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Hardspace Shipbreaker

Hardspace: Shipbreaker gets an explosive new trailer

Watch what you cut.
This article is over 4 years old and may contain outdated information

Hardspace: Shipbreaker, the latest game from Blackbird Interactive and Focus Home Interactive, has released a banging new trailer ahead of its Early Access launch on June 16. The trailer shows off plenty of creative starship salvaging and violent deaths, all to the tune of some rugged space blues. Forget about story, this trailer is entirely about explosions, ships falling apart, and violent decompression.

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Shipbreaker breaks you

In Hardspace: Shipbreaker, you essentially become an indentured servant for a nameless corporation. You’re tasked with taking apart derelict ships in search of valuable components such as reactors and electronics. You need to pay off a billion credit debt, so it’s probably best to get cutting.

As noted in the gameplay overview from last month, Hardspace has several ways for you to meet your demise. If you aren’t meticulous enough, you might cut a fuel line with your cutter. Ever seen fire in space? Well, I haven’t either, but it’s probably not something you’d want to see. Or you might cut into a pressurized compartment and vent yourself into the void.

Hardspace Shipbreaker 2

Besides the unique premise, the physics system is one of the more appealing parts of the game. Plenty of games have great physics, but few titles have played around with pressurization physics in a zero-g environment. Getting sucked out of a ship after the bulkhead gives way would be a scripted sequence in most games, but in Shipbreaker it will be a natural result of you screwing up.

The trailer also gives us an idea about the tone of the game. It won’t be the first game to poke fun at the seemingly limitless power of corporations. It also treats the various ways to meet your doom with a sense of humor, so you might get a laugh while you’re losing the game.

Hardspace: Shipbreaker releases in Early Access on June 16.


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Ben Simmons
Ben Simmons spends way too much time writing elaborate backstories for his Stellaris civilizations, which no one ever sees. He used to be good at Rainbow Six: Siege, but like an aging boxer, he just can't keep up with the youngsters anymore.