As Diablo 4’s second major Season, the Season of Blood, rolls into town, it brings with it a veritable smorgasbord of tweaks and adjustments to all five of the game’s classes. Following on from Season of the Malignant’s controversial mass nerfs, Season 2 is all about buffs, bringing changes both minor and major to every aspect of each class, from skills, to unique items, to, well, aspects. If you, like us, are planning to dive back into Sanctuary when Season 2 hits, then read on for our full guide to all of the upcoming class changes, buffs and nerfs that it holds.
All Class Changes for Diablo 4
Table of Contents |
Barbarian |
Druid |
Necromancer |
Rogue |
Sorcerer |
Barbarian
General:
- The bonus damage granted while Berserking is active is now multiplicative instead of additive.
Skills:
- Enhanced Bash
- Fortify amount changed from being based on Base Life to Maximum life.
- Upheaval
- Damage increased from 0.7 to 0.77.
- Furious Upheaval
- Bonus damage per stack increased from 5% to 12%.
- Maximum number of stacks reduced from 10 to 6.
- Strategic Rallying Cry
- Fortify amount changed from being based on Base Life to Maximum life.
- Strategic Iron Skin
- Fortify amount changed from being based on Base Life to Maximum life.
- Mighty War Cry
- Fortify amount changed from being based on Base Life to Maximum life.
- Supreme Wrath of the Berserker
- Maximum damage bonus is now x100% bonus damage.
- Enhanced Rupture
- Additional functionality: This damage is increased by x10% for each 50 Strength you have.
- Warrior’s Rupture
- Attack Speed increased from 30% to 40%.
- Fighter’s Rupture
- Healing increased from 18% to 22% Maximum Life.
Passives:
- Endless Fury
- Fury gain increased from 5/10/15% to 7/14/21%.
- Imposing Presence
- Maximum life amount increased from 5/10/15% to 6/12/18%.
- Martial Vigor
- Damage Reduction against Elites increased from 3/6/9% to 4/8/12%.
- Thick Skin
- Fortify amount changed from being based on Base Life to Maximum life.
Paragon:
- Decimator
- Previous: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.
- New: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds.
- Bone Breaker
- Previous: Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify.
- New: Every 12 seconds, your next Skill is guaranteed to Overpower.
- Flawless Technique
- Duration increased from 2 to 4 seconds.
- Critical Strike Chance maximum amount increased from 5 to 8%.
- Carnage
- Attack Speed maximum amount increased from 8% to 16%.
- Warbringer
- Fortify amount increased from 12% to 15% maximum Life.
- Weapons Master
- Previous: Swapping weapons grants you 3 Fury.
- New: Swapping weapons grants you 4% of your Maximum Fury.
- Hemorrhage
- Previous: Enemies that have been affected by your Bleeding for 3 or more seconds take 12% (multiplicative damage) [x] increased damage from you.
- New: Your Bleeding damage is increased by 15% [x] of the total amount of your Damage to Vulnerable Enemies bonus.
- Blood Rage
- Additional Functionality: Your damage dealt is increased by 25% [x] of the total amount of your Damage while Berserking bonus.
Legendary Aspects
- Of Ancestral Force
- Previous: Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.
- New: Hammer of the Ancients quakes outward and its damage is increased by 5-15%.
- Developer’s Note: Instead of containing a separate source of damage, this aspect now directly increases the total damage and Area of Effect of Hammer of the Ancients.
- Earthstriker’s Aspect
- Weapon Swap requirement for Overpower attack reduced from 10 to 8.
- Adjusted functionality: Overpower proc now happens on your next non-Basic Attack.
Unique Items:
- Ramaladni’s Magnum Opus
- Damage to Vulnerable Enemies affix replaced with Maximum Fury at 150% of normal value.
- Damage per Fury increased from 0.1-0.3% to 0.2-0.4%.
- Azurewrath
- Non-Physical Damage affix increased by 120%.
- Hellhammer
- Critical Strike Damage affix replaced with Bonus Ranks of Upheaval.
- Damage to Burning Enemies affix increased by 150%.
