Vigor attribute skills
Recommended Videos
One-Handed – increased by fighting with a one-handed short weapon; improves one-handed weapon attack speed and damage
Level 25:
- Edge Placement I – +4% 1H damage
- Extra HP I – +3 hit points
Level 50:
- Raider I – +4% 1H weapon speed
- Shield Bash I – shield bash causes 50% damage
Level 75:
- Bruiser I – +10% damage with 1H maces
- Long Strides – -50% weight effect (slowed movement) while using shields in combat
Level 100:
- Bulwark I – -25% shield damage received
- Sword Master I – +8% damage with 1H swords
Level 125:
- Arrow Catcher – larger shield protection area against ranged weapons
- Edge Placement II – additional +5% 1H damage
Level 150:
- Bulwark II – additional -25% shield damage received
- Bury the Hatchet – +10% damage with 1H axes
Level 175:
- Sword Master II – additional 10% damage with 1H swords
- Shield Bash II – additional 50% shield bash damage
Level 200:
- Raider II – additional 3% 1H weapon speed
Level 225:
- Duelist – +10% damage with 1H weapon without shield
- Basher – +20% shield bash damage; stuns enemies longer
Level 250:
- Steel Core Shields – -15% shield damage taken
- Secondary Expert – +10% damage with 1H axes and maces
Level 275:
- Shield Bearer – shields no longer affect weight
Two-handed – increased by fighting with a two-handed sword weapon; improves two-handed weapon attack speed and damage
Level 25:
- Extra HP – +3% hit points
- Extra Damage – +1.5% 2H damage
Level 50:
- Garrison Capacity – +10 garrison size; governor effect
- Reduced Wage – -5% garrison wage; governor effect
Level 75:
- Power Basher – 2H weapons with 85 speed or lower gain increased attack speed and damage
- Speed Basher – 2H weapons with 100 speed or higher gain increased attack speed and damage
Level 100:
- Notorious – +10% party renown gain after battles; party member effect
- Quick Plunder – +5% raiding speed; party member effect
Level 125:
- Multi-hit – +40% damage for every successful secondary hit
- Edge Placement – +3% cut damage
Level 150:
- Shield Breaker – +10% damage against shields
- Eviscerator – 2H weapons cause +30% morale loss
Level 175:
- Mounted Two-Handed – lower attack penalty when mounted
- Berserker – speed bonus when fighting on foot
Level 200:
- Legendary Two-Handed – enemy squad begins with -1 morale; party member effect
- Inspiring Leader – troops from 10m. away gain +40% XP when you kill an enemy; party member effect
Level 225:
- Horse Slaughter – +20% damage to horses
- Vandal – +40% damage to objects
Level 250:
- Dominator – all 2H weapons are 10% more likely to crush through defenses
- Knock Down – increased chances to knock down an enemy
Level 275:
- Two-Handed Master – every point after level 200 grants +0.2% speed and +5% damage
- Deflect Arrows – chance to block arrows with 2H weapon
Polearm – increased by fighting with spears or other polearm-type weapons whether 1H or 2H; improves polearm weapon attack speed and damage
Level 25:
- Extra HP – +3% hit points
Level 50:
- Standard Bearer – +15% morale to troops at the start of battle; governor effect
Level 75:
- Horse Killer – +70% damage to horses
- Footwork – +2% movement speed while wielding polearms
Level 100:
- Lancer – +30% couched lance damage
Level 125:
- Pushback – pushes back enemies if they block your polearm thrust
Level 150:
- Powerful Thrust – +2 thrust damage
- Howling Swing – +2 swing damage
Level 175:
- Expert Infantry – +2 damage while on foot
- Expert Cavalry – +2 damage while on horseback
Level 200:
- Rapid Lancer – lowers couched lance cooldown
Level 225:
- Keep At Bay – pushes opponents with successful attacks
Level 250:
- Slaughter – faster attack swings
Level 275:
- Tight Grip – +30% couched lance damage
PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Published: Mar 30, 2020 08:21 pm