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After a slight delay this Star Citizen Arena Commander update brings a load of fixes.
Cloud Imperium were struggling to identify bugs that were causing network issues a couple of weeks ago but thankfully these are being nailed down with this 12.5 update. The rubber-banding players were experiencing should now be addressed in this patch along with numerous other fixes and balancing.
Hopefully it won’t be too long until the final v1.0 arrives.
- Additions/Improvements
- Added subscriber jukebox
- Adding cockpit shaking and sounds from damage and impacts
- Missile sounds polished and improved
- Additional shield sounds added (power down, power up, taking damage)
- Added new Vanduul ship designated [REDACTED] by UEE Naval Command
- Added Victory/Defeat/Draw message on end of round scoreboard
- Added voice over announcement to denote which team has won the round
- Added additional Hornet top bar warning lights
- Freelancer bunk beds now interactable
- Freelancer bathroom and toilet now interactable
- Revised the Aurora interior to increase fidelity
- Added Aurora warning indicator lights
- Balancing
- 300i
- Power plant charge reduced
- Thruster power drain decreased
- Shield HP increased
- Shield regen delay decreased
- Hull piece health increased
- Aurora
- Shield HP reduced
- Shield regen delay increased
- Shield changed from bubble shield to a front/rear shield
- Shield face power allocation rate reduced
- Hornet
- Thruster health increased
- Shield regen delay increased
- Health values for shield and ship parts modified to impart a sturdier feel
- Mantis Gatling Gun
- Damage decreased
- Heat per shot increased
- Bulldog Repeater
- Power recharge rate has been decreased
- Repeater fire rate increased
- Badger Repeater
- Increased rate of fire
- Behring M3A
- Rate of fire decreased
- Damage increased
- Omnisky VI
- Damage decreased
- Rate of fire decreased
- Bullet mass increased (to knock around ships with more force)
- Missiles
- Damage decreased
- Missiles now properly deal damage to the shields instead of going straight to the hull
- Vanduul Scythe
- Decreased shield regeneration
- Networking Improvements
- Fixed issues that resulted in being kicked back to hangar during match load
- Positional correction fixes to reduce rubberbanding
- Failed connection attempts to HubServer will now timeout after 10 seconds
- Removed socket disconnections due to login timeouts
- Networked physics is now independent of frame rate
- Reduced server load caused by console logging
- Creation of http interface to capture server statistics
- Fixed players not connecting to matchmaker
- Added a handshake system to guarantee the correct initialization of servers
- Server-to-server connection improvements
- Adjusted ship network packet priorities
- Fix for disconnections while in the hangar
- Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
- Greatly reduced hitching and performance issues associated with players joining or exiting a match
- Fixes
- Mantis cannons no longer takes damage without overheating
- Player can no longer zone into a match standing in the cockpit
- Helmet is no longer invisible
- Fixed 300i landing gear placement
- Fixed rare crash when loading into Vanduul Swarm
- Fixed crash when receiving connection error
- Fixed crash caused by players spawning on top of each other at beginning of map
- CPUÂ optimizations to improve client performance
- Gatling gun audio stops when no longer firing
- Destroying an asteroid no longer counts as a final kill
- Energy bolts now scale properly when fired to the side
- Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
- Fixed ships in holotable no longer showing hologram model
- Notifications, points, scoreboard and timer should now show in third person
- Player movement prevented when interacting with helmet stand
- Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
- Removed use icon on ladder
- Correct game mode descriptions added in Arena Commander UI
- Adjusted bloom of objects on radar
- Projectiles scale properly when firing in decoupled mode
- Particle emitters now properly destroy themselves, reducing lag
- Ship Energy system optimizations
- Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
- Known issues
- Weapon ammo shown as missile rack models in holotable
- Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
- Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
- After respawn a rare issue can occur where the character’s head shakes uncontrollably
- After exiting a vehicle the third person camera can become slightly tilted
- Unable to enter the Avenger ship
- Avenger ship missing wheels
- Arena Commander Menu lists the incorrect Hornet version
Source: RSI
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Published: Aug 1, 2014 07:55 am