Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Monster Hunter: World gets Nvidia DLSS support for Capcom

Monster Hunter: World gets DLSS support this week

A clearer vision
This article is over 5 years old and may contain outdated information

Good news for those of you with access to Nvidia’s RTX line of graphics cards: Capcom’s Monster Hunter: World is set to receive DLSS support this week in a new update. Hitting Steam on July 17, 2019, the update will not only improve the quality of in-game assets but will boost performance metrics for players at 2.5K and 4K resolutions. To take advantage of the update, you’ll need to download Nvidia’s latest drivers for the GeForce line, install Monster Hunter: World‘s “High-Resolution Texture Pack,” and then enable DLSS support in the display settings menu of the game.

Recommended Videos

A quick refresher — DLSS is an abbreviation of “Deep Learning Super Sampling.” It’s a new technology employed by Nvidia to improve the performance of games at higher resolutions through the use of deep learning AI systems. The benefit to DLSS is that games should be able to render at higher resolutions while allowing for smoother performance, which will be great for people with 4K 144 Hz monitors. Nvidia has a whole page dedicated to explaining how the technology works, which is better than me trying to summarize it for everyone.

For anyone without those fancy new graphics cards, World will also be receiving a sharpness slider in its options menu. This will essentially allow for supersampling by allowing users to adjust the clarity of the textures of their own volition. I’m not sure you really need to worry about that as the game runs fairly well on older hardware, but the option is appreciated.

Monster Hunter: World released in January of last year for PlayStation 4 and Xbox One, and then for PC that following August. The game garnered a highly positive critical reception to boot. Destructoid’s Chris Carter said of it, “Monster Hunter‘s core since 2004 has been predicated on grinding and discovering its own esoteric rules and principles. That hasn’t change a lot in 14 years, but Monster Hunter: World’s sleekness makes it a whole lot easier.”


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author