EvilVEvil offers surprising build diversity once you start leveling characters up. In this guide, I’ll show you the best builds for Leon, Mashaka, and Victoria. I’ll also explain how to unlock Artifacts and increase your Capacity.
Table of contents
How to unlock Artifacts and increase Capacity in EvilVEvil
Most systems in EvilVEvil are tied to EXP, which you earn by completing missions. You level up your character as you gain EXP, which unlocks new weapons and Artifacts. Your Capacity also increases, which allows you to use more Artifacts simultaneously.
Artifacts function similarly to Mods in other games like The First Descendant and Warframe.
![Artifact Cost](https://www.pcinvasion.com/wp-content/uploads/2024/07/artifact-cost.jpg?resize=1200%2C675)
Each Artifact has a cost indicated by a red diamond (pictured above). The white bar at the bottom shows your maximum Capacity, and how much you’re currently using. When you reach level 50, you’ll have 70 Capacity points to play with, offering a ton of build customization.
My favorite part about the Artifact system is there is little overlap between characters. Every character has a defined identity and playstyle and grinding for EXP is less of a slog as you’re always working toward something new.
How to upgrade Artifacts in EvilVEvil
![Artifact Upgrade](https://www.pcinvasion.com/wp-content/uploads/2024/07/artifact-upgrade.jpg?resize=1200%2C675)
Artifacts can be upgraded to increase their potency. For example, you can see Leon’s Bolstering Meal in the picture above. The Artifact is level two and grants a 6% damage reduction for 4 seconds after Feeding. At level three, those values increase to 9% and 5 seconds, respectively.
You earn all upgrade currencies from random enemy drops as you play missions. Based on my testing, Artifact costs don’t increase as you level them up, so you don’t have to worry about exceeding Capacity limits.
All Artifacts for Leon, Mashaka, and Victoria in EvilVEvil
There’s a dizzying selection of Artifacts in EvilVEvil and multiple directions you can take each character. With this in mind, let me show you how every Artifact works for each character. Remember that while some abilities are shared across the cast, they are often unlocked at different levels.
All Leon Artifacts in EvilVEvil
Artifact | Unlock Level | Cost | Description |
---|---|---|---|
Agility | 38 | 6 | Increases airborne movement speed. |
Berserk | 5 | 13 | Increases damage dealt and reduces incoming damage when health is low. |
Blood Frenzy | N/A | 10 | Increase Bite range. |
Blood Reload | 7 | 7 | Feeding reloads all weapons. |
Bolstering Meal | N/A | 15 | Grants damage reduction after Feeding. |
Combo Breaker | 13 | 16 | Increases combo timer. |
Coolness | 31 | 7 | Increases Fire resistance. |
Death From Above | 47 | 10 | Increases damage while hovering. |
Explosive Slam | 17 | 14 | Leon’s Slam ability triggers an explosion that sets enemies on fire. Deals DoT based on Slam damage. |
Fast Glider | 37 | 5 | Increases Glide speed. |
| |||
Grinder | 1 | 10 | Kills with abilities grant additional EXP. |
Gourmet | 50 | 16 | Become invulnerable while Feeding. Feeding Cooldown is increased. |
Healthshot | 23 | 14 | Headshots restore health. |
Heavy | 32 | 12 | Increase the radius of Leon’s slam. |
Invulnerability | N/A | 14 | Gain brief invulnerability when reaching a low health threshold. You must reach full health to reset the effect. |
Just One Second | 31 | 7 | Increases hover duration. |
Meat Hook | 35 | 15 | Increases amount of targets affected by Leon’s Hook ability. |
Phoenix | 19 | 20 | Auto-revive after 5 seconds of being downed. Long cooldown and massive score penalty. |
Pillage | 29 | 8 | Melee Kills have an additional chance to drop ammo. |
Potent Blood | 8 | 12 | Increase health. |
| |||
Samurai | 7 | Increase melee attack speed. | |
Scavenger | 43 | 9 | Increase ammo collected. |
Smoothie | 2 | 14 | Gain health regeneration after Feeding. |
Speedwalk | 49 | 11 | Increase walk speed. |
Taunt | 44 | 3 | Enemies are more attracted to you. (Increased aggro) |
Telekinesis | 48 | 4 | Increase loot pickup range. |
Tenaciousness | 20 | 8 | Melee attacks from enemies deal less damage. |
Vampiric Blade | 26 | 12 | Lifesteal from melee attacks and Slash Dash. |
