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Phasmophobia update zombie dark room

All Ghost movement speeds in Phasmophobia

Can you feasibly outrun every ghost come to haunt you?

Did you know the ghosts in Phasmophobia can have different speeds? The mechanics around how fast some ghosts move can be conditional and varied and more in-depth than you might think. Understanding them may help you identify some ghost types ahead of Evidence and best know how to stop yourself from being killed. Here’s all Ghost movement speeds in Phasmophobia.

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Phasmophobia Ghost movement speeds, explained

By default, most ghosts have a base speed of 1.7 meters per second. For context, the player speed is 1.6 meters per second, or three meters when sprinting. If a ghost has an active Line of Sight on a player, the base speed gradually increases up to 1.65 times its speed. That means most ghosts have a maximum speed of about 2.5 meters per second. In other words, much faster than player walking speed, and too fast. And it takes only 13 seconds to reach maximum speed if it doesn’t lose sight on you.

Related: Massive Phasmophobia Ascension update: Evidence overhauls and more

How to determine a ghost by speed alone

Several ghost types have unique speed mechanics as well:

  • The Twins: The main twin has a base of 1.5, while the decoy has base 1.9.
  • Thaye: Starts off with an initial speed of 2.75, but slows down by 0.175 each time it ages. It maxes out at one meter.
  • Jinn: Moves at 2.5 meters if it has Line of Sight, the fuse box is on, and the player is more than three meters away. Otherwise defaults to base speed mechanics
  • Raiju: Moves at 2.5 if near electrical equipment.
  • Moroi: Base speed increases the lower the sanity average of all players is. At minimum it’s 1.5, at maximum it’s 2.25. Add on Line of Sight and it can be as fast as 3.71 meters per second. In short, not good. Keep your sanity pills handy.
  • Hantu: Speed increases as room temperature drops. At minimum it’s 1.4 meters, and it caps out at 2.7 meters.
  • Deogen: Moves slower the closer it is to the player. Further than 6 meters away its base speed is 3 meters per second, but closer than 2.5 it goes all the way down to 0.4 meters per second. When not chasing anyone, its speed remains whatever it was last.
  • Revenant: Moves at a meter per second if no player is detected, but accelerates to 3 meters upon detecting one until reaching their last position. At that point, it decelerates quickly back to the normal speed.

With this information in mind, you may just be able to figure out what you’re dealing with without needing to collect Evidence. That makes for a quick game!

How to slow down the ghosts

The simplest way to decrease the standard ghost speeds is to break the Line of Sight and avoid reactivating it. Not having an active Line of Sight will naturally decrease a normal ghost’s speed over time. It takes an entire 65 seconds for a ghost to fall back to base speed, meaning you have to avoid the ghost seeing you for about a minute to guarantee they’ve slowed down all the way. Now whether you or I can avoid detection for a whole minute is a whole other story.

Still, keeping in mind the speed mechanics of ghost may just help you complete standard games faster. Who knew ghost movement was so important?


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Author
Image of Alexa BeMent
Alexa BeMent
Alexa BeMent is an aspiring media creator and writer who may also secretly be a manatee masquerading as a human. A Virginia Tech graduate with Creative Writing and Cinema degrees, she has been a Freelance Writer for PC Invasion since February 2023, and enjoys writing stories and consuming video essays when she's not planning the Manatee Uprising. Having played video games since before she could read, she is a lover of all things Legend of Zelda, FFXIV, horror games, and can play competitive Pokémon, especially as a Ghost type Gym Leader. We don't discuss how big her Pokémon plush collection is.
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