- Ancient’s Oath
- Damage to Slowed Enemies affix replaced with Damage to Close Enemies.
- The Unique Power Has been Adjusted
- Previous: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.
- New: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds.
- Overkill
- Critical Strike Chance Against Injured Enemies affix replaced with Ranks of Death Blow.
- Fields of Crimson
- Bonus Ranks of Rupture affix replaced with Rupture Cooldown Reduction at 200% of normal value.
- Battle Trance
- Bonus Ranks of Frenzy affix increased by 100%.
- Damage Reduction While Injured affix replaced with bonus Maximum Fury.
- 100,000 Steps
- Dexterity affix increased by 100%.
- Damage with Skills That Swap to New Weapons affix increased by 50%.
- Cooldown for free Ground Stomp reduced from 30 to 15 seconds.
- Rage of Harrogath
- Damage Reduction From Bleeding Enemies affix increased by 15%.
- Gohr’s Devastating Grips
- Non-Physical Damage affix replaced with Damage.
- Attack Speed affix replaced with Critical Strike Chance Against Close Enemies.
- Developer’s Note: Improving the Attack Speed of Whirlwind is a fantasy we want players to be able to chase. However, the interaction between the stat and Skill is inconsistent. We are replacing the Affix so it is more functional.
Bug Fixes:
- Fixed an issue where, when using Deathblow with both the Earthstriker Aspect and Burning Rage Aspect equipped, the Overpower damage from the Earthstriker Aspect would be applied to the Damage from Burning Rage instead of Deathblow.
- Fixed an issue where the guaranteed overpower from the Earthstriker Aspect would not fully apply to all damage dealt by an ability (Ex: Only the initial enemy hit by Hammer of The Ancients would take overpower damage).
- Fixed an issue where using Bounding Slam in certain locations could cause the player to warp back to their starting location and become stuck.
- Fixed an issue where Bounding slam could cause the player to get stuck in terrain or Fog Walls.
- Fixed an issue where using Charge at a certain angle on flat walls could cause the player to move backwards.
- Fixed an issue where the Conceited Aspect did not grant bonus damage while Iron Skin was active.
- The status effect for Expose Vulnerability will now properly display on the bonus bar. Fixed an issue where Deathblow would reset when used on a breakable object.
- Fixed an issue where Call of the Ancients displayed a Lucky Hit chance on the tooltip, even though the skill does not trigger Lucky Hits.
- Fixed an issue where Barbarians could have visual errors when using the Murdering Call emote.
- Fixed an issue where the next rank tooltip for a Weapon Mastery skill could display inaccurate information if the Weapon Master’s Aspect was equipped.
- Fixed an issue where the timer for the Dominate Glyph would reset when moving items in the inventory.
- Fixed an issue where the tooltip for Gushing Wounds did not indicate that the bonus is multiplicative.
- Fixed an issue where Whirlwind only applied the Expose Vulnerability passive to its first cast.
Druid
Unique Items:
- Mad Wolf’s Glee
- Poison Damage affix replaced with Damage at 140% of normal value.
- Physical Damage affix replaced with bonus Maximum Life.
- Insatiable Fury
- Overpower Damage affix increased by 100%.
- Total Armor while in Werebear Form affix increased by 180%.
- Storm’s Companion
- Ranks of Wolves affix increased by 66%.
- Companion Skill Damage affix replaced with bonus Maximum Life.
- Potion Drop Rate affix replaced with Damage Reduction.
- Fleshrender
- Damage While Shapeshifted Affix increased by 100%.
- Damage While Healthy Affix replaced with Core Skill Damage.
- The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
- Hunter’s Zenith
- Damage While Shapeshifted affix increased by 60%.
- Bonus Ranks of the Quickshift Passive affix increased by 200%.
- Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
- Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.
Skills
- Fierce Earth Spike
- Fortify amount changed from being based on Base Life to Maximum life.
- Enhanced Maul
- Fortify amount changed from being based on Base Life to Maximum life.
- Ravens
- Passive damage increased from .2 to .24.
