Developers of the upcoming Global Agenda have told IncGamers why they opted for humans only in the upcoming sci-fi MMO.
MMO players are familiar with having several races to choose from when creating their characters, but Global Agenda has been designed with humans as the only playable race. In a recent interview, we asked Global Agenda’s executive producer Todd Harris and VP of games operations Stew Chisam why they opted for a single race.
“It was fundamentally just a choice of tone, in that we are somewhat of a fantastical take on science fiction, certainly an exaggerated reality, but we did draw some limit there and we didn’t want to go as fas as mutants and things such as that for players.” said Harris. But, as expected from a sci-fi game, there will certainly be a high-tech presence.
“We do have a variety of non human elements in the game but only as combatants, not as player-created characters. Global Agenda is set in the future planet earth, 2155, so you’re encountering cyborgs and quite a bit of robotic creatures and creations and androids as enemies in PvE coop gameplay, and also some things you can manipulate as a player like mechs or drivable robots in our agency vs agency persistent territory play.”
The developers are aware, though, that as MMO players, fans are keen on being able to have a character that looks unique. The lack of races has been somewhat replaced by the vast customisation available on created characters. Players can adjust the bridge of a nose, the size of ears, give characters wacky hairstyles, dye costumes and so on. But they don’t rule out other races as a future option.
“Who knows, maybe one day we’ll expand it, but humans for now.” said Harris.
Keep an eye out for our two-part interview, out on Monday and Tuesday next week.
Published: Dec 11, 2009 05:02 pm