Half-Elf race and subraces
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The half-elves of Baldur’s Gate 3 have the following race features regardless of subrace:
- +2 Charisma.
- Fey Ancestry — Advantage on saving throws against charm; can’t be put to sleep with magic.
- Darkvision — Can see in the dark within 12 meters.
- Ability Improvements — This gives you two free attribute points that can be assigned to any of the five categories – Strength, Dexterity, Constitution, Intelligence, and Wisdom. You can only assign a maximum of +1 to any of these attributes (seen below).
High vs Wood vs Drow
These are the main differences among the three half-elven subraces:
High | Wood | Drow |
Base Racial Speed – 9m movement per turn. | Base Racial Speed – 10.5m movement per turn. | Base Racial Speed – 9m movement per turn. |
Available Cantrip; can be changed. | Mask of the Wild – Stealth proficiency. | Dancing Lights (Evocation Cantrip) — Create wisps that illuminate a location in a 12m. Radius. |
Note: Cantrips are basic spells in Dungeons & Dragons. Choosing the High subrace for the Half-Elf presents you with one cantrip that you can change accordingly. I’ll go into detail regarding these in another guide.
Next, let’s take a look at the options for Halflings. Alternatively, go back to the main page of our character creation guide.
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Published: Oct 6, 2020 07:30 pm