Designer Jon Peters has been explaining in-depth how death and healing will function in Guild Wars 2, as well as the game’s attempts to move away from the Tank/Damage Per Second/Healing model used by other MMOs.
First of all, the game wants to make death a more jovial affair. “We decided to look into what would make dying a more enjoyable and memorable play experience,” Peters says.
To this end, when players lose all of their health they are put in a ‘downed’ mode and able to still fend off enemies from the ground with various skills. This sounds pretty familiar to those who’ve played Left 4 Dead, and, as in those titles, it will be possible for allies to revive downed comrades. However, players can also revive themselves by killing foes with a last ditch attack while on the floor. People who find themselves getting downed a lot will take longer to revive each time.
“The cherry on top of all of this: Guild Wars 2 will have a much milder death penalty … If no one revives you, you can spend a small amount of gold to come back at a waypoint. It’s as simple as that.”
As Guild Wars 2 aims to make players more self-sufficient than in other MMOs, the game has decided to do away with a dedicated healer class. Instead, Peters explains, there will be professions that are suited to a support role which will “not [be] about clicking on a health bar and watching it go up, it’s about being there for your friends when they need you.”
“Instead of the traditional trinity [of DPS/Tank/Heal], every Guild Wars 2 profession is self reliant – not only can they all help each other by reviving in combat, but all professions have ways to build their characters differently to make them more versatile for group play.”
Published: Jul 8, 2010 06:12 pm