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Crash Bandicoot 4 It's About Time Pc Release Date March

Crash Bandicoot 4: It’s About Time will release for PC in late March

About time, indeed.

Like the N. Sane Trilogy before it, Crash Bandicoot 4 is making its way to PC. Earlier today, publisher Activision let the marsupial out of the bag regarding its release date. And it’s soon, two weeks in fact. Heading to Battle.net, Crash Bandicoot 4: It’s About Time will spin and butt-slide its way onto PC on March 26.

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The period between Crash 4‘s console release and PC port is far shorter this time around. Crash Bandicoot N. Sane Trilogy enjoyed a lengthy, one-year stay when it launched in 2017 for the PlayStation 4. Eventually, it made its way onto Steam and other platforms. Crash 4 will only be bound to consoles for five months before heading our way. However, it won’t be on Steam. As mentioned, Crash Bandicoot 4 will release on PC exclusively for Activision Blizzard’s Battle.net service. There’s no saying if our furry buddy will be there for the long run, but I presume this will be the case.

 

Crash Bandicoot 4: It’s About Time will release at a moderate price, and it’s easy with the PC requirements. The game will be available for $39.99 USD, and comes with ‘Totally Tubular’ skins for Crash and Coco. You know, in case you really are pining hard for the ’90s. Activision includes the game’s PC requirements on the store page. Naturally, as a game that first launched on a last-gen console, it shouldn’t tax your PC much. You’ll need an Nvidia GTX 660 or AMD Radeon HD 7950 to run it in minimum, or an Nvidia GTX 970 or AMD R9 390 for recommended specs.

Jump, spin, dash, and dance

The game will receive some nice, modern enhancements when it launches on PC. While Activision hasn’t revealed much in the way of details, you should expect resolution and framerate options. We expect it to look and play just as good or better than how it will on the newer consoles.

Crash Bandicoot 4: It’s About Time is about, well, time, unsurprisingly. Time has fractured in the world, forcing Crash and his sister Coco to team up with a prior ally, as well as old foes, to conquer various dimensions and save the universe using the powers of new masks. The game received a positive reception on its initial release.


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Author
Image of Cameron Woolsey
Cameron Woolsey
Cam has been shooting for high scores since his days playing on the Atari 2600. Proud member of the Blue Team during the first console war, and has more Sonic paraphernalia than he cares to admit.