Lords of the Fallen has recently benefited from the Master of Fate 1.5 update, and with it brings new game modifiers to make your game much harder, or much stranger. Your runs will never be the same again.
How to apply game modifiers in Lords of the Fallen
Game modifiers can be selected and applied when starting a new run, going into NG+, or when resetting your run.
Upon starting a new game, go through the typical stages of creating your character. When you get to what is the final screen, make sure to look above the “name character” button, as a new option has been presented above “Tutorials.”
Select the “Advanced Game Modifiers” button, although note that nothing will immediately happen. To gain access to the game modifiers options, you have to select “Play.” Before you jump into the game, the new menu with all game modifiers will be presented.
There are six modifiers that you can apply as you wish. Below them is another choice to make – how many vestiges you want. You’ll have to select one of the four variants as well as your modifiers before you can begin.
Note that once you’ve selected and finalised your choices, you won’t be able to change them. So make sure you’re ready to embark on this journey!
All game modifiers in Lords of the Fallen
There are seven new and exciting game modifiers for you to peruse and pick from before starting a new run in Lords of the Fallen. Here are all of them below:
Game Modifier Name | Game Modifier Effect |
Ironman | Dying in Umbral will reset your run, and you’ll awaken at the beginning of the game. Player progression and inventory is retained, however. |
Pre-Upgraded Loot | Weapons, shields, and catalysts you find from enemies or in the world will already be upgraded according to your level. |
Randomized Loot | Loot dropped by enemies and found in the world will be randomized. This doesn’t affect boss and progression items, however, nor the unique boss items. |
Randomized Enemies | All enemies, aside from named bosses, will appear in a random order. |
More Enemies | The world will contain more enemies. |
Withered Healing | All health gained will be withered. |
The final game modifier is actually split into four choices, and it regards the Vestige Decay of the world.
Vestige Decay severity | Vestige Decay effect |
No Vestige Decay | All Vestiges will be present. |
Minor Vestige Decay | Some Vestiges won’t be present. |
Extensive Vestige Decay | Most Vestiges won’t be present. |
Tremendous Vestige Decay | No Vestiges, aside from a certain few, will be present. |
With these game modifiers, Lords of the Fallen can become significantly more challenging, or much more unpredictable. Your starting build will have to be up for the task.
Published: Apr 24, 2024 12:16 pm