Order vs. Anarchy decisions in King’s Bounty II
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Let’s talk about the dilemmas in King’s Bounty II that will have you choose between Order and Anarchy.
Order decisions often involve following the law and exacting a measure of justice. Anarchy options, meanwhile, lead to more underhanded methods.
Location/Quest | Order Ideal | Anarchy Ideal |
New Tyrene: Axes and Splinters | Attack the humans. | Attack the dwarves. |
Marcella: Priceless Chicks | Deal with Cutter and his gang. | Talk to Magistrate Tweet. |
Marcella: Conspirators’ House | Give the note to Horace. | Give the note to Tenebros. |
Marcella: The Refugee Camp | Come to an agreement with Guerric. This requires you to head all the way to Rickville to help the villagers there before they agree to send supplies to the refugees. | Come to an agreement with Bludgeon. |
Marcella: The Monster from the Ruins | Tell Prim what happened. | Give the amulet to Dwayne. |
Marcella/Rickville: Prodigal Son | Tell Garlon what George said. | Give Cora’s purse to Hugo. |
Southern Marcella: Mellar’s Only Friend | Return the pig to Rochus. | Return the pig to Mellar. |
Mage Tower: Rosens and Silveros | Report Rosens to the alchemy instructor. | Fake Silveros’ alchemy grades. |
Mage Tower: Philanthropist and Patron of the Arts This is a fairly long quest chain since you need to talk to two people who can help you enter Dupont Estate. It eventually leads you to The Reckless main quest. | Enlist the Grey Knights. Greflet will command his Grey Knights to help you against Count Dupont. | Lure Greflet. The Iron Mask will assassinate Greflet and assume his identity. He’ll then convince the Grey Knights to join your side against Count Dupont. |
Mage Tower (South): Troll Mind Requires you to finish the Rosens and Silveros sidequest first. | Give the stone to Rosens. | Give the stone to the troll. |
Marcella: Willmore’s Revenge I believe you can do this sidequest after handling the problems in the Mage Tower. | Take Gladran’s side. You’ll fight some Anarchy-type enemies. | Save Wilmore. You’ll fight some Order-type enemies. |
Mage Tower (South): The Toxic Artifact Requires you to complete the Careless Mages sidequest first. | Attempt to destroy Molino’s artifact. This will lead to a battle against Molino’s undead. | Trust Molino and return to Bernard. |
Windy Port: A Shady Deal | Tell Blum about Cedric and the scuttled deal. | Address the sensitive matter with Damien. |
Marcella/Windy Port: Through the Quarantine | Fight the assistants for the stolen goods. This will make you battle Damien and his cohorts. You’ll be able to approach the Magefactory via the mages’ camp. | Make a deal with Damien. A smuggler will let you enter the Magefactory through a side passage. You’ll have to battle the mages, and their quarantined camp will no longer be accessible. |
Magefactory: Tabula of Tinciduntion | Return the tabula to Didier. | Give the tabula to Damien. He’ll check it for a while, but you can give it to Didier without him knowing that it’s been tampered with. |
Ruins near Mages Tower: Widow’s Kiss | Destroy the Widow’s Kiss. You’ll give the poison that you discovered in the Magefactory so Palatinus can destroy it. | Give the poison to Ursula. This option will only appear if you speak with Ursula in front of Palatinus’ house. |
Rouen: Rouen Quartz | Take Garou’s side. | Take Sablet’s side. |
Castle Forten/Floster You’ll have to solve a puzzle without a clue inside Castle Forten so you can obtain the treasure. | Give the casket to Heinrich. | Give the casket to Uwe. |
Let’s go to the next part of our King’s Bounty II ideals and alignment guide to see the decisions involving Power vs. Finesse.
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Published: Aug 23, 2021 06:00 pm