Guides

How to use the ship and reach a dive site in Murky Divers

Murky Divers How To Use Enemy
Screenshot: PC Invasion

Riding on the high of the Content Warning and Lethal Company hype, we now have Murky Divers to contend with. However, typically little is explained about how the mechanics work. If you’re left wondering how to even use the ship to reach a dive site in Murky Waters, here is your guide.

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How to operate the ship in Murky Divers

First, you’ll want to head into this game with a few friends — the more, the merrier. Navigation alone is going to be a real chore, as there are a lot of elements at play. Two players are certainly possible, but to operate the ship effectively, I would suggest four players.

The goal of Murky Divers is to locate a blue dive site on the compass and navigate the boat into it. You need to assess the risks involved and then dive into the site to collect resources. This is done using the four instruments.

Navigation

To the left of the large compass on the wall, you will see a green radar machine. This is what you must use to find a dive site in Murky Divers. Have someone man this station and keep an eye out for the Blue Circles that appear. These are where the ship needs to head.

Navigation Murky Divers How To Use
Screenshot: PC Invasion

Using the compass points, the navigator needs to guide the ship into the blue dive sites. However, they are also responsible for looking out for hazards, which are marked as yellow coded dots. These not only tell you of the risks around dive sites but also the potential hazards the submarine could crash into in Murky Divers.

Avoid things like the Kranken and the police but try to capture things like fish and experiments. They can be collected when you reach dive sites. The navigator needs to use the radar to guide the Pilot and the Code reader.

Pilot 1+2

Facing the huge compass on the wall is the motorcycle handlebar-style steering area, and to the right of this is the throttle. This can be operated by one person as they switch between the two, but it is easier to have two.

Murky Divers How To Use
Screenshot: PC Invasion

By listening to the instructions given by the Navigator, it is up to the Pilot to drive the ship to the blue circles. They cannot see the navigation, so they need to use instructions given by the navigator, using the huge compass as a reference. Steer and stop using these two consoles; having the best keybindings helps a lot.

Code reader

On the opposite side of the hull to the navigation area is the code reader. It is possible to use this to decode the letters and numbers that show up on the green radar. This will give some idea of what it is the submarine is about to crash into in Murky Divers. Catch fish, avoid Krakens, and never talk to the police.

How to reach a dive site in Murky Waters

It took us a while to figure out just how to actually access the sea outside of the ship in Murky Waters. However, it’s simple once you know.

First, make sure your submarine is positioned over one of the blue symbols on the map. Bring the submarine to a complete stop. Then, check for what enemies might be outside.

Once you’re ready to go, head over to the airlock at the back of the ship. To the left of this, you will see a handle to pull down. Ensuring the ship is at a complete standstill and inside one of the dive site logos, you should be able to pull the handle down to activate the airlock. Now, everyone who wants to go to the dive site needs to go into the airlock.

Body Parts Collected Murky Divers
Image: PC Invasion

To the left of the exit, there is a panel that must be punched. Doing so will open the outer door and allow you and your team to swim out into the dive site in Murky Divers. Collect what you need and drop it at the ship before reactivating the airlock. Just be aware of the various monsters out there; a lot of them are even scarier than the ones in Lethal Company.

Leo Gillick
About The Author
Leo is a Freelance Writer for PC Invasion. He has a degree in English Literature and Film Studies and more hours buried into videogames than he cares to admit. He has worked extensively in the Videogame and Travel writing industry but, as they say, get a job doing something you love and you'll never work a day in your life. He uses his writing as a means to support indefinite global travel with the current five year plan seeing him through Latin America.