Fallout New Vegas has some of the most in-depth character creation that the series has ever seen, and Traits are a huge part of making your build stand out.
Which Traits Should You Pick in Fallout New Vegas?
In addition to your SPECIAL stats and other character creation decisions, Traits can drastically alter your character’s abilities and open the door for several unique builds. Each Trait offers a powerful bonus like an increased critical hit chance or bonus points to some of your SPECIAL stats.
However, they come with negative tradeoffs to balance things out. Some of these are more worthwhile than others, so which Traits are the best in Fallout New Vegas?
Best starter Traits in Fallout NV
Here is a quick breakdown of just what you should pick when first starting your venture into the harsh world of Fallout New Vegas.
- Built to Destroy
- Trigger Discipline
- Small Frame
Why choose these starting traits
You can have two total Traits in Fallout New Vegas, so you’re left with one slot after taking Wild Wasteland. I always recommend Built to Destroy as a great all-around trait to apply in Fallout NV. The 15% weapon decay is kind of annoying in the long run, but the 3% crit chance makes a huge difference.
As you play through Fallout New Vegas, I find that the weapon decay becomes much more manageable. Early game, it can be an inconvenience, but as the game goes on you will end up with all the resources to repair on the fly.
Snipers and long-range fighters should choose Trigger Discipline, which slows weapons down by 20% but makes them 20% more accurate. The drop in speed is more than made up for in accuracy. It’s better to hit more and shoot less. It saves on ammo and pride.
As you level up your character in Fallout New Vegas, it is possible to start to negate a lot of the negative points of your traits. Picking the right perks and skills as you progress will alleviate the negative effects and leave you shining.
Small Frame beginner trait in Fallout New Vegas adds agility to your build. More agility adds a ton of boosts to your build. The first and most important is the additional VATs points for pausing time and repeatedly clicking enemies’ weak spots. Taking the hit to your weak knees makes this one of the best starter perks in Fallout New Vegas. Just make sure you stretch before a long run.
However, along with the VATs, there is a boost to sneak, reload, holster, and gun perks. This makes the added limb damage totally worth it. What’s a sprained ankle if you’re the fastest gun in the West?
No matter what you choose, don’t be afraid of the negative penalties of the Traits in Fallout New Vegas. They make the game fun, and they’re part of the reason why people love the game so much. If you know other people who love New Vegas, then why don’t you give the Fallout New Vegas multiplayer mod a shot?
Best S.P.E.C.I.A.L traits to pick in New Vegas
When you first put your character together, you need to choose your special traits. These can be tweaked much later on, but not by much. This means picking the right S.P.E.C.I.A.L stats is pretty key. I usually distribute mine like this.
- Strength – 5-6
- Perception – 5-7
- Endurance – 7-8
- Charisma – 1
- Intelligence – 9
- Agility – 5
- Luck – 1
Intelligence is one that should always be maxed out. It will raise the chances of passing any skill check. You will also notice low Charisma and Luck. I found both of these to be pretty useless in the game. They can both be raised with perks and gear. And as all RPGs go, they will vary depending on how you like to play.
Best endgame perks in Fallout New Vegas
As you progress through Fallout New Vegas, you will often be given the chance to add a perk. These can drastically change how you play the game and will often help negate the negative points of the starting traits in Fallout New Vegas. As you make your way to the endgame, these are the perks I would recommend you have equipped:
- Nerves of Steel (Level 22) – 20% faster AP generation
- Grim Reapers Spirit (Level 20) – 20AP from any kill in VATs
- Concentrated Fire (Level 18) – +5% accuracy in V.A.T.S. with every subsequent attack on a given body part queued.
- Better Criticals (Level 16) – +50% damage to critical hits.
- Jury Rigging (Level 14) – Repair any item using something roughly similar.
- Long Haul (Level 12) – You can now fast travel when over encumbered.
- Mysterious Stranger (Level 10) – 10% chance this Mysterious Stranger will turn up and finish off your target in VATs.
- Terrifying Presence (Level 8) – It becomes possible to intimidate people during speech checks.
- Bloody Mess (Level 6) – 5% more damage on all weapons and way cooler death animations.
- Educated (Level 4) – 2 additional skill points for every level gained.
- Swift Learner (Level 2) – Additional 10% whenever experience is learned.
Published: Jul 18, 2024 12:30 pm