- Active Damage increased from 1.6 to 2.5.
- Enhanced Ravens
- Bonus Critical Strike Chance increased from 5% to 8%.
- Rabies
- Damage increased from 1.1 to 1.4.
- Spread speed increased by 50%.
- Natural Rabies
- Spread Speed bonus reduced from 100% to 50%.
- Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.
- Preserving Earthen Bulwark
- Fortify amount changed from being based on Base Life to Maximum life.
- Enhanced Debilitating Roar
- Fortify amount changed from being based on Base Life to Maximum life.
- Ferocious Wolf Pack
- Fortify amount changed from being based on Base Life to Maximum life.
- Trample
- Knockback distance reduced by 10%.
- Natural Trample
- Fortify amount changed from being based on Base Life to Maximum life.
- Supreme Grizzly Rage
- Fortify amount changed from being based on Base Life to Maximum life.
Passives:
- Ancestral Fortitude
- You gain +5/10/15% Resistance to All Elements.
- Charged Atmosphere
- Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
- Electric Shock
- Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
- Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
- Safeguard
- Fortify amount changed from being based on Base Life to Maximum life.
- Thick Hide
- Fortify amount changed from being based on Base Life to Maximum life.
- Nature’s Resolve
- Fortify amount changed from being based on Base Life to Maximum life.
- Natural Fortitude
- Fortify amount changed from being based on Base Life to Maximum life.
- Nature’s Fury
- Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
- Ursine Strength
- While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
- Lupine Ferocity
- The guaranteed Critical Strike’s bonus damage is increased to 140% [x] against Injured enemies.
Legendary Aspects:
- Aspect of the Rampaging Werebeast
- Critical Strike Damage bonus amount now has a maximum of 200%.
Paragon:
- Earthen Devastation
- Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
- New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
- Thunderstruck
- Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
- New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.
Bug Fixes:
- Fixed an issue where a max roll Symbiotic Aspect would not have max roll stats when imprinted on an Amulet.
- Fixed an issue where Primal Landslide’s Terra motes would not be created by free casts of Landslide from the Trampled Earth Aspect if Landslide was not equipped.
- The tooltip for Provocation has now been adjusted to clarify that Defensive skills cannot trigger it.
- Fixed an issue where using a Healing Potion could reset the stacks from Provocation.
- Fixed an issue where the entangle effect from the Constricting Tendrils Paragon node could be applied to the player if using Fierce Earth Spike.
- Fixed an issue where Storm’s Companion would erroneously display the Wolves skill as a Storm and Nature Magic Skill on the skill’s tooltip.
- Fixed an issue where casting Boulder on the edge of the suppressor field generated by Elites would instantly destroy the boulder.
- Fixed an issue where Poison applied by Poison Creeper would not be consumed by Werebear attacks using the Aspect of the Changeling’s Debt.
- Fixed an issue where the Aspects of Retaliation and the Expectant did not apply bonus damage to Boulder.
- Fixed an issue where Wolves did not revert from Werewolves if the Aspect of The Alpha was unequipped in town.
- Fixed an issue where Earth Spike was not properly identified as a Werebear skill by Vasily’s Prayer for other effects that interact with Werebear skills.
- Fixed an issue where combining the effect of Supreme Grizzly Rage with Direwolf’s aspect would cause the stealth granted by Waxing Gibbous when using Shred to be instantly canceled.
- Fixed an issue where the permanent Werewolf form from Mad Wolf’s Glee did not consistently trigger the Damage Reduction from the Vigorous Aspect.
- Fixed an issue where the Early Offerings challenge would inconsistently gain progress.
- Fixed an issue where the Staff of Whispers quest reward could be traded.
- Fixed an issue where the +3 Skill Ranks bonus on Mad Wolf’s Glee and Insatiable Fury would become +4 when upgrading the item at the Blacksmith.
- Fixed an issue where Innate Earthen Bulwark scaled with the target’s health instead of with the player’s weapon.
- Developer’s Note: Innate Earthen Bulwark now scales with the player’s weapon, which is consistent with other skills.
