Diablo 4 Season of the Malignant, or Season 1, is introducing major damage buffs for every class. Whether you’re starting a new Seasonal Character as a Barbarian, Rogue, Sorcerer, Necromancer, or Druid, there are damage buffs you’ll immediately notice and enjoy. Though every class received their own personal buffs and nerfs, there is also a myriad of damage buffs that every class gets in Diablo 4 Season of the Malignant.
Note: If you want to know everything about what gets reset with Diablo 4 Season of the Malignant, you definitely need to read our guide.
All buffs and nerfs to every class in Diablo 4 Season of the Malignant
Now that we have the official Diablo 4 Season of the Malignant patch notes, which is full of bug fixes, new stuff, and class buffs and nerfs, we know that almost every damage type is getting buffed. Whether you play as Barbarian, Rogue, Sorcerer, Necromancer, or Druid, if you use these damage types, then you’ll deal more damage.
General damage buffs for every class in Diablo 4 Season of the Malignant
Here are the damage buffs to every class in Diablo 4 Season of the Malignant:
- Physical Damage: Increased by ~25%. This applies to basically every class.
- Fire Damage: Increased by ~25%. This applies mainly to Sorcerers.
- Cold Damage: Increased by ~25%. This applies mainly to Sorcerers and Rogues.
- Lightning Damage: Increased by ~25%. This applies mainly to Sorcerers and Druids.
- Poison Damage: Increased by ~25%. This applies mainly to Rogues.
- Shadow Damage: Increased by ~25%. This applies mainly to Necromancers and Rogues.
- Non-Physical Damage: Increased by ~25%. This applies basically to every class.
- Physical Damage Over Time: Increased by ~40%. This applies basically to every class.
- Fire Damage Over Time: Increased by ~40%. This applies mainly to Sorcerers.
- Shadow Damage Over Time: Increased by ~40%. This applies mainly to Rogues and Necromancers.
- Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. This applies mainly to Barbarians and Druids.
- Damage with Two-Handed Slashing Weapons: Increased by ~25%. This applies mainly to Barbarians and Druids.
- Damage with Dual-Wielded Weapons: Increased by ~25%. This applies mainly to Barbarians and Rogues.
- Damage with Ranged Weapons: Increased by ~25%. This applies mainly to Rogues, Sorcerers, and Necromancers.
- Damage with Skills that Swap to New Weapons: Increased by ~25%. This applies mainly to Barbarians.
- Damage while in Human Form: Increased by ~25%. This applies mainly to Druids.
- Damage while Shapeshifted: Increased by ~25%. This applies mainly to Barbarians.
- Blood Skill Damage: Increased by ~25%. This applies mainly to Necromancers.
- Bone Skill Damage: Increased by ~25%. This applies mainly to Necromancers.
- Brawling Skill Damage: Increased by ~33%. This applies mainly to Barbarians.
- Companion Skill Damage: Increased by ~33%. This applies mainly to Barbarians.
- Conjuration Skill Damage: Increased by ~33%. This applies mainly to Barbarians.
- Cutthroat Skill Damage: Increased by ~25%. This applies mainly to Rogues.
- Darkness Skill Damage: Increased by ~25%. This applies mainly to Rogues.
- Earth Skill Damage: Increased by ~25%. This applies mainly to Druids.
- Frost Skill Damage: Increased by ~25%. This applies mainly to Sorcerers.
- Imbued Skill Damage: Increased by ~25%. This applies mainly to Rogues.
- Imbuement Skill Damage: Increased by ~33%. This applies mainly to Rogues.
- Marksman Skill Damage: Increased by ~25%. This applies mainly to Rogues.
- Pyromancy Skill Damage: Increased by ~25%. This applies mainly to Sorcerers.
- Shock Skill Damage: Increased by ~25%. This applies mainly to Sorcerers.
- Storm Skill Damage: Increased by ~25%. This applies mainly to Druids.
- Summoning Skill Damage: Increased by ~25%. This applies mainly to Necromancers.
- Trap Skill Damage: Increased by ~33%. This applies mainly to Rogues.
- Weapon Mastery Skill Damage: Increased by ~33%. This applies mainly to Rogues.
- Werebear Skill Damage: Increased by ~25%. This applies mainly to Druids.
- Werewolf Skill Damage: Increased by ~25%. This applies mainly to Druids.
- Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%. This applies mainly to Rogues.
- Damage for 4 Seconds after Dodging an Attack: Increased by ~20%. This applies mainly to Rogues.
General damage nerfs for every class in Diablo 4 Season of the Malignant
On the flip side, there is also a few damage nerfs that every class will feel in Diablo 4 Season of the Malignant. Here are the damage reduction nerfs to every class in Diablo 4 Season of the Malignant:
- Total Armor:Â Reduced by ~30%.
- Total Armor while in Werebear Form:Â Reduced by ~25%.
- Total Armor while in Werewolf Form:Â Reduced by ~25%.
- Damage Reduction from Close Enemies:Â Reduced by ~20%.
- Damage Reduction from Distant Enemies:Â Reduced by ~20%.
- Damage Reduction from Enemies that are Bleeding:Â Reduced by ~25%.
- Damage Reduction from Enemies that are Burning:Â Reduced by ~25%.
- Damage Reduction from Enemies that are Poisoned:Â Reduced by ~25%.
- Damage Reduction from Enemies that are affected by Shadow Over Time:Â Reduced by ~25%.
- Damage Reduction while Fortified:Â Reduced by ~25%.
While I love to see every class getting several beefy buffs for specific attack types, the damage reduction nerfs that every class gets will definitely make Diablo 4 harder. We’ll kill things faster, but we’ll also get killed faster thanks to the damage buffs and nerfs.
Time will tell how all these buffs and nerfs feel, but regardless, Blizzard will inevitably implement new buffs and nerfs in the future. For now, enjoy Diablo 4 Season of the Malignant and collect those Malignant Hearts.
Published: Jul 18, 2023 02:17 pm