Little Hope: Act III – Lost
You’ll take control of Angela this time (assuming you safely rescued her earlier). Choose the considerate reply to Andrew.
Little Hope Graveyard
While exploring Little Hope‘s graveyard, ignore the metal gate for now since that’s the exit.
Instead, check out all the gravestones here.
You’ll eventually spot the Clarke family’s graves.
If you examine Tanya Clarke’s grave, you can move the fresh flowers away. This lets you notice that someone’s visited the grave recently.
Upon exiting the graveyard, you’ll notice an entity following you.
Next, there’s a “Keep Calm” minigame for you to complete.
Lost: The woods
You’ll take control of Daniel now. In the dialogue options, choose the sweet and intimate options so he and Taylor can have a flirty moment.
Continue along the path (make sure to examine the different objects), then cross the bridge.
Upon examining the witch’s grave, you’ll have a vision. Choose how to respond to the figure.
Lost: The sewers
Angela, Andrew, and John will spot the little girl, Mary, running off somewhere.
As Angela, you can decide how you’ll respond.
Andrew and John will run off.
Be ready for some QTE and button-mashing prompts here.
Angela will find herself in the sewers. You can’t run so you’ll have to walk briskly towards the door. Press the correct buttons to open the doorway.
Note: As far as I know, dropping down the sewers as Angela seems to be unavoidable even when you successfully complete the earlier QTE prompts.
Troubled History: Little Hope Museum of Witchcraft – Part 1
Andrew and John will find themselves in Little Hope‘s Museum of Witchcraft.
There are several secrets here, including a few portraits and documents.
When you spot Amy Lambert’s portrait, pan the camera downwards and move the wooden block to find another secret.
Major decision:
The two will discover a poppet inside a glass case. John will insist that Mary’s poppet could be set on fire and destroyed. As Andrew, you can agree or disagree with his suggestion.
I decided to disagree, and the poppet was placed back inside the case.
Troubled History: Little Hope Museum of Witchcraft – Part 2
You’ll gain control of Daniel this time. He and Taylor will find the sewer grating, but I don’t think Angela would appear here.
Follow the path and you’ll see a huge building. The only entrance is through the window.
It looks like you’re inside Little Hope‘s Musem of Witchcraft again.
This time, things seem to be a bit darker. As you explore, Taylor will scream. I believe Daniel will push open the door automatically after some time has passed.
Try to grab all the secrets in Little Hope‘s Museum of Witchcraft since a couple of rooms have opened up.
One such example is the Bible. Pick it up and flip through the pages to discover some strange markings.
Major decision:
In one of the rooms, Daniel will find a knife. You can choose to keep the knife or hand it to Taylor. I chose to keep the knife here.
Premonition:
Examine the desk in another room to find the “Dark Magic” premonition.
Check out the poppet’s glass case. The doll seems to have disappeared.
Note: Just to clarify, I’m not sure if burning the poppet earlier (as Andrew) would drastically alter what Daniel and Taylor encounter here.
With this part completed, the Curator will offer yet another hint. If you accept, he’ll recite a passage from Oscar Wilde’s A Woman of No Importance.
Anyway, let’s go ahead and check out Little Hope‘s fourth act.
Published: Oct 30, 2020 05:15 am