- Fixed an issue where the slow from the Neurotoxin Passive only applied for poison directly applied by the player and not by any companions.
- Fixed an issue where the Iron Fur passive would not be granted when wearing Insatiable Fury.
- Fixed an issue where Damage from the Changeling’s Debt Aspect could not apply correctly within a Suppressor Field.
Necromancer
General:
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on Shields.
- Shields now have an Armor Value determined by their Item Power.
- Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.
Skills:
- Prime Army of the Dead
- Chance to leave behind a Corpse increased from 15% to 100%.
- Initiate’s Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
- Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
- Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
- Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- Decompose time to make a Corpse reduced from 2 to 1.5 seconds.
Passives:
- Death’s Defense
- Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
- New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
- Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.
- Terror
- Now applies to your Shadow damage, rather than Darkness skills.
- The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
- Stand Alone
- The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
- Drain Vitality
- Fortify amount changed from being based on Base Life to Maximum life.
- Necrotic Carapace
- Fortify amount changed from being based on Base Life to Maximum life.
- Rathma’s Vigor
- Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
- Shadowblight
- Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
- New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight’s damage is increased by 100% [x] of your Shadow Damage over Time bonus.
- Transfusion
- Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
- New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.
- Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.
- Gruesome Mending
- Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
- New: Receive 10/20/30%+ more Healing from all sources.
- Inspiring Leader
- Healthy duration requirement reduced from 4 to 2 seconds.
- Ossified Essence
- Damage % per Essence past 50 reduced from 1.0% to 0.5%.
- Bonded in Essence
- Cooldown increased from 5 to 8 seconds.
- Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.
Book of the Dead:
- Skeletal Warrior’s Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
- Skeletal Warrior
- Skirmishers
- Base damage increased from 0.11 to 0.14.
- Defenders
- Base damage increased from 0.11 to 0.14.
- Skirmishers
- Golems
- Basic attack damage increased by 100%.
- Blood Golem
- Active damage increased from 0.9 to 1.4.
- Iron Golem
- Active damage increased from 1.75 to 2.
- Raise Skeleton
- Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
- Bone Mage Sacrifice
- Overpower Bonus reduced from 40% to 25%.
Paragon:
- Mage Paragon Glyph’s Additional Bonus
- Previous: Skeletal Mages gain 25% Resistance to All Elements.
- New: Minions gain +35% Resistance to All Elements.
- Warrior Paragon Glyph’s Additional Bonus
- Previous: Skeletal Warriors gain 20% increased Armor.
- New: Minions gain +30% increased Armor.
- Infused Caster Rare Node
- Previous: Skeletal Mages Resistance to All Elements.
- New: Minion Resistance to All Elements.
- Flesh-horror Rare Node
- Previous: Golems Resistance to All Elements.
- New: Minion Resistance to All Elements.
- “+% Minion Armor” on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
- +% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
- +% Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
- +% Total Armor while Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
- Hulking Monstrosity Legendary Node
- Golem damage increased from 40% to 100%.
- Infused Warrior Rare Node
- Skeleton Warrior Damage increased from 17% to 25%.
- Infused Caster Rare Node
- Skeleton Mage Damage increased from 17% to 25%.
- Frenzied Golem Rare Node
- Golem Damage increased from 17% to 25%.
- Mutation’s Golem Damage increased from 17% to 25%.
- Infused Golem Rare Node
- Golem Damage increased 17% to 25%.
- Corporeal Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
- New: All Magic nodes within range have their effects increased by 150%.
- Wither Legendary Node
- The description now displays your current chance to trigger and the current value of bonus damage.
- Bloodbath
- Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
- New: All Overpowered attacks deal 35% [x] increased Overpower damage.
- Bone Graft
- Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
- Changed Wither Legendary Node scaling from Willpower to Intelligence.
- Changes Darkness Glyph scaling from Willpower to Intelligence.
- Change Scourge Glyph scaling from Willpower to Intelligence.
Unique Items:
- Blood Artisan’s Cuirass
- Total Armor affix replaced with bonus Maximum Life.
- Deathless Visage
- Total Armor affix replaced with Damage Reduction.
