All characters in The Texas Chain Saw Massacre possess different attribute levels that highlight their strengths and weaknesses. Each character is constructed differently, allowing you to choose one that aligns with their preferred playstyle. However, you can enhance a character’s attribute points to create a well-balanced and effective killer or survivor. Unfortunately, comprehending how attributes function, how to combine them with perks for optimal results, and how to elevate them can be an overwhelming process. To simplify this process, we have comprehensively explained all the attributes of The Texas Chain Saw Massacre.
All Victim attributes in The Texas Chain Saw Massacre
All Victims have the same five attributes that affect their performance during a match. However, each Victim starts with the five attributes at different levels, making them more effective at different aspects of a match.
Here are the five Victim attributes in The Texas Chain Saw Massacre:
- Toughness
- Endurance
- Strength
- Proficiency
- Stealth
Toughness
Toughness includes your survivability rate, determining maximum health and incapacitation recovery time. I don’t think this attribute is worth raising unless you find yourself being found by Family members often or playing an offensive character where you attack Family members where having a higher life pool makes you a sponge. This is because if you stay hidden well enough, you will never be chased or attacked by a Family member, meaning your attribute points are better spent elsewhere. However, you will be executed quickly in the rare instance of getting caught by a Family member.
Endurance
The Endurance attribute determines your total stamina capacity, stamina drain, and regeneration rate. This attribute dictates how long you can run and how quickly your stamina will replenish once used. There are Victim perks that will improve your Endurance attribute. For instance, the Jump Start perk will lower your stamina consumption by 10% when dashing at perk level 1.
Strength
The Strength attribute determines how long Family members are stunned from sneak attacks, overall grappling effectiveness, and difficulty performing tasks such as opening crawl spaces or disabling generators. This is essential if you play a character like Leland, whose innate ability allows him to attack a Family member without using a Bone Shard. It is, however, not worth raising for breaking generators. I found a standard Strength level that other characters have to be sufficient, so only raise this if you will play an offensive build on another character besides Leland, where you will attack Family members.
Proficiency
The Proficiency attribute determines how quickly you can complete skilled environmental interactions such as lock picking, item gathering, fuse box, pressure valve repair, and car battery disabling. There are no perks that directly affect the Proficiency attribute, but there are perks that do affect your use of items. For instance, the Efficient Locksmith perk gives you a 20% chance to not consume an unlock tool upon unlocking a door. Remember that this attribute will not make you quieter while completing these tasks because that is what the Stealth attribute does. I found that a high Proficiency attribute paired with a high Stealth attribute is the best way to stay hidden from the Family while performing objectives required to escape a match, making them both my recommended picks that you should focus on raising.
Stealth
The Stealth attribute influences your ability to perform various actions silently, as determined by the noise meter. The noise meter will grow when you quickly tap the button during an activity or hold it down for long periods. The higher your Stealth attribute means this meter will grow slower, allowing you to tap or hold the button more without the risk of generating noise. I found that a high Stealth attribute paired with a high Proficiency attribute is the best way to stay hidden from the Family while performing objectives required to escape a match, making them both my recommended picks that you should focus on raising.
All Family attributes in The Texas Chain Saw Massacre
All Victims have the same three attributes that affect their performance during a match. However, each Victim starts with the three attributes at different levels, making them more effective at different aspects of a match.
Here are the three Family attributes in The Texas Chain Saw Massacre:
- Savagery
- Blood Harvesting
- Endurance
Savagery
The Savagery attribute determines how much damage you will do when landing a successful melee attack on a Victim. There is currently no insight into how much damage each point of Savagery increases melee damage. However, I found that increasing the Savagery attribute on Family members like Sissy will help balance her out since she starts with a meager number of Savagery attribute points. While I typically ran around poisoning objects with her, whenever I did run into a Victim, I could execute them quickly because I had a higher Savagery attribute.
Blood Harvesting
The Blood Harvesting attribute determines the amount of blood you will gather from blood buckets, wounding or executing Victims, and the total amount of blood you can carry at once. Blood is significant because it is what you need to feed Grandpa to increase his levels, which overpowers the Family when raised. In addition, there are Family perks that improve a Family member based on the amount of blood being carried. For instance, a perk called Blood Harvesting reduces Stamina consumption by 5% when carrying a blood vial that is more than 50% full at perk level 1.
Endurance
The Endurance attribute for the Family determines your total stamina capacity, stamina drain, regeneration rate, and melee attack frequency. Basically, the Endurance attribute dictates how fast you can run and how many times you can perform a melee attack before needing to replenish your stamina, which is done at a specific rate. Endurance attribute perks like Hysterical Strength make you deal 10% more damage when you are 15% stamina.
How to raise attributes in The Texas Chain Saw Massacre
You have two ways of raising attributes for a Victim or Family member. The first way is by spending attribute points you earn by leveling up a specific character’s Skill Tree. At level 10, the max level, you will have 29 attribute points to apply to any of the attributes as you see fit. In addition, you can remove an attribute point at will if you don’t like how you assigned them initially, giving you total freedom to test out different attribute builds for your characters. Remember that each character has a separate pool of attribute points based on their Skill Tree level, meaning you will need to level each character to Level 10 to gain 29 attribute points on each character.
The second way to raise a character’s attributes is by assigning them a perk that raises a specific attribute. For instance, the Highly Skilled perk will raise a character’s Proficiency attribute by three at level 1. It will gain levels as you play more matches with an attribute perk equipped to a character. For instance, the same Highly Skilled perk will raise your Proficiency attribute by five at level 2 and seven at level 3 (as shown in the picture above). I don’t recommend wasting a perk spot for an attribute point increase unless you want to maximize a specific stat.
Instead, you should focus on using both attribute points and perks to create a cohesive build for your character. For instance, while playing an entirely offensive build on Leland, I took the Choose Fight, Been Workin’ Out, and No Sell perks while raising the Toughness with all 29 Attribute Points. This turned me into a tank that could stun family members for long periods while surviving attacks from multiple Family members at once.
Author’s Note: I wrote this guide while playing The Texas Chain Saw Massacre on my Lenovo gaming laptop.
Published: Aug 18, 2023 11:18 am