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Watch Dogs 2

Watch Dogs 2 – Everything you need to know

This article is over 7 years old and may contain outdated information

Ubisoft have officially announced Watch Dogs 2, the sequel to 2014’s disappointing open-world hackventure. And – while it’s early days – this actually looks like more of an actual game. Perhaps it’ll follow in the traditional Ubisoft pattern of the first game being rubbish, and the second game finally living up to the scenario’s possibilities (see: Assassin’s Creed).

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Updated: 2 November 2016

Scenario

Watch Dogs 2 moves the game from the mean streets of Chicago to the comparatively bright land of the San Francisco Bay Area, newly connected to ctOS 2.0, an operating system that networks the infrastructure of the city. You’ll be taking the role of Marcus Holloway, a young hacktivist accused by the system of committing a crime of which he’s completely innocent, and this obviously means you need to head out and shut the thing down.

reviewed and updatedYou’ll be doing this with the help of DedSec, an anarchic hacker collective who want to unveil all sorts of shady goings-on related to ctOS, presumably while spewing memes and shouting LOL and also stealing cars and shooting people with assault rifles. That’s what hackers do, apparently.

New Features

Watch Dogs 2 is apparently focused on opening the game up a lot more. Marcus will have the ability to hack every single vehicle in the game in addition to most of the electronics, letting you – for instance – have a parked car reverse backwards over an oblivious guard. You’ve also got a couple of extra little toys to help out: a quadrotor drone that you can use as an eye-in-the-sky to scout out the opposition, and a little robot that do everything from rewiring systems to causing distractions.

Carrying on with the “opening things up” theme, Marcus is an athletic type, capable of parkour-ing his way around the environment. Unlike the first game in which you could only hack certain marked people, you’ll be able to hack everyone in Watch Dogs 2: hack a person’s phone to distract them, or even use a “mass hack” to cause everyone‘s phone to start ringing.

As for combat, Marcus primarily uses DIY weapons. DedSec apparently use the cutting edge of 3D printing technology to build stuff with metal, so guns are on offer, but apparently be able to play through the entire game non-lethally. To that end Marcus has a taser, as well as a bizarre-sounding melee weapon which is essentially a billiard ball on a lanyard.

Still, if you want to go in guns blazing – running down the gates in a car, leaping out, and blazing away with an assault rifle – you can do that too. Combining the hackable environment with DIY weapons means that you can attach a home-made explosive to a car and then remote-control that car into a group of enemies.

Seamless online play will return and will be expanded. You’ll be able to see online friends in your world, and getting into a co-op group with them is as easy as walking up to them and pressing a button, as you’re all DedSec members, so hey! I’m assuming that until they join your group you’ll simply be seeing an NPC avatar rather than what they’re actually doing, though, or things might get a bit messy. And laggy.

Counterpoint

While that all sounds pretty good from a gameplay perspective – parkouring around an open city, hacking everything you like, following the story or playing multiplayer or exploring as you choose – I’m a bit worried by the tone and the fact that it’s a pretty heavy departure from what made the initial Watch Dogs reveal so appealing.

There are two things to this. First, basing your game around what appears to be a group of hacker trolls which seem to be themed around some of the dodgier parts of the internet is, uh, not the sort of thing I’m into. Let’s also not forget that Watch Dogs‘ attempt at doing Cool Hacker Culture with that twat DJ was arguably the single worst part of the game, and if Watch Dogs 2 is basically a continuation on that theme – complete with memes and internet humour and so on – that’s the sort of feel that’s going to turn me right off. I could do with less cocky, punk-y, meme-spewing teens, thanks, and unfortunately it looks like I’m going to get more. Ezio was a shit for most of Assassin’s Creed 2, I suppose, so there’s still hope.

Nonetheless, I suppose the litmus test is: “Could your protagonists feasibly use online handles like xXx_WeEdMuRdAhMaN_xXx?” If the answer is yes, rethink your characters.