- The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every +30% of your Critical Strike Bonus Damage stat.
- Damage reduced from 0.28-0.38 to 0.25-0.35.
- Bloodless Scream
- Damage to Frozen Enemies affix replaced with Bonus Intelligence.
- Chill amount for Darkness skills increased from 40 to 100.
- The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
- Deathspeaker’s Pendant
- Summoning Skill Damage affix increased by 100%.
- Overpower Damage affix replaced with Essence Cost Reduction.
- Damage increased from 0.1-0.15 to 0.15-0.2.
- Black River
- Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
- Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
- Lidless Wall
- Damage to Distant Enemies affix replaced with bonus Maximum Life.
- Ring of Mendeln
- The unique power no longer requires 7 or more minions to be active.
Legendary Aspects:
- Hulking Aspect
- Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
- Tidal Aspect
- Damage penalty reduced from 60-50% to 50-40%.
- Aspect of Empowering Reaper
- Blight bonus damage increased from 20-60% to 40-80%.
- Aspect of Hardened Bones
- No longer requires 7 or more minions.
- Aspect of Reanimation
- Now affects your Golem as well as your Skeletons.
- Coldbringer’s Aspect
- Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
- Aspect of Potent Blood
- Previous: While at Full life, Blood Orbs grant 10-20 Essence.
- New: While Healthy, Blood Orbs grant 10-20 Essence.
Bug Fixes:
- Fixed multiple issues where Bone Prisons in certain situations and locations could negatively affect NPC behavior or quest andevent progression.
- Fixed an issue where Ghastly Bone Prison’s Vulnerable effect could trigger Lucky Hits.
- Fixed an issue where the tooltip for Golem did not reflect any increase to maximum health, (Ex: The Hulking Monstrosity Paragon node).
- Fixed an issue where the Aspect of Gore Quills could infinitely launch Blood Lances from other player’s Blood Orbs without consuming them.
- Fixed an issue where the Aspect of Serration displayed its bonus as additive when it was actually multiplicative.
- Fixed an issue where healing from Blood Mist would grant stacks from the Aspect of Disobedience.
- Fixed an issue where Fortify from the Blood Drinker Glyph would not be granted when picking up Blood Orbs while in Blood Mist.
- Fixed an issue where Rathma’s Vigor would stack while mounted.
- Fixed an issue where casting Decompose on an enemy just before their death from another source of damage could cause the player to become temporarily stuck.
- The tooltip for the power on Lidless Wall now better describes its requirements. Instead of an enemy “unaffected” by Bone Storm, it now states an enemy “outside” of Bone Storm.
- Viscous Aspect’s name has been changed to Occult Dominion.
- Fixed an issue where Minions did not fully benefit from the weapon damage modifier provided by Shields.
- Fixed an issue where Necromancers could not rotate while casting a channeled spell if they had a one-handed weapon equipped butnothing equipped in their off-hand.
- Fixed an issue where the Corporeal Glyph’s physical damage bonus wouldn’t grant any bonuses in certain slots. Bonus Physical Damage to nodes within range has been changed to bonus Magic Damage.
- Fixed an issue where the guaranteed Overpower from Rathma’s Vigor could be consumed on a blood echo instead of on a cast skill, such as Blood Surge.
Rogue
Unique Items:
- Grasp of Shadow
- Bonus Ranks of all Core Skills affix increased by 100%.
- Shadow Clone Damage affix increased by 150%.
- Damage to Vulnerable Enemies affix replaced with bonus Dexterity.
- Condemnation
- Critical Strike Chance Against Injured Enemies affix replaced with Critical Strike Damage.
- Windforce
- Core Skill Damage affix increased by 40%.
- Damage to Distant Enemies affix replaced with bonus Ranks of the Concussive Passive.
- Lucky Hit Chance to deal double damage and Knock Back enemies increased from 10-20% to 20-30%.
- Skyhunter
- Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20-30 energy. This can only happen once per cast.
- New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy.
- Cowl of the Nameless
- Maximum Energy affix replaced with bonus Ranks of Imbuement Skills at up to 1 Rank above normal value.
