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Console Versions Of Crysis 2 Will Not Be Compromised

This article is over 15 years old and may contain outdated information

Crytek CEO, Cevat Yerli, has stated console versions of the recently-confirmed Crysis 2 will not be compromised.

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In an interview with GamaSutra, Yerli said the CryEngine 3 was ready for consoles.

“We’re ready to bring Crysis to all platforms” he said.

“Our recent breakthrough allowed us to take the next step without compromising.”

He also talked about the possibility of a console version of the original Crysis and revealed Crytek and EA “jointly” decided against it.

When asked about the differences between the Xbox 360 and PS3 versions of Crysis 2, he stated that “one’s stronger on the GPU side, one’s stronger on the CPU side, so depending on what you’re doing where, the PS3 does perform here sometimes better, the 360 performs other things better.”

However, he went on to say that, by the time the game is finished, “it’ll be absolutely the same.”

One of the main criticisms of the original game was that it ran very badly on low-end PCs, something which did improve in Crysis Warhead.

Crysis 2 will apparently be more scalable.  “CryEngine 3 scales even better” he said.

“I don’t want to defend CryEngine 2, because CryEngine 3 does a better job.”


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Paul Younger
Founder and Editor of PC Invasion. Founder of the world's first gaming cafe and Veteran PC gamer of over 22 years.