Ubisoft are trying to make Assassin’s Creed: Unity less of a turkey ahead of the usual Thanksgiving celebrations. The patch updates blog has a run down on what to expect to see in Patch 3 (also known as Patch 1.3, but they seem to have settled on the new naming scheme now) and when to expect it.
In terms of the latter, PC players should expect to see it “later this week.” That probably means Friday, but I don’t have any kind of special inside knowledge or anything.
For those waiting for better frame-rates in Assassin’s Creed: Unity, it sounds like the next patch may actually be what you’re waiting for, as Ubisoft has this to say: “While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.”
What you will get, though, is the following. An even more comprehensive list of fixes can be read here, as well:
Stability and Performance
- Fixed numerous random crashes in Campaign and Co-op modes
- Fixed specific framerate drops
- Improved task scheduling
- Tweaked performance for Reach High Points (Synchronization)
Gameplay (Navigation, Fight and Stealth)
- Fixed various navigation issues where players could get stuck
- Fixed various haystack issues
- Fixed various cover issues
- Fixed various camera issues
- Fixed various animation issues
- Fixed various Booster issues
AI & Crowd
- Fixed various animation issues
- Fixed various detection issues
- Fixed various crowd station issues (bonfires)
Matchmaking, Connectivity and Replication
- Fixed various matchmaking issues
- Fixed various host migration issues (hand-off occurs more smoothly)
- Fixed join-in-progress issues
- Fixed various replication issues between host and clients
- Fixed various issues in the My Club menu
Menus and HUD
- Fixed various menu issues and pop-up overlap issues
- Fixed Mission objective & updating issues
- Fixed issues in customization menu
- Fixed some localization inconsistencies in menus
- Fixed some issues in the credits
Mission Tweaks (Campaign, Co-op and Side Content)
- Fixed various low-repro walkthrough breaks
- Fixed various NPC navigation issues
- Fixed inconsistencies in some missions
World and 3D
- Adjusted various collisions and navigation mesh issues
Progression and Difficulty
- Adjusted various Community Event rewards
PC-Specific
- Fixed save game corruption in some cases
- Fixed temporal blur from SLI
- Fixed graphical corruptions in Character Customization menu
- Fixed crash in Character Customization menu on controller auto-switch
- Alt+Enter switches windows correctly
- NPC on side monitors show correctly
- Minor UI improvements
Published: Nov 25, 2014 07:45 pm