- Dexterity affix replaced with Damage Reduction from Close Enemies.
- Eaglehorn
- Previous: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
- New: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
- Eyes in the Dark
- Damage to Enemies Affected by Trap Skills increased by 150%.
- Damage to Elites affix replaced with Maximum Life.
- Dodge Chance affix replaced with Damage Reduction.
- The Unique Power now additionally increases the damage of Death Trap by 30-50%.
- Word of Hakan
- Ultimate Skill Damage affix increased by 200%.
- Cooldown Reduction affix replaced with Rain of Arrows Cooldown Reduction at 300% of normal value.
- Critical Strike Damage with Imbued Skills affix replaced with Movement Speed.
Skills:
- Primary Blade Shift Upgrade
- Description has been updated to: While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%.”
- Blade Shift
- Lucky Hit Chance increased from 35% to 50%.
- Enhanced Blade Shift now gives the full 20% Movement Speed bonus immediately.
- Heartseeker
- Critical Strike Chance bonus effect increased from 3% to 5% per stack. The cap is still 15%.
- Forceful Arrow
- Lucky Hit Chance increased from 40% to 50%.
- Countering Dark Shroud
- Now requires at least 2 active shadows, down from 4, to gain its Critical Strike Chance increase.
- Caltrops
- Duration increased from 6 to 7 seconds.
- Enhanced Smoke Grenade
- Damage taken increased from 20% to 25%.
Passives:
- Impetus
- Distance for Damage buff reduced from 15 to 12 meters.
- Now increases the damage of your next non-Basic attack.
- Victimize
- Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
- Close Quarters Combat
- Damage Calculation Updated.
- Previous: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% (additive damage) [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal 30% [x] increased damage against Crowd Controlled enemies.
- New: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus.
Paragon:
- Eldritch Bounty Legendary Node
- Previous: When you attack with an Imbued Skill, you gain 20% Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
- New: When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
- Pride Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and Damage Reduction modifiers.
- New: +125% bonus to all Rare nodes within range.
- No Witnesses Legendary Node
- Previous: Your Ultimate Skills deal 30% [x] increased damage and grant you 10% [x] increased damage for 20 seconds when cast.
- New: Your Ultimate Skills gain an additional 10% [x] damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast.
Legendary Aspects:
- Energizing Aspect
- Energy gain when hitting an Elite with a Basic Skill increased from 3-7 to 5-9.
- Icy Alchemist’s Aspect
- Damage increased from 0.22-0.4 to 0.3-0.48.
- Toxic Alchemist’s Aspect
- Damage increased from 0.11-0.16 to 0.15-0.2.
- Aspect of Volatile Shadows
- Damage increased from 0.22-0.27 to 0.3-0.35.
- Aspect of Synergy
- Agility Skill damage increased from 10-30% to 30-50%.
- Aspect of Bursting Venom
- No longer requires a Critical Strike.
- Lucky Hit chance increased from 10% to 15%.
- Toxic pool damage increased from 1.08-1.35 to 1.25-1.52.
Bug Fixes:
- The Shadow Clone created by Grasp of Shadow will now apply Imbuement when casting Rain of Arrows as intended.
- Fixed an issue where male Rogues could not move while reviving another player unless they used Evade.
- Fixed multiple instances where Rogues could be targeted while Concealment was active.
- Fixed an issue where Energy Spent counting towards Preparation would not count if using a Marksman Core skill and then using a Cutthroat Basic Skill.
- Fixed an issue where breakable objects and critters would count as enemies passed through for Improved and Enhanced Penetrating Shot.
- Fixed an issue where the Energizing Aspect would generate energy when hitting certain non-elite enemies, such as breakable objects.
- Fixed an issue where arrows fired from Volley could launch in the opposite direction when the player faced a wall.
- Fixed an issue where the tooltip for the Aspect of Bursting Venoms specified critical strikes would trigger the effect, when instead it was any Poison Imbued skills dealing damage.
- Fixed an issue where the Enshrouding Aspect did not consistently grant stacks of Dark Shroud when standing still for 3 or more seconds.
