Order units in King’s Bounty II
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Let’s talk about the units that belong to the Order alignment in King’s Bounty II.
Most of the options here are members of the royal guard, whereas others have somewhat of a holy/sacred theme. As mentioned earlier, I relied on these units for the vast majority of my King’s Bounty II playthrough. Early in the game, I had Spearmen, Dogs of War, Archers, Healers, and Swordsmen. Later, I recruited Crossbowmen, Knights, Disciples, and Royal Mages. I did keep Swordsmen with me during the mid-game since their ability was helpful. However, much later in the campaign, I eventually went with a Red Dragon since I had the means to boost morale even with units of different alignments.
Tiers | Unit and Cap | Abilities |
I | Spearmen (10) | Precise Strike – Deals critical damage. |
Dogs of War (8) | Bloody Bite – Deals damage and inflicts bleeding. | |
Archers (10) | Flaming Arrows – Deals damage and inflicts burning. | |
Healers (10) | Healing – Restores unit HP. Lesser Dispel – Removes a random debuff from a friendly unit. | |
II | Swordsmen (10) | Power Strike – Deals extra damage. Forced March – +2 movement range; removes slowed debuff; +25 armor. |
Spirits of Light (5) | Lesser Dispel – Removes a random debuff from a friendly unit. | |
Crossbowmen (10) | Piercing Shot – Deals damage and ignores armor. | |
III | Disciples (6) | Healing – Restores unit HP. Stone Skin – +25 armor to a target unit. Ray of Light – Deals holy damage and inflicts the incineration debuff. |
Knights (8) | Taunt – The unit becomes the priority target for all enemies. The enemy cannot target your other units while this is active and the tanking unit is alive. | |
IV | Cavalrymen (4) | N/A |
Royal Mages (3) | Lesser Dispel – Removes a random debuff from a friendly unit. Spellbind – Casts Magic Shackles to prevent an enemy unit from using active abilities. Heavenly Storm – Deals damage to a target unit and all others in surrounding hexes; applies the shock debuff. | |
V | Celestial Warriors (4) – I had a squad of these units that allied with me for a very important battle (which I won’t spoil here). Unfortunately, even though all of them survived, they weren’t part of my roster afterward. | Lightning Spear – Deals damage and applies the shock debuff. Triumph – Deals holy damage. If the target dies, the unit recharges all skills. |
Black Knight (1) – I encountered one in an overworld battle near Castle Cadence/Rouen. Unfortunately, I haven’t seen a single NPC who has the unit available for recruitment. | Taunt – The unit becomes the priority target for all enemies. The enemy cannot target your other units while this is active and the tanking unit is alive. Power Strike – Deals extra damage. |
All right, let’s discuss Anarchy units in the next part of our guide.
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Published: Aug 23, 2021 06:15 pm