Warrior | 14 | 12 | Increase melee damage. |
All Mashaka Artifacts in EvilVEvil
Artifact | Unlock Level | Cost | Description |
---|---|---|---|
Agility | 44 | 6 | Increases airborne movement speed. |
Blood Reload | N/A | 7 | Feeding reloads all weapons. |
Bolstering Meal | 2 | 15 | Grants damage reduction after Feeding. |
Combo Breaker | 7 | 2 | Increases combo timer. |
Combustion | 38 | 9 | Increases the range of Mashaka’s Flame Strike ability. |
Coolness | N/A | 7 | Increases fire resistance. |
Death from Above | 50 | 13 | increases damage while hovering. |
Fast Food | 48 | 15 | Faster Feeding speed. |
Fast Glider | 31 | 5 | Increased glide speed. |
Fulfilling Snack | 32 | 11 | Increases ability damage after Feeding. |
| |||
Gourmet | 14 | 11 | Become invulnerable while Feeding. Feeding Cooldown is increased. |
Grinder | N/A | 10 | Kills with abilities grant additional EXP. |
Healthshot | 35 | 14 | Headshots restore health. |
Inner Eye | 8 | 10 | Mashaka’s Gateway ability range increased. |
Just One Second | 19 | 7 | Increased Hover duration. |
Lightwave | 17 | 11 | Melee attacks deal Solar damage. |
Phoenix | 37 | 43 | Auto-revive after 5 seconds of being downed. Long cooldown and massive score penalty. |
Pillage | 23 | 8 | Melee kills may drop additional ammo. |
Potent Blood | 47 | 12 | Increases Health. |
Pyro | 11 | 15 | Prolongs fire effects. |
Quick Magic | 20 | 15 | Ability cooldowns shortened. |
Rhesus Different | N/A | 8 | Feeding on enemies to full health causes them to explode. |
Scavenger | 43 | 9 | Increases Ammo collected. |
Sparky | 41 | 13 | Fire deals extra damage per tick. |
Speedwalk | 49 | 11 | Increases walk speed. |
Telekinesis | 13 | 4 | Increases loot pickup range. |
Troll | 29 | 7 | Killsteals reload all your weapons. |
Wizard | 2 | 14 | Increases ability damage |
All Victoria Artifacts in EvilVEvil
Artifact | Unlock Level | Cost | Description |
---|---|---|---|
Blade Fury | 29 | 15 | Increases amount of targets for Victoria’s Shadow Projection ability. |
Blood Frenzy | 47 | 10 | Increases bite range. |
Charge | 8 | 12 | Increases Slash Dash range. |
Combo Breaker | 37 | 16 | Increases combo timer. |
Death from Above | N/A | 13 | Increases damage while hovering. |
Dodger | 44 | 12 | Increases strafe (sidestepping) speed. |
Dusted | 14 | 10 | Kills with kinetic weapons drop additional dust loot (currency). |
Excellence | 38 | 12 | Airborne headshots decrease ability cooldown. |
Fast Food | N/A | 10 | Faster feeding speed. |
Fast Glider | 48 | 5 | Increased gliding speed. |
| |||
Fire Ghost | 41 | 15 | Shadow Projections set enemies on fire. |
Fulfilling Snack | 49 | 11 | Increases ability damage after feeding. |
Gourmet | 32 | 16 | Become invulnerable while Feeding. Feeding Cooldown is increased. |
Grinder | N/A | 10 | Ability kills grant more EXP |
Headhunter | N/A | 10 | Killing humanoid enemies with headshots drops additional credits loot (currency) |
Inverse Jogger | 20 | 10 | Increases backward movement speed. |
Invulnerability | 50 | 14 | Gain brief invulnerability when reaching a low health threshold. You must reach full health to reset the effect. |
Just One Second | 7 | 7 | Increases Hover Duration. |
Kingslayer | 26 | 11 | Greatly increases Slash Dash damage vs bosses and mini-bosses. |
Lightwave | 2 | 11 | Melee attacks deal Solar damage. |
| |||
Phoenix | 43 | 20 | Auto-revive after 5 seconds of being downed. Long cooldown and massive score penalty. |
Recycling | 23 | 10 | Killing humanoid cultists with melee attacks drops additional scrap. (currency) |
Samurai | 11 | 7 | Increases melee attack speed. |
Scavenger | 19 | 9 | Increases ammo collected. |
Speedwalk | 13 | 11 | Increases walk speed. |
Telekineses | 31 | 4 | Increases loot pickup range. |
Tenaciousness | 35 | 8 | Enemy melee attacks deal reduced damage. |
Vampiric Blade | 17 | 13 | Melee or Slash Dash attacks grant lifesteal. |
Warrior | 5 | 12 | Increases melee damage. |
Best builds for every character in EvilVEvil
As you can see from the extensive lists above, you can build each character in multiple ways depending on your playstyle. I’m always an advocate for high DPS, as you have less chance of taking fatal damage if everything is dead.
