Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The Coalition Unreal Engine 5 Gears Of War

Gears of War developer has ‘multiple’ Unreal Engine 5 projects planned

High-quality chainsaw-guns are coming.

Gears of War developer The Coalition announced that it was moving to next-gen development by using Unreal Engine 5. To that end, The Coalition also announced in a blog post that it has “multiple” new projects planned that will use Unreal Engine 5.

Recommended Videos

It shouldn’t be a massive shock that the Gears of War developer is committing to using the latest iteration of the Unreal Engine. Epic Games, which some may remember made the first Gears of War title, developed and distributed the engine itself. “Gears of War has always been at the front of Unreal Engine development,” reads the post. “… And we’re excited to continue that tradition by developing on UE5 for multiple new projects in the coming years.” The original Gears of War was one of the first Xbox 360 titles to run at 720p thanks to the Unreal Engine. Likewise, Gears 5 received an update on the Xbox Series X|S that let it run at 120 fps.

 

While The Coalition is working on new projects with Unreal Engine 5, we won’t know what they are for a while. The post goes on to say “Shifting to a new engine is a big undertaking, so we want to be clear that we will not be announcing any new projects or titles for some time.”

What’s so special about Unreal Engine 5?

Unreal Engine 5 was originally announced in May 2019 and was first shown to the public in May 2020 with a tech demo called “Lumen in the Land of Nanite.” The demo, which ran on the PlayStation 5, showed off two of the core pieces of tech critical to the engine. Nanite virtualized micropolygon geometry was the first shown. That’s a mouthful and an extremely fancy way of saying film-quality CGI assets can be imported into the engine. The second is lumen, a global illumination system that can realistically render light in massive environments.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Otto Kratky
Otto Kratky
Otto is a games journalist with a few different homes. When he's not writing news, he's likely hundreds of hours into some massive RPG, playing punk on his beat-up guitar, or nose deep in a new Batman comic book.