Secondly, while I approve of the “play how you want” mentality, Watch Dogs 2 still seems like it’s arcing towards Grand Theft Auto rather than what made that first Watch Dogs trailer so heart-pounding. That made protagonist Aiden look like someone who (despite also being a decent shot) was outmatched in basically every sense except for hacking, and he used it to make up for his other disadvantages. Causing traffic accidents and shutting down the electricity were there to give him the edge against an opposition that was superior to him in every way. Making “GTA but with hacking” is a pretty far cry from that, no pun intended, and I was hoping Watch Dogs 2 would take a step away from that rather than towards it.

I suppose we’ll find out in November.

Pre-orders

UbiSoft has also revealed their plans for pre-orders.

  • Deluxe Edition includes the Game, an exclusive sleeve, a San Francisco Map, lithographs and the Deluxe pack of digital customization items.
  • Gold Edition includes the Game, the Deluxe pack and the Season Pass.
  • San Francisco Edition with its Collector’s box, includes the game, extra digital content: The Deluxe pack and Zodiac killer mission, the Marcus Figurine, SF-themed laptop stickers, lithographs, and a San Francisco Map.
  • Exclusively on the Uplay shop, fans of the franchise can pre-order Wrench Junior Robot Collector’s Pack and The return of DedSec Collector’s Case. The return of DedSec Collector’s Case contains the Gold Edition and DedSec themed memorabilia including among other collector items, the DedSec art Marcus figurine, Marcus’ scarf and cap replica and an exclusive 64 page artbook.
    Wrench Junior Robot Collector’s Pack includes the Gold Edition and a 20cm replica of the ingame Wrench Junior robot, controlled by an app (Iphone or Android).

Players who pre-order any edition get an extra mission named Zodiac Killer: a copycat of the Zodiac Killer is murdering people and taunting the police with coded messages. Players have to decrypt the codes and hunt down the killer to complete the mission and get an additional exclusive outfit.

Season Pass

The unlockable Season Pass DLC will include all the usual stuff you expect to pay more for such as missions and extra outfits and cars.

  • T-Bone Content Bundle: Players will get the style and the swagger of legendary hacker Raymond “T-Bone” Kenney with his truck and outfit, and they’ll discover Mayhem — a new co-op difficulty level that will pit players against a new enemy archetype armed with advanced weaponry.
  • Human Conditions: Through several hours of additional mission content in three new world stories, players will uncover San Francisco’s biggest scandals on the cutting edge of science, medicine, and misuse. In Human Conditions, players will also experience new elite co-op missions and face a new enemy type: Jammer, with the technology to hunt players down.
  • No Compromise: Players will experience an all-new world story which mixes Marcus up in the seedy underbelly of San Francisco and puts him in the crosshairs of the Russian mafia. Also includes a new co-op mode: Showd0wn, where only the best players survive.

Two day-one Season Pass DLCs will also be available.

  • Root Access Bundle: Includes full sets of outfits, new cars, a drone skin, and a new weapon, as well as the Zodiac Killer mission.
  • Psychedelic Pack: Customize Marcus’s outfit, weapon, drone, and car in the grooviest style.

The Season Pass is included in the Watch Dogs 2 Gold Edition which costs £69.99 on Steam.

PC Version Features

Launch Trailer

Reveal Presentation

Gameplay Walkthrough

Trailers

Screenshots

Developer Q&A

Q. What are the ambitions for this new game? What makes it different from the previous instalment?

Answered by Jonathan Morin, Creative director: We want to offer a vibrant and authentic world and the San Francisco Bay Area was an exciting location for us. We knew it would bring us somewhere interesting in terms of culture and tone ultimately keeping things fresh. And within this world, we want players to feel like hackers who are hacking the game to win: manipulating people for their own benefits, turning factions against each other, disrupting traffic with great control or do entire missions without even moving by just hacking remotely. For Watch_Dogs 2, the hacking culture is now the centre point of our narrative treatment. This not only opens up new ways for us to push seamless online but it also helps us to better integrate it into the game experience. Hacking is a lot more flexible since each hack offers several options making everything more analogue from a gameplay standpoint. We wanted players to explore content in a more organic manner throughout the world. And of course we are pushing for deeper hacking gameplay where players can really feel like they can think outside the box to solve their problems. We also listened to what the fans had to say following Watch_Dogs 1. The driving model has been redone almost entirely which makes it a lot more responsive and accessible. By deciding to focus on Dedsec this time around, we went for a cast of characters that were even more anchored in the hacking culture and that offer more layers regarding their motivations.

