Mystic Arts and wave transitions
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After defeating all the enemies in a wave, you’ll have a short transition where you can select Mystic Arts.
The Mystic Arts that appear tend to be random, and most of them cost construction points once selected.
If you’re playing co-op, each player gets to pick their own Mystic Art modifier that becomes active.
Here are some examples:
Mystic Art | Cost |
X-type tower has increased attack | 160 |
X-type tower has increased attack speed | 40 |
X-type tower has increased range | 120 |
X-type tower has increased elemental mastery | 80 |
X-type tower has decreased costs | 40 |
Increased construction points gained from tower deconstruction | 75 |
Reduced cooldown of stage interactions | 75 |
Tower specialties
In some cases, you might see Mystic Arts that are the specialties of certain towers. Here are the ones I’ve seen so far:
Mystic Art | Cost |
Cryo towers fire at an extra target; +150% damage vs. frozen opponents | 300 |
Hydro towers gain +150% damage vs. wet opponents | 300 |
Electro towers gain +50% damage bonus with each attack (stacks up to five times); lasts 30 seconds | 300 |
Extra enemies or effects
Lastly, some Mystic Arts might cause additional enemies to spawn or they might provide a new effect (with a slight detriment). Here are some examples:
Mystic Art | Cost |
Fearless – A Ruin Guard or Ruin Grader will spawn at the start of the wave. Defeating this enemy awards extra Veneficus Sigils at the end of the run. | 0 |
Fickle – X-type tower might be unable to attack for one wave; increased range/attack afterward. | 0 |
Anyway, let’s discuss maps, challenges, and Veneficus Sigils.
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Published: Feb 10, 2021 01:45 am