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How To Beat Crispin From The Elite Four In Pokemon Scarlet And Violet The Indigo Disk
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How to beat Crispin from the Elite Four in Pokemon Scarlet and Violet The Indigo Disk

Like spice on the tongue, he's a lot of heat to handle.

Despite being the fire user, Crispin is the most chill of all the Blueberry Academy Elite Four. Let’s take him down — here’s how to beat Crispin from the Elite Four in Pokemon Scarlet and Violet The Indigo Disk.

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Crispin Elite Four battle guide – How to beat Crispin in Pokemon Scarlet and Violet The Indigo Disk

Crispin essentially has a weather team. Two of his Pokémon have access to Sunny Day, and the rest benefit from it being up. This means you’ll have to save your Water types for a couple of specific Pokémon in the team at the right times, as Sunny weather halves the power of all Water-type moves. We will be playing carefully with all three of Fire’s counters to get around his very intense firepower, that being Rock, Ground, and Water.

Related: How to beat Crispin’s Elite Trial in Pokémon Scarlet and Violet The Indigo Disk

Consider using a Hippowdon or Tyranitar with Sand Stream to continuously block Sunny Day from working and maintain the advantage.

Talonflame, level 78

  • Ability: Flame Body – Using contact moves on this Pokémon has a 1 in 3 chance of inflicting a burn on the opponent (unless the opponent is immune to burn).
  • Item: Focus Sash – Will survive a single hit that would KO it if at full HP.
  • Sunny Day: The user summons five turns of harsh sunlight. Fire moves’ power increases by 50% while Water’s is halved.
  • Flare Blitz: Fire type, Physical, 180 power, user takes 33% of the inflicted damage. Has a 10% chance to burn the target.
  • Roost: The Pokémon roosts on the ground to regain half of their HP. If the Pokémon is Flying type, it loses its Flying type for the turn.
  • Brave Bird: Flying type, Physical, 180 power, user takes 33% of the inflicted damage.
  • Weaknesses: Rock (4x), Water, Electric (2x)
  • Resistances: Grass, Fire, Bug, Fairy, Steel
  • Immunities: Ground

Talonflame is here to use Sunny Day and ruin your not-so-sunny day with a 270-power Flare Blitz. To prevent this, Rock Blast can take Talonflame out almost guaranteed. Talonflame is not a durable Pokémon, and Rock Blast will prevent Focus Sash from activating. If you don’t have Rock Blast, use a Rock or Rock/Fire Pokémon to resist Talonflame and take it out with a Rock move.

Rotom (Heat form), level 78

  • Ability: Levitate – Immune to Ground moves.
  • Item: Rocky Helmet – Contact moves with the user inflict 1/6th of HP as damage.
  • Will-o-wisp: Fire type, 85% accuracy, burns the target.
  • Thunderbolt: Electric type, Special, 135 power, 10% chance to paralyze the target.
  • Hex: Ghost type, Special, 60 power, power becomes 120 if the target has a status ailment.
  • Overheat: Fire type, Special, 195 power, 90% accuracy. Lowers users’ Special Attack two stages after use.
  • Weaknesses: Rock, Water
  • Resistances: Grass, Bug, Flying, Ice, Fairy, Steel
  • Immunities: Ground

Easy Bake Oven Rotom is here to tell you that you can’t send out a Water or Ground type. Rotom will try to Will-o-wisp your Pokémon so it can use a 120-power Hex attack on them, or just hit them for solid damage with Overheat or Thunderbolt. Your solution is the same as Talonflame, but pick a Special Attacker Rock type over Physical, such as Glimmora. Rocky Helmet in combination with Will-o-wisp inflicting burn (which halves the damage of all Physical attacks) is inviting you to not punch the electrical appliance.

Camerupt, level 78

  • Ability: Solid Rock – The Pokémon receives 3/4ths damage from supereffective attacks.
  • Item: Expert Belt – Supereffective moves have 1.2x power.
  • Earth Power: Ground type, Special, 135 power, 10% chance to lower target’s Special Defense one stage.
  • Heat Wave: Fire type, Special, 143 power, 90% accuracy, 10% chance to burn the target. Hits all on opposing side.
  • Zen Headbutt: Psychic type, Physical, 80 power, 90% accuracy, 20% chance to make the target flinch (the target cannot move if it hasn’t gone already).
  • Ancient Power: Rock type, Special, 60 power, 10% chance to raise all of the user’s stats by one stage.
  • Weaknesses: Water (4x), Ground (2x)
  • Resistances: Fairy, Bug, Fire, Grass, Steel
  • Immunities: Electric

Camerupt prevents using another Fire type to resist the team. This thing hits decently hard and is best to simply take out with a few strong Water-type moves. Even under the effects of Sunny Day and Solid Rock, its immense weakness to Water means it’ll go down to approximately three Water moves or less.