Q. How is WD2 related to some of the themes relevant to today’s world?

Answered by Thomas Geffroyd, Brand Content Director: The Watch Dogs brand has been exploring data security and privacy as well as and hacking ever since the release of the first opus in 2014. We are now in a time where hackers are one of the foremost authorities to help society understand what is going on in this super complicated and technology-driven world we live in. Be it for whistleblowers like Edward Snowden, the Panama Papers, hacktivism, or pointing security flaws in our connected kids toys, hackers are oftentimes our last line of defence in a world that is becoming more and more of an opaque technocracy. As we are seeing the advent of predictive algorithm shaping our very own views of the world, algorithms that carry bias and possible real life consequences, weapon manufacturers getting into the “cyberwar and surveillance” business, and organized crime groups embracing the digital world as a new territory to conquer and benefit from, we can say without any doubts that hacking is core for understanding today’s world. Watch Dogs 2 offers a fictional environment linked to problematics players can relate to, while offering a high quality piece of entertainment as they explore the San Francisco Bay Area with Marcus Holloway.

Q. Who is Marcus Holloway? What’s his story?

Answered by Lucien Soulban, Senior Writer : Marcus is a young, brilliant hacker who grew up in Oakland and experienced the injustices of the ctOS 2.0 system first hand. Now he wants to break the system wide open and give a second chance to the people who the system has wronged. He joins Dedsec, a powerful group of like-minded hackers, and comes to care deeply about his friends. His charisma and wit make him a natural leader and his fearless attitude means he’s willing to take risks to get what he wants and isn’t afraid to get into trouble. Marcus witnessed the injustices of the system first hand and he knows people’s rights and privacy are being trampled. At first it’s personal… he wants to stop the surveillance and collection of data, but after a while, it’s not just about what happened to him but what’s happening to everyone. It’s about what comes next and stopping that from happening.

Q. What are the tools Marcus has at his disposal?

Answered by Danny Bélanger, Game Director: Much like in the first Watch Dogs, the player can hack into the city infrastructure, but now he has the ability to hack the AI characters, play with the city systems, send cops to arrest people, or hack any environment remote control device like forklifts and cranes to access vantage points. The player can also bring remote control devices like the RC car and flying drone and use them with creativity. We also have mass hacks to create major havoc on electric, communication or traffic systems. My personal favorite, you have the power to hack any vehicle in the game to send it spiraling out of control or block enemy pursuers. Marcus can also 3D print and wield a wide variety of weapons to suit their playstyle. From the non-lethal taser, to the powerful grenade launcher, every single player will find a weapon to suit their taste and mood.

Q. What is Dedsec?

Answered by Lucien Soulban, Senior Writer: Dedsec played a big role in taking down ctOS in Watch_Dogs 1. They are an international group of hackers with San Francisco being one of many cells, but they are independent of an organized structure and message. Their politically and socially oriented hacks are what attracted Marcus to their banner, but with Marcus, they launch into more ambitious operations that push them to the forefront of hacktivism.

Q. Who are the villains and what are their motivations in the game?

Answered by Lucien Soulban, Senior Writer: Technology has become a giant spider’s web of data controlled by the highly complex Central Operating System (ctOS), controlled by Blume and its CTO. Marcus uses hacking as his ultimate weapon to rebel against the establishment which watches us, tracks us, and records us through our purchases, friends, online activity, even the words we type in our search engines. If Marcus is fighting the tools that the establishment uses, the main villains in the game are the people that are providing those tools.

