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Empire Of Sin Loyalty Prevent Characters From Leaving

Empire of Sin: Loyalty and preventing characters from leaving

Ride or die.
This article is over 4 years old and may contain outdated information

One of the critiques I mentioned in our Empire of Sin official review was how loyalty and character relationships are handled. While these are intriguing concepts on paper, they just don’t mesh well with the actual gameplay. Far too often, you’d have characters leaving because you killed their friend or lover. Here’s our guide to help you adjust based on the situation.

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Note: For more information, check out our Empire of Sin guides and features hub.

 

Empire of Sin: Loyalty and preventing characters from leaving

First, let’s take note of the loyalty mechanic in Empire of Sin. You can see this when you look at the panels of your unique crew members/underlings.

Here’s an example of Bruno Baldini’s loyalty effects:

Empire Of Sin Loyalty Prevent Characters From Leaving 1a

Notice how characters gain +8 loyalty each month from continued employment? There’s also an additional boost once a character is assigned as an Advisor. This requires 250 notoriety and, ideally, you’ll want someone with the highest persuasion stat.

Next, take a look at this panel for Hugh Miller:

Empire Of Sin Loyalty Prevent Characters From Leaving 1b

The reason he’s got zero loyalty was because I fired him. This was due to certain relationships that prevented me from hiring other crew members. When you fire a character, they’ll get -250 loyalty. But, as time passes (roughly a month), their continued unemployment boosts loyalty back to neutral levels.

As for characters leaving your gang, this is primarily due to the relationships they have with others. Always check the Black Book/character recruitment panel to know who’s a friend or lover of someone. That’s because, when you attempt to attack a syndicate’s safe house, there’s a good chance that a unique character has been hired by a rival boss.

When this happens, you’ll see a prompt telling you that one of your crew members’ friends/lovers is in the location. They won’t attack each other, but the death of that person might cause them to leave.

Empsin Ly Char 1

This is one of the more frustrating experiences you can have in Empire of Sin. I’ve actually reloaded a few saves because some of my characters left and there’s no way to “poach” someone from another faction. As far as I know, loyalty doesn’t affect this at all, and it’s all based on the dice rolls of RNG. Heck, I’ve even tried surrounding the target, but that option for them to surrender doesn’t exist.

I’ve been told that this might simply be a “waiting game,” one where you’ll have to see if the enemy made their lieutenants leave the HQ. But, this is also unreliable and time-consuming. As such, your best bet is to simply save before attacking a safe house, kill the unique character early in the encounter (if possible), and see if RNG favored you. It’s a lot better than wasting a lot of turns only for the unthinkable to happen as the firefight winds down.

Empsin Ly Char 2


Empire of Sin is available via Steam. For more information, head over to our guides and features hub.


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Author
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Jason Rodriguez
Jason Rodriguez is a guides writer. Most of his work can be found on PC Invasion (around 3,400+ published articles). He's also written for IGN, GameSpot, Polygon, TechRaptor, Gameskinny, and more. He's also one of only five games journalists from the Philippines. Just kidding. There are definitely more around, but he doesn't know anyone. Mabuhay!
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