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Microsoft Studio Boss, Phil Spencer Tells Us Why There Was No Halo Title For The Launch Of The XboxOne

This article is over 11 years old and may contain outdated information

Kotaku caught up with Microsoft’s studio boss, Phil Spencer and quizzed him on why there was no Halo title ready for when the XboxOne launched last week.

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Phil had this to say, “A couple of years ago we had the discussion of: ‘Should we do Halo at launch and not do Halo 4 last year?’”

“But I was committed to getting Halo 4 done last year, and there was no way we were going to turn around with 343 a full Halo game in a year. So that was the plan we set on. I feel good about that.”

Spencer also defended the slow production of the Halo titles.

“Unlike some franchises that manage through 1,000 people, Halo is 343 and that team obviously has tight control. They are our Halo team,” he said.

“A discussion around having a Halo game at launch – a true Halo at launch, meaning like a Halo 4 or 5-size game – would have been something we’d have had to start two or three years ago. We had the discussion, and we thought having Halo 4 come out when it came out from 343 and having them really land their first full version of Halo that they developed internally would be great for the 360 customers, great for 343 in shipping something.”

Thanks for the heads up, VG24/7


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