Q. You could choose any city in the world, why San Francisco? What does it bring to the game?

Answered by Jonathan Morin, Creative Director and Mathieu Leduc, Art Director: The San Francisco Bay Area represents the birthplace of the tech revolution. It is a hacker paradise with a specific state of mind. The San Francisco Bay Area brings something entirely fresh since it’s less about surveillance and a lot more about the new economy of information, data mining and advanced analytics. Artistically, the San Francisco Bay Area is filled with beautiful locations, amazing vistas and its culture is extremely rich. Not only does it represent the birthplace of the tech revolution, but San Francisco is influential for trends in art, music and architecture. The Bay Area’s neighborhoods and its people are as diverse as they are fascinating.

Q. What are the different areas you’ll see in the game? What’s special about each one?

Answered by Mathieu Leduc, Art Director: We’ve captured the soul of the San Francisco Bay Area by dividing it into six regions: Downtown, Civic, Coast, Oakland, Marin and Silicon Valley. This means 46 neighborhoods with unique artistic signatures and distinctive aesthetic flavours. For example, Downtown is business oriented with a booming vibrant accent also defined by some construction landscapes. Silicon Valley is home of giant tech companies, large campuses and wealthy neighbourhoods. The area is mostly populated by techies, students and lots of logos.

Q. What are the key hacking features in the game?

Answered by Danny Belanger, Game Director and Jonathan Morin, Creative Director: The key features in Watch_Dogs 2 include several types of hacking: Hack Infrastructure (The City), Hack AI, Hack Vehicles (Hack Every vehicle), RC Hacking (Environment and Gadgets), Mass Hacks (AI Distractions, Communications, Traffic), Network Hacking allowing you to see the world through the eyes of the hacker. You can hack every person walking around or even change their profile to manipulate them indirectly. You can get anyone arrested, distracted or even attacked. You can remote hack every car in the city to make them accelerate, steer or reverse at will. You can remote control lifts and cranes and start to be creative with physics. You can use your jumper drone to incite people and see if things will escalate.

Q. Will Watch_Dogs 2 have the same online experience as Watch_Dogs 1?

Answered by Dominic Guay, Senior Producer: Watch_Dogs 2 is building on the seamless online developed in Watch_Dogs 1. Now all the online experiences of the game are seamlessly integrated with the single player: no loading, no menus, nor cuts in experience. We are improving on the best competitive experiences of Watch_Dogs 1 but also adding friendly encounters with other Dedsec hackers in the city. You can join up with those other players as a coop team to challenge the corrupted establishment together.

Q. How is Watch Dogs 2’s open world different from others?

Answered by Jonathan Morin, Creative Director: In Watch Dogs 2, players can decide how they approach each situation. They can invest on the skills and tools they want to become either the aggressor, the ghost or the trickster hacker. If they want to play without killing people they have taser weapons and drone tools to do so. If they want to turn people against each other to avoid doing the dirty work themselves they can do that too. They can also use cops to get people arrested instead of neutralizing them. Regardless of how they play, the game will not judge them, letting them decide how far Dedsec is willing to go to take back control. When they seamlessly encounter other players they can continue their fun experiments alongside them. This freedom of action is what characterizes a systemic open world. We’re building a world that has many different stories to tell. Players can interact with the world at many different levels. They can discover stories in the world and decide which kind of operations they do in order to progress. These choices will define what kind of debates are active in the world narrative. Each Dedsec operation players chose to take on will expose various issues surrounding our hyper-connected way of living. As players discover these operations and expose its secrets to the world, Dedsec will get more followers increasing the amount of people talking about them on the streets. So our world responds narratively to what is being done. They can also encounter other hackers seamlessly adding an all new layer of emergence and possibilities. In the end they get more control, more surprises and more freedom.


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Author
Image of Tim McDonald
Tim McDonald
Tim has been playing PC games for longer than he's willing to admit. He's written for a number of publications, but has been with PC Invasion - in all its various incarnations - for over a decade. When not writing about games, Tim can occasionally be found speedrunning terrible ones, making people angry in Dota 2, or playing something obscure and random. He's also weirdly proud of his status as (probably) the Isle of Man's only professional games journalist.
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