The builds below assume you’ve hit level 50, so you have the maximum 70 Capacity points to play with. If you’re not quite there yet, feel free to mix and match as best you can, and fill in the gaps with whatever you have.
Best Leon build
![Best builds for all characters in EvilVEvil: Leon, Mashaka, and Victoria](https://www.pcinvasion.com/wp-content/uploads/2024/07/leon-1.jpg?resize=1200%2C675)
Leon is a jack of all trades and can be built for almost anything. I’m not a fan of his Slam, as it can clip on scenery and is a hassle to aim. With this in mind, We’re building into the Hook ability and focusing on weapon DPS and survivability.
- Meat Hook
- Smoothie
- Death From Above
- Just One Second
- Healthshot
- Scavenger
Your perfect Leon build will likely be different if you can tame his Slam, but this is a powerful Weapon and Hook setup. Meat Hook augments the Hook ability to hit more targets. Death From Above grants bonus damage for hovering kills, and we can improve those even further with Just One Second.
Healthshot and Smoothie are our survivability Artifacts, which grant Leon impressive sustain. Finally, as we use our guns often, Scavenger helps with our ammo reserves.
Best Mashaka build
![Best builds for all characters in EvilVEvil: Leon, Mashaka, and Victoria](https://www.pcinvasion.com/wp-content/uploads/2024/07/mashaka.jpg?resize=1200%2C675)
Mashaka has several unique skills focused on burning opponents and inflicting damage over time (DoT). We lean into these exclusive traits to maximize our damage output.
- Rhesus Different
- Pyro
- Sparky
- Potent Blood
- Wizard
- Blood Reload
We’ve got some expensive Artifacts in this build for Mashaka. Wizard, Sparky, and Pyro all improve our ability Damage.
Rhesus Different is exclusive to Mashaka and makes enemies explode when you feed on them. Ideally, we want to feed in crowded areas, so I’ve gone with Potent Blood to increase our Health pool. Finally, we’re rocking Blood Reload as a quality-of-life perk.
Best Victoria build
![](https://www.pcinvasion.com/wp-content/uploads/2024/07/victoria-1.jpg?resize=1200%2C675)
Victoria has plenty of stylish Artifacts to choose from, like Excellence, which rewards her for airborne headshots. We focus heavily on Victoria’s Slash Dash to cut foes into ribbons, no matter how big they are.
- Excellence
- Kingslayer
- Vampiric Blade
- Samurai
- Charge
- Fulfilling Snack
Excellence is superb for reducing Victoria’s cooldowns. We rock Kingslayer for crazy melee damage against bosses and gain lifesteal with Vampiric Blade.
Charge increases the range of our Slash Dash, and Fulfilling Snack makes the ability even more lethal after Feeding. I wanted to use Warrior in this build, as it increases our melee damage even more, but it’s too expensive. With this in mind, we’re using Samurai instead for faster melee attacks.
Loot goblin build
As a bonus, Victoria is unique, as she’s the only character with abilities specifically for farming materials. Killing takes a back seat in this build, but it’s a small price to pay for swimming in loot:
- Recycling
- Headhunter
- Dusted
- Grinder
- Telekineses
- Excellence
We use Recycling, Headhunter, and Dusted to earn additional loot of every type in the game. Since we’re not interested in maximizing DPS, I’ve gone with Grinder to increase EXP gains. You can swap Grinder for something like Blade Fury if Victoria is already at level 50.
Telekineses is a cheap Artifact, but vacuums loot from an extended range. Finally, Excellence is effective in reducing our cooldowns.
If you’re struggling to find a match online or would rather experiment on your own, there are ways to do both. It may be best to play by yourself if you’re rocking the EXP farming build so you’re not rushing your team.
Published: Jul 16, 2024 11:27 am