Advance Wars 1+2 Re-Boot Camp collects two classic strategy games from the Game Boy Advance and gives them a facelift on Nintendo Switch. Players will need to use every move and ability at their disposal to come out on top. Here is our guide to all CO powers and Super Powers in Advance Wars 1+2 Re-Boot Camp.
Advance Wars 1+2 Re-Boot Camp: all CO Powers and Super Powers
To access all CO Powers (in the first game) and Super Powers (in the second one), you must first access the characters who use them. The requirements vary from one character to the next, and sometimes differ from requirements in the original releases. In general, you should complete every map possible with the best ranking.
Here is a list of all CO Powers and Super Powers from across Advance Wars 1+2 Re-Boot Camp, in alphabetical order, with the name of the character who can use a particular move in parentheses and a brief description of the effect.
Airborne Assault (Sensei)
Gives your Battle Copters a boost in firepower and spawns Mech units on occupied cities without current defenses, up to the maximum unit count.
Barbaric Blow (Flak)
Allows Flak to deal significantly more damage, but may sometimes inflict slightly less damage instead.
Black Storm (Hawke)
A wave of dark energy drains 2HP from enemy units while healing Hawke.
Blizzard (Olaf)
A blizzard sweeps across the field, damaging enemy units and altering movement.
Double Time (Sami)
Units on foot gain increased movement and firepower, as well as improved capture capabilities.
Enhanced Vision (Sonja)
Allows units to gain better intel, which results in preemptive counter-attacks before attacking units launches their attacks.
Hyper Repair (Andy/Clone)
Friendly units are healed by 5HP and gain upgrades to both firepower and movement.
Lightning Drive (Eagle)
Eagle’s units gain a minor boost to efficiency and can attack twice in one day.
Lucky Star (Nell)
Units receive a massive boost to luck, allowing them to inflict enormous bonus damage.
Max Force (Max)
Affected units inflict more damage than usual.
Meteor Strike (Sturm)
A huge meteor crashes down on the battlefield, inflicting severe damage on any impacted units.
Morale Boost (Kanbei)
Units gain a huge boost to firepower and defense, with additional improvements made to counter-attacks.
Overdrive (Jess)
Units gain improved firepower and can travel much further with refilled fuel and ammo.
Power of Money (Colin)
Units gain increased power proportionate to funds in the treasury when the ability is deployed.
Prime Tactics (Lash)
Units are able to move through harsh terrain without the usual penalties, and also make better use of their environment when engaged.
Sidewinder (Adder)
All units gain maximum movement capabilities.
Snipe Attack (Grit)
Units can attack from a much greater distance, and with more powerful ordnance.
Squall (Drake)
A storm inflicts damage to enemy units and reduces their fuel supply.
Advance Wars 1+2 Re-Boot Camp provides the strategy gameplay some players have been seeking since they finished Tiny Metal: Full Metal Rumble. With CO Powers and Super Powers at your disposal, along with sound strategies, you should be able to lead your troops to glory on every map.
Published: Apr 26, 2023 09:42 am