- Fixed an issue where the Shadow Clone granted by Grasp of Shadow would not complete a Cast of Twisting Blades.
- Fixed an issue where the Shadow Clone from Grasp of Shadow wouldn’t apply Poison Damage.
Sorcerer
Skills:
- Glinting Fire Bolt
- Previous: Critical strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
- New: Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
- Incinerate
- Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
- Enhanced Frozen Orb
- Threshold for bonus damage reduced from 50 to 40 Mana.
- Maximum distance reduced from 6 to 4.
- Additional functionality: Bonus explosion damage is increased to x45% against Elites.
- Meteor
- Effect radius increased by 10%.
- Wizard’s Ball Lightning
- Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.
- Hydra
- Summoned Hydra damage increased from 12% to 60%.
- Supreme Currents
- Additional Functionality: Crackling Energy pulses 25% faster while Unstable Currents is active.
Passives:
- Potent Warding
- Previous: After casting a Non-Basic Skill, you gain 2/4/6% Resistance to All Elements and 1/2/3% additional Resistance to that Skill’s element from 9 seconds.
- New: After casting a Non-Basic Skill, you gain +3/6/9% Resistance to All Elements and +1/2/3% Maximum Resistance to that Skill’s element for 9 seconds.
- Align the Elements
- Additional Functionality: This bonus persists for 2 seconds after taking damage.
Paragon:
- Enchanter Glyph
- Previous: For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skills’ element.
- New: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill’s element.
- Galvanic Catalyst Rare Node
- +17% Crackling Energy Damage changed to +10% Lightning Damage.
- Surrounding Crackling Energy Damage Magic Nodes changed to +5% Lightning Damage.
- Winter Rare Glyph
- Previous Bonus: Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers.
- New Bonus: Rare Paragon nodes within range gain +125% bonus to their effects.
- Searing Heat Legendary Node
- Previous: Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% (additive damage) [+] for 5 seconds, up to 15% [+]. Additional stacks do not refresh this timer.
- New: Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%.
- Burning Instinct Legendary Node
- Previous: Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
- New: Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have.
- Static Surge Legendary Node
- Previous: Stunning Close enemies restores 10 mana.
- New: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
- Elemental Summoner Legendary Node
- Previous: Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.
- New: Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning.
- Frigid Fate Legendary Node
- Previous: Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by 1% [+] for 5 seconds up to 15%[+].
- New: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
- Icefall Legendary Node
- Previous: Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier (236) for 5 seconds.
- New: Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable.
Legendary Aspects:
- Of Piercing Static (previously Of Static Cling)
- The Legendary Power has been swapped with the Staff of Lam Essen.
- Previous Power: Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and last 300% longer.
- New Power: Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first.
- The Aspect’s name has been changed to Of Piercing Static to reflect its new power.
- Of Engulfing Flames
- Previous: While enemies are affected by more Damage Over Time than their total life, you deal 30-40% increased burning damage to them.
- New: You deal 10-30% bonus Burning damage to enemies who are below 50% of their total Life or 80-100% if they are affected by more Damage Over Time than their total Life.
Unique Items:
- Staff of Endless Rage
- Lucky Hit: Chance to Slow affix replaced with Fire Damage.
- The Unique Power now also gives each 3rd cast of Fireball 20-40% bonus damage.
- Iceheart Brais
- Damage to Injured Enemies affix replaced with Damage Reduction.
- Intelligence affix replaced with bonus Maximum Life.
- Esu’s Heirloom
- Slow Duration Reduction affix replaced with Critical Strike Damage.
- Evade Grants Movement Speed inherent affix duration increased from 1 to 2 seconds.
- Staff of Lam Essen
- The Unique Power has been swapped with the Of Static Cling Legendary Aspect.
- Previous Power: Charged Bolts pierce but deal 35-25% less damage to targets hit after the first.
- New Power: Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer.
- Damage to Injured Enemies replaced with Critical Strike Damage.
- Gloves of the Illuminator
- Lucky Hit: Chance to Restore Resource affix restoration value increased by 50%.
