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Star Wars Battlefront 2

EA clarifies Star Wars Battlefront 2 crates and progression

This article is over 7 years old and may contain outdated information

There’s been quite a backlash recently against loot crates and progression systems that encourage players to spend more cash. With the Star Wars Battlefront 2 beta now over, EA clarifies how they want crates and other perks to work in the final release. They have also addressed some of the feedback from the beta.

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“We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we’re considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more… firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.”

On loot crates and progressions, they want to point out that many “things” can be earned in-game such as weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses. For the most powerful items, they are working to make those only obtainable via in-game achievements.

Crates will be earned by completing challenges, reaching gameplay milestones, purchasing with in-game credits or Crystals, and premium currency. Crates will include Star Cards, Outfits, Emotes or Victory Poses.

Duplicate Star Cards picked up in crates will also give crafting parts so players can upgrade Star Cards of their choice. Star Card upgrades and unlocking weapons can be achieved with a high enough rank which means you need to play to get your hands on these.

It sounds like they are doing to try their best to create a level playing field in Star Wars Battlefront 2 adding, “we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards”.

Love them or loathe them, loot crates are a thing so let’s hope they get this right.


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Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.