Two-cost Champions
Recommended Videos
There are 13 two-cost Champions in Set 7 of Teamfight Tactics.
- Ashe:
- Jade / Dragonmancer / Swiftshot
- Volley (50/100): Ashe fires a volley of arrows, dealing magic damage to each enemy hit and slowing their Attack Speed by 25% for three seconds.
- Damage per Volley: 90 / 120 / 250
- Arrows: 5 / 7 / 9
- Braum:
- Scalescorn / Guardian
- Unbreakable (30/60): Braum puts up his shield for four seconds, reducing damage taken from that direction.
- Damage Reduction: 75% / 80% / 90%
- Gnar:
- Jade / Shapeshifter
- Mega Gnar (0/70): Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for one second. Gnar also gains AttacK Damage and Armor.
- Bonus Attack Damage: 40 / 50 / 75
- Bonus Armor: 60 / 80 / 120
- Jinx:
- Revel / Cannoneer
- Flame Chompers (60/120): Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains 10 mana for each empty trap.
- Damage: 325 / 450 / 675
- Stun Duration: 1s / 1.5s / 2s
- Kayn:
- Ragewing / Shimmerscale / Assassin
- Blade’s Reach (0/60): Kayn sweeps his scythe in a line through his target, dealing physical damage (120% Attack Damage) enemies and an additional magic damage to the first enemy hit.
- Bonus Damage: 90 / 120 / 150
- Lillia:
- Scalescorn / Cavalier / Mage
- Watch Out! (0/60): Lillia strikes a small area around her target’s current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.
- Damage: 225 / 375 / 600
- Bonus Damage: 100 / 200 / 300
- Nami:
- Astral / Mage / Mystic
- Ebb and Flow (40/80): Nami launches a wave at her target that bounces to additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.
- Number of Targets: 2 / 3 / 4
- Damage: 125 / 150 / 175
- Heal: 125 / 150 / 175
- Qiyana:
- Tempest / Assassin
- Elemental Blade (40/80): Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage and disarming enemies hit.
- Damage: 300 / 500 / 900
- Disarm Duration: 2.5s / 3.5s / 4.5s
- Shen:
- Ragewing / Bruiser / Warrior
- Flame’s Refuge (45/75): Shen creates a zone around himself, in which all nearby allies dodge Basic Attacks. While it’s active, Shen gains Magic Resist.
- Duration: 3s / 4s / 5s
- Magic Resist Bonus: 15 / 30 / 45
- Thresh:
- Whispers / Guardian
- Death Sentence (150/150): Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.
- Magic Damage: 175 / 350 / 800
- Duration: 1.5s / 2s / 2.5s
- Tristana:
- Trainer / Cannoneer
- Explosive Charge (0/60): Tristana fires up to 3 explosive charges, prioritizing the closest targets without a charge. Charges detonate after three seconds, dealing physical damage (% Attack Damage) to nearby enemies and bonus magic damage to the target.
- % Attack Damage: 150% / 160% / 160%
- Bonus Magic Damage: 80 / 120 / 160
- Twitch:
- Guild / Swiftshot
- Blast Potion (40/80): Twitch hurls an exploding flask at his target, dealing physical damage (Attack Damage + % Attack Damage) and reducing the Armor of enemies hit by 40% for five seconds.
- Damage: 50 / 75 / 100
- % Attack Damage: 125% / 130% / 135%
- Yone:
- Mirage / Warrior
- Way of the Hunter: Passive: Yone’s basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage (% Attack Damage).
- Bonus Magic Damage 30 / 60 / 90
- % Attack Damage  30% / 35% / 40%
Navigation Menu
PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Published: May 26, 2022 09:00 am