- Damage penalty reduced from 45-35% to 35-25%.
- Esadora’s Overflowing Cameo
- Non-Physical Damage affix replaced with Cooldown Reduction.
- Crackling Energy Damage affix increased by 50%.
- Lightning Nova’s base damage increased by 100%.
- The Lightning Nova deals 50% (multiplicative damage) [x] increased damage for every 100 Intelligence you have.
- Flamescar
- Ranks of Incinerate affix increased by 50%.
- Non-Physical Damage affix replaced with Mana Cost Reduction.
- The Oculus
- Lucky Hit: Chance to Restore Resource affix replaced with Damage at 315% of normal value.
Bug Fixes:
- Fixed an issue where the Acrobatics Elixir did not reduce the cooldown of the Teleport Enchantment.
- Fixed an issue where the Enchantment Master Legendary Paragon node did not grant any benefit to the Teleport Enchantment. Additionally, the tooltip for the Teleport Enchantment’s cooldown will now be accurate when Enchantment Master is acquired.
- Fixed an issue where Deep Freeze could be used while moving on your Horse by mounting it immediately after casting Deep Freeze.
- Fixed an issue where the Challenge trackers for killing enemies with specific Elemental skills weren’t being tracked correctly.
- Fixed an issue where the Embers from Flamescar could have excessive Critical Strike damage while using the Elementalist Aspect.
- Fixed an issue where gaining damage from the Winter Glyph was inconsistent.
- Fixed an issue where the Aspect of Static Cling increased the Mana cost of Charged Bolts.
- Fixed an issue where the tooltip for Ball Lightning would erroneously display damage factoring in Attack Speed with the Enhanced Ball Lightning upgrade. Fixed an issue where the Enhanced Ball Lightning upgrade tooltip incorrectly displayed damage based on your attack speed.
- Fixed an issue where some Ranged skills from the player would not hit an enemy that they teleported directly to, and some ranged attacks used against the player by that enemy would also not hit the player.
- Fixed an issue where Frost Nova would not count as a cooldown spell for effects such as the Ice Blades enchantment or Cooldown Reduction from Supreme Deep Freeze when using the Frostblitz Aspect.
- Fixed an issue where the bonus from Esu’s Ferocity was applying as a bonus to all damage instead of Critical Strike damage.
- Fixed an issue where the bonus duration from Mage’s Blizzard would not apply for casts of Blizzard that were made above 50 Mana, but still took the player’s Mana below 50.
- Fixed an issue where temporary movement speed increases did not contribute towards the Critical Strike chance increase from Esu’s Heirloom.
- Fixed an issue where the tooltip for Ice Blades didn’t properly update Lucky Hit Chance.
- Fixed an issue where Chain Lightning could fail to bounce when used while on stairs.
- Fixed an issue where charging enemies could Stun the player if they teleported near the enemy with Raiment of the Infinite equipped.
- The tooltip for Greater Ice Shards now properly describes that the upgrade guarantees Ice Shards will ricochet and deal bonus damage when the player has an active barrier.
- Developer’s Note: The previous tooltip stated: Ice Shards would behave as if the target was Frozen if the player had an active barrier. This is potentially confusing because it suggested that the enemy would be treated as Frozen for all other effects applied by Ice Shards, such as the Aspect of Control.
- Fixed an issue where Hydra’s Burning Damage scaled with the target’s health, instead of with the player’s weapon.
- Developer’s Note: The Hydra’s Burning Damage now scales with the player’s weapon, which is consistent with other Skills.
- Fixed an issue where Sorcerers could not gamble for daggers at the Purveyor of Curiosities.
- Fixed an issue where if Frozen Orb was cast above 50 mana and took the player below 50 mana, the extra damage from Enhanced Frozen Orb did not apply.
And there you have it: a full list of all class changes, buffs and nerfs coming in Season 2 of Diablo 4. No matter which class you main, or intend to main going forward, you’ll find it much improved this season, just in time to deal with Lord Zir’s vampiric hordes.
Published: Oct 10, 2023 05:22 pm