Three-cost Champions
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There are a total of 13 three-cost Champions in Set 7 of Teamfight Tactics.
- Anivia:
- Jade / Evoker / Legend
- Prismatic Storm (20/70): Anivia summons a prismatic storm around her target, dealing magic damage over three seconds. Enemies in the storm have their Magic Resist reduced by 40%.
- Damage: 450 / 550 / 750
- Diana:
- Scalescorn / Assassin
- Pale Cascade (0/70): Diana shields herself for 6 seconds and summons orbs around her. These orbs burst for magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
- Orbs: 4 / 5 / 7
- Orb Damage: 110 / 120 / 130
- Shield Amount: 350 / 500 / 700
- Elise:
- Whispers / Shapeshifter
- Spider Form (0/50): Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediately casts. Venomous Bite: Elise’s next attack deals bonus magic damage. If this kills her target she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.
- Damage: 350 / 550 / 1200
- Illaoi:
- Astral / Bruiser
- Cosmic Lash (40/80): Illaoi slams her idol into the ground, summoning 3 lashing tentacles and dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for six seconds.
- Damage: 175 / 250 / 375
- Armor and Magic Resist Percent Steal: 10% / 15% / 20%
- Lee Sin:
- Ragewing / Shimmerscale / Assassin
- Blade’s Reach (0/80): Kayn sweeps his scythe in a line through his target, dealing physical damage (120% Attack Damage) to enemies and additional magic damage to the first enemy hit.
- Stun Duration: 2s / 2.5s / 4s
- Damage: 250 / 350 / 650
- Lulu:
- Trainer / Evoker / Mystic
- Whimsy (60/120): Lulu enchants the nearest allies or enemies. Enchanted allies gain Attack Speed for 1.5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings, taking increased damage while stunned. If there are fewer than 3 units nearby, Lulu will enchant herself.
- Number of Targets: 3 / 4 / 5
- Ally Attack Speed: 70% / 80% / 120%
- Nunu and Willump:
- Mirage / Cavalier
- Consume (40/100): Nunu encourages Willump to bite his target, dealing magic damage. If Willump’s target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
- Damage: 450 / 700 / 1600
- Olaf:
- Scalescorn / Bruiser / Warrior
- Reckless Swing (0/60): Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage whenever he dies. Active: Olaf strikes his target, dealing physical damage (35%% of Attack Damage) and gaining Attack Speed for four seconds. If he’s below % Health, the Attack Speed is doubled.
- Attack Speed: 35% / 45% / 55%
- Ryze:
- Guild / Mage:
- Overload (0/20): Ryze hurls 1 arcane orb at his target, dealing magic damage based on maximum Mana. Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.
- % Max Mana as Damage: 200% / 300% / 500%
- Sylas:
- Whispers / Bruiser / Mage
- Petricite Burst (75/120): Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy Sylas shields himself for six seconds.
- Damage: 250 / 400 / 700
- Shield Amount: 400 / 600 / 1000
- Swain:
- Ragewing / Dragonmancer / Shapeshifter
- Draconic Ascension (0/45): Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain’s next fireball deals 50% more damage and explodes in an area around his target.
- % Attack Damage: 210% / 220% / 230%
- Stun Duration: 1.5s / 2s / 3s
- Magic Damage: 120 / 180 / 280
- % Attack Damage: 210% / 220% / 230%
- Varus:
- Astral / Swiftshot
- Chain of Constellations (60/120): Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage (% Attack Damage) and stunning them. Tendrils then spread to three nearby enemies, dealing magic damage and stunning them for the remainder of the duration.
- Damage: 50 / 75 / 100
- % Attack Damage: 125% / 130% / 135%
- Volibear:
- Shimmerscale / Dragonmancer / Legend
- Relentless Storm (0/60): Volibear rages, gaining bonus Health. For the rest of combat, every third attack deals magic bonus magic damage to the target and magic damage to up to additional enemies.
- Bonus Health: 300 / 450 / 800
- Damage: 180 / 270 / 360
- Number of Targets: 3 / 4 / 5
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Published: May 26, 2022 09:00 am