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Dragon Ball Fighterz 2

What Dragon Ball FighterZ 2 needs to do — Outside of the gameplay

Keep rocking the dragon.

You all know what it is

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Lets get the first and most obvious one out of the way: a new Dragon Ball FighterZ needs rollback netcode. There is no question about it. Fighting game fans have been clamoring for years for more games to jump on the rollback bandwagon, and the global pandemic has forced the genre to adapt. After the massive success of the beta for Guilty Gear Strive, more people than ever have experienced the power of rollback netcode. This isn’t the case just for Dragon Ball FighterZ, either.

Every new fighting game from this point forward needs rollback netcode to keep the community invested. Even old games have seen a huge resurgence by adding in rollback — like Guilty Gear XX: Accent Core Plus R and King of Fighters 2002 Unlimited Match.

 

Fighting games can’t go back to the way they were before with barely functioning online play. Netcode is arguably the biggest issue that the first Dragon Ball FighterZ faced. As great as the gameplay was, the online was awful. Once this issue came to the forefront of the fighting game community last year, it was far too late for the game to retroactively add in rollback netcode. Something like that would require a full revision to the entire online system. However, that is something that a sequel can absolutely do.


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Author
Image of Kevin Carignan
Kevin Carignan
Kevin is a lifelong gamer and has been a fan of fighting games since he first walked up to a Marvel vs. Capcom cabinet at the tender age of 8 at the local arcade. (Kids ask your parents what an "arcade" is). He may not be very good at them, but that doesn't stop him from enjoying them. He also loves character action games, survival horror, and speaking in the third person. Also covers Digital Card Games (DCCGs), specifically Legends of Runeterra and Teppen.