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Mortal Kombat X patch promises performance progress

This article is over 9 years old and may contain outdated information

Another Mortal Kombat X patch has launched, promising online stability, performance increases, a free costume, and more graphical options.

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For some people, the most important news will be that this patch includes the free Klassic Sub-Zero costume. Or kostume.

For most, though, I’d imagine that the promises of crash fixes, performance increases, and online stability are probably a bit more important. It also promises extra graphical options, which will hopefully be a nice little touch, as well as a bunch of fixes to more specific little bugs. And, for a select few others with the Kombat Pack, the early access to Jason Voorhees is probably also SUPER IMPORTANT.

The full list of fixes can be seen below. Hopefully the performance increases and fixes will turn Mortal Kombat X into a game that’s worth a lot more consideration on PC.

  • Added the free Klassic Sub-Zero costume.
  • Display drivers should no longer crash during online play.
  • A crash will no longer occur after a full rotation of players in the lobby during Round Robin matches.
  • Fixed a crash that some users experienced during the first QTE in the story.
  • Game no longer crashes when players attempt to join a game through Steam or in a room.
  • Fixed startup crash on high end systems (those with > 8 cores).
  • Fixed a crash that would occur during recorded match playback.
  • Save data safety check to try to eliminate save data loss.
  • Fix to prevent save game data from being corrupted while closing the game.
  • Walk away animations now appear at the end of the character selection process.
  • The levers in Shao Khan’s Tomb will now activate.
  • Shinnok’s Flick Trick Fatality no longer experiences a significant framerate drop.
  • Functionality is no longer lost while watching a match replay.
  • Pre-game lobbies will populate 10 players into Faction Battle matches.
  • Kombat Kards will now display correct Icons, Backgrounds, and Borders in a KOTH match.
  • Fatality inputs no longer change into QTE inputs during in Online Tower Battles.
  • Game no longer desynchronizes when a player selects a character that their opponent has not unlocked.
  • D’Vorah’s cape no longer moves when she’s killed.
  • Game no longer freezes when opponent in online closes the game.
  • Title remains responsive while story cinematics are loading.
  • Fixed leaderboards and kombat kards not updating past the top players.
  • After entering Replays with the controller the Player can use the keyboard when watching a replay from an online match.
  • Loading screens now display before progress bar fills up.
  • Diagonal arrows are shown instead of keys when Alternate Control is enabled.
  • Sometimes saving a Custom1 preset displayed as being saved for Custom1-4 in the character select and pause menu controls screens.
  • The UI arrows will now switch sides on a tagged move when the character switched position with his opponent.
  • Chat room names will now display properly (instead of SteamIDs.)
  • Fixed input callouts when switching between keyboard and USB controller after entering a KOTH match.
  • Additional graphical fidelity options.
  • General Matchmaking improvements.
  • Performance improvements
  • Improved online stability
  • Multiplayer invite improvements
  • Gameplay fixes and balancing
  • Various Kombat Kard fixes WB Play fixes
  • General bug fixes

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Author
Image of Tim McDonald
Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.