Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Civilization VI to use DirectX 12 and Async Compute

This article is over 8 years old and may contain outdated information

AMD will be teaming up with 2K and Firaxis on Civilization VI, to offer what they call a “truly exceptional” DirectX 12 rendering option. It’ll support Asynchronous Compute which, if the AMD benchmarks in Total War: Warhammer’s DX12 renderer are any indication, bodes pretty well for newer AMD GPUs.

Recommended Videos

Multi-GPU support (DirectX 12 Explicit Multi-Adapter) is confirmed as well. So if you have a pair of AMD cards in Crossfire you should see some benefits there.

Not that Civilization VI is likely to be a title that requires blistering frame-rates to be playable, but hey, anything that gets you closer to a smoother playing experience is a bonus. You will, of course, also need to be running Windows 10 to make use of DirectX 12.

“For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy,” says Steve Meyer from Firaxis. “We’re excited to once again join forces [with AMD] to deliver a landmark experience in Sid Meier’s Civilization VI.


PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author