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Battlestar Galactica: Deadlock patch 1.0.5 has some ship balancing

This article is over 7 years old and may contain outdated information

As part of Slitherine’s advertised ‘roadmap’ for the game, Battlestar Galactica: Deadlock has received patch 1.0.5 today. It does a little ship balancing (some better, some worse), and adds the very helpful option to “postpone” mission battles.

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Players will probably not be surprised to hear that the indomitable Adamant has been nerfed. The ship itself just has a reduced maximum speed, but lighter Colonial turrets have had accuracy and damage reduced too. Depending on how much, the Adamant may not be the automatic mainstay of your Battlestar Galactica: Deadlock fleet after this patch.

No shock either to see Fighter damage get reduced across the board. Vipers were a bit too amazing, honestly. Battlestars themselves have received a bit of a boost. Jupiter and Artemis get increased hull points, and their artillery gets an increase in accuracy too. The only nerf to Cylon craft is a reduction in their light turret accuracy.

Here’s the list of changes, which include a slider for the UI size and the aforementioned option to postpone a main mission battle if it pops up when you’re not yet ready for it.

Changes

– Added an option to scale the size of the UI. There is now a slider in the main options panel.
– Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.
– Added a “Postpone” button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.
– A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board
– Changed spawn points for resource missions to avoid creating “impossible” escort missions
– Autocam now captures missiles being stopped by Flak
– Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals
– In Multiplayer Setup, the number of players in the main lobby is now displayed
– Displayed the casualty percentage for auto-resolvable battles in the battle queue
– Key remapping is available from the Options menu in the War Room and during a battle
– Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)
– Added an option to load a campaign manual save from the War Room or during a battle
– In Multiplayer, balanced co-op enemy fleets
– Made autocam recordings use the format “Skirmish: *Map Name*” and “Multiplayer: *Map Name*” for Singleplayer skirmish and multiplayer battles.

Fixes

– Fixed Bug: UI stretching at 3840×1024 resolution
– Fixed issue where Esc to skip didn’t work if the intro wasn’t properly loaded. Fixed this by allowing the skip button even if the video wasn’t playing.
– Fixed an issue whereby the options panel could not be opened with an Xbox One controller


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