Artifacts are modifiers that will give you an assortment of bonuses, buffs, and the occasional debuff to change how you face the enemy and how much damage you inflict. However, don’t let the randomness of their spawning extend to you selecting any Artifact without considering it. Here are the best Artifacts you can find in Gatekeeper.
What are the best Gatekeeper Artifacts?
Before we begin, be mindful that I will only include all five Basic Sets players can use from the start as well as the Titan-200 Artifact group – since it is the easiest to unlock if you get to Aridune. This is because I believe those are the groups I deem indispensable and therefore, the only necessary to have a successful run that will help you complete all achievements – although you will benefit from unlocking more.
Of course, the tier list you will now see is entirely based on my own experience in-game and many, many deaths. You will want to prioritize AoE, bouncing attacks, and primary weapon buffs and additions that will help you clear the enemy units and Sirens
S-Tier Artifacts
Artifact | Artifact Group | Description |
---|---|---|
Bayonet | Titan-200 | Enemies with less than 40%HP receive 60% (+60% per stack) more damage. |
Essence | Basic Set – 4 | On hit, a 5% (+5% per stack) chance to release a wave of energy. 250% damage to all it touches. |
HVC | Basic Set – 1 | On hit, a 25% chance to trigger chain lightning with 2 (+1 per stack) bounces. 120% damage + elemental damage bonuses. |
Inertia | Basic Set – 2 | On kill, a 35% chance to create an impulse. 200% (+200% per stack) damage from the last dealt damage. |
Nomad’s Stick | Basic Set – 1 | On hit, a 5% (+5% per stack) chance to launch a projectile at the enemy. 150% damage. |
Vertebral Implant | Basic Set – 1 | 35% (+35% per stack) to maximum health. |
A-Tier Artifacts
Artifact | Artifact Group | Description |
---|---|---|
Adrenaline Pill | Basic Set – 1 | 25% (+25% per stack) to maximum health. 15% (+15% per stack) to damage. |
Cinder Flare | Basic Set – 2 | Reducing enemy’s health below 50% launches 3 (+1 per stack) incendiary projectiles at enemies within a radius of 25. 100% damage + elemental damage bonuses. |
Cut Clout | Basic Set – 2 | Converts 1% of lost health into 2% (+2% per stack) additional damage. |
Eminence | Basic Set – 5 | Doubles damage both to enemies and the owner. |
Enhancer | Basic Set – 2 | The second skill gains an additional charge of use. |
Fuse | Basic Set – 4 | A vessel drops from a killed enemy. 300% (+300% per stack) damage, within a radius of 7 units. |
Indicator | Basic Set – 1 | 5% (+5% per stack) to critical hit chance. |
Protocol 1.0 | Basic Set – 1 | On hitting with the first skill, a 5% (+5% per stack) chance to launch a projectile. 180% damage. |
Swarm Pendant | Basic Set – 3 | On killing an enemy, a 30% chance to summon a resectoid that attacks a random enemy. 250% (+250% per stack) damage. |
Triumph | Basic Set – 1 | After kill, the next first skill attack deals 50% (+50% per stack) more damage. |
B-Tier Artifacts
Artifact | Artifact Group | Description |
---|---|---|
Argument | Titan-200 | 50% (+25% per stack) to damage within an 8-unit radius around the gatekeeper. |
Bad Mood | Basic Set – 1 | 50% (+25% per stack) to damage within an 8 unit radius around the gatekeeper. |
Bane Seal | Titan-200 | On hit, has a 10% (+5% per stack) chance to tag an enemy. Damage dealt to the tagged enemy is increased by 50%. |
Jade | Basic Set – 1 | 2HP (+2HP per stack) to health regeneration. |
Kettlebell | Basic Set – 1 | On hitting with the first skill, a 10% (+5% per stack) chance to push the enemy away. |
Second Wind | Basic Set – 1 | 4HP (+4HP per stack) to health regeneration, while health is below 40%. |
Skirmish | Titan-200 | A skill hit on an enemy with full health launches a projectile at a nearby enemy. 150% (+150% per stack) damage. |
Tamer | Basic Set – 5 | +100% to damage against Rampants and Sirens, but -40% to damage against other enemies. |
C-Tier Artifacts
Artifact | Artifact Group | Description |
---|---|---|
Blue Pill | Basic Set – 1 | 15% (+15% per stack) to movement speed. |
Cursed Shard | Basic Set – 5 | On kill, a 8% (+7% per stack) chance of leaving a weakening cloud. |
Hollow Talisman | Basic Set – 3 | A sentient talisman, attacks every 8 seconds, 200% (+200% per stack) damage. |
Wilt Haze | Titan-200 | On kill, an 8% (+7% per stack) chance of leaving a weakening cloud. |
If I had to pick only one of the above, I would pick Bayonet. If you stack enough of these, you will obliterate Sirens in just a few seconds – as long as you drop their health below 40%, of course. You will also want to keep an eye out on Evolution upgrades which will be available to you each time you level up. Focus on Damage, Rate of Fire, Health, and Health Regeneration. Make sure you pick the right Gatekeeper so that you can reign supreme across all four worlds!
Published: May 14, 2024 04:26 am