Magmortar, level 78

  • Ability: Flame Body – Using contact moves on this Pokémon has a 1 in 3 chance of inflicting a burn on the opponent (unless the opponent is immune to burn).
  • Item: Passho Berry – Halves damage taken from a supereffective Water move.
  • Heat Wave: Fire type, Special, 143 power, 90% accuracy, 10% chance to burn the target. Hits all on opposing side.
  • Sunny Day: The user summons five turns of harsh sunlight. Fire moves’ power increases by 50% while Waters’ is halved.
  • Thunderbolt: Electric type, Special, 135 power, 10% chance to paralyze the target.
  • Psychic: Psychic type, Special, 90 power, 10% chance to lower targets’ Special Defense by one stage.
  • Weaknesses: Rock, Ground, Water
  • Resistances: Fairy, Bug, Fire, Grass, Ice, Steel

Speaking of hard-hitting Special Attackers, Magmortar has always been a vicious offensive Pokémon. Once again, Thunderbolt is disallowing your Water counters to be on the field. A Rock or Rock/Ground type is the best way of dealing with it if Camerupt isn’t on the field, but be quick about it before it uses Sunny Day and hits both of your Pokémon with repeated 215 power Heat Waves.

Exeggutor, level 78

  • Ability: Harvest – If the Pokémon’s held berry has been used, 50% chance to harvest a new one at the end of each turn.
  • Item: Sitrus Berry – Recovers 25% of health when below 50% HP.
  • Solar Beam: Grass type, Special, 180 power. A two-turn move that charges instantly in Sunny weather.
  • Protect: The user is protected from all moves for the turn.
  • Leech Seed: Grass type, the target is seeded. The user leeches an eighth of their health every turn until they switch out or faint. This move does not work on Grass types.
  • Psyshock: Psychic type, Special, 120 power, uses targets’ Defense stat instead of Special Defense. This is the ‘I don’t want to deal with your Specially Defensive Pokémon’ move.
  • Weaknesses: Bug (4x), Ghost, Dark, Ice, Fire, Poison, Flying
  • Resistances: Water, Ground, Rock, Fighting, Psychic, Grass, Electric

Psychic/Grass is the type combination in the game with the most weaknesses possible, but as a tradeoff, the same number of resistances. Fortunately, we’re not dealing with Celebi (and my infamous Sucker Punch Weakness Policy set of pure evil) or Virizion here, only Exeggutor, the least threatening of its typemates. Exeggutor will try to Leech Seed both of your Pokémon and take advantage of Sunny Day for instant Solar Beams. But all you really need to do to deal with it is use a Bug or Fire move. It won’t be able to survive either if Sunny Day is active.

Blaziken, level 79

  • Ability: Speed Boost – Raises users’ Speed by one stage at the end of each turn.
  • Item: Assault Vest – Doubles users’ Special Defense, but it can only use attacking moves.
  • Temper Flare: Fire type, Physical, 113 power. Power doubles to 226 if user’s last move missed, failed to affect a target, or was prevented from using it (paralysis, flinch, etc).
  • Stone Edge: Rock type, Physical, 100 power, 80% accuracy. Has a higher chance for a critical hit.
  • Shadow Claw: Ghost type, Physical, 70 power, has a higher chance for a critical hit.
  • Focus Blast: Fighting type, Special, 120 power, 70% accuracy, 10% chance to lower target’s Special Defense by one stage.
  • Weaknesses: Rock, Ground, Water
  • Resistances: Fairy, Bug, Fire, Grass, Ice, Steel

Blaziken terastallizes into pure Fire upon being sent out, meaning Focus Blast won’t be as powerful as it could be. However, Temper Flare is an extremely nasty move and the others don’t do any favors being solid coverage. What Blaziken has in pure power and Speed Boost, it’s a fragile Pokémon. I would try a Ground or Water type and simply hit it with a strong Physical move. Azumarill comes to mind — it’ll resist Temper Flare and Focus Blast and takes a hit pretty solidly to fire back at Blaziken. Azumarill has the added benefit of Aqua Jet, which moves first no matter how many Speed Boosts Blaziken accumulates. A Water/Ground type will also work well.

How To Beat Crispin From The Elite Four In Pokemon Scarlet And Violet The Indigo Disk Crispin Defeated

That about covers tips for how to beat Crispin from the Elite Four in Pokemon Scarlet and Violet The Indigo Disk. This will get you through Crispin’s fight and earn you the TM for Temper Flare. It’s a Fire-type move with 75 base power, perfect accuracy, and 10 base PP. The doubled power conditional mechanic is interesting, but there are already so many more powerful Fire moves that it’s unlikely Temper Flare will add much to your arsenal over picking those.

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Author
Image of Alexa BeMent
Alexa BeMent
Alexa BeMent is an aspiring media creator and writer who may also secretly be a manatee masquerading as a human. A Virginia Tech graduate with Creative Writing and Cinema degrees, she has been a Freelance Writer for PC Invasion since February 2023, and enjoys writing stories and consuming video essays when she's not planning the Manatee Uprising. Having played video games since before she could read, she is a lover of all things Legend of Zelda, FFXIV, horror games, and can play competitive Pokémon, especially as a Ghost type Gym Leader. We don't discuss how big her Pokémon plush collection is.
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