Mods are essential if you’re looking to turn your favorite armor into something really formidable. Armor and weapon mods can be picked up in the various Silos and Monoliths around Once Human, so if you’re looking for one in particular, you’ll need to know where to farm.
Table of contents
How to equip mods in Once Human
Equipping mods in Once Human is as simple as opening your inventory and choosing the mod you want to equip. The mod tab is on the top bar of the inventory menu. Simply select the mod you want to equip and press F to attach it to the relevant piece of gear.
Better gear can hold more mods, so try to find or craft the highest-level gear you can. Keep an eye on your mods, and make sure you always equip the better ones. They won’t automatically upgrade when you pick up a rarer version.
All Armor Mod locations in Once Human
Mods are split into two categories. There are armor mods that are found in Silos around the maps and weapon mods that are found in Monoliths. If you want to get the top level, gold mods in Once Human it is necessary to run these dungeons on their hardest level.
Each mod has a chance to drop with each run-through. Use CTRL-F to search for the mod you’re looking for. Pay attention not only to which Silo or Monolith it can be found in but also the level you’re collecting. Prepare for farming.
Securement Silo Alpha
Run through Securement Silo Alpha for these armor mods in Once Human.
Mod | Effect | Gear |
---|---|---|
Deviation Expert | Range -25.0%, Fire Rate +10.0%, Status DMG +20.0% | Helmet |
Elemental Havoc | Elemental DMG +10%. When HP is above 90%, 10% additionally | Helmet |
Fateful Strike | Cannot deal Weakspot DMG. Crit rate +10% and Crit DMG +30% | Helmet |
Momentum Up | Fire Rate 10%+ for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazine | Helmet |
Precise Strike | Hitting Weakspots grants +12.0% Weakspot DMG for 3 seconds, up to 3 stacks | Helmet |
Work of Proficiency | Reloading an empty mag grants 10% Reload Speed and +15.0% Status DMG, lasting until the next reload | Helmet |
First-Move Advantage | After reloading, Crit Rate +10%, Crit DMG +20% for 2s | Helmet |
Mag Expansion | When the magazine is empty, Magazine Capacity 30%+ | Helmet |
Reload Rampage | Killing 2 enemies refills 2 bullets from inventory (no more than half of the mag) and grants +10.0% Weapon and Status DMG, lasting until the next reload | Pants |
Three Strikes | Using Healing Shots grants +75.0% Movement Speed for 2 seconds and refills the mag to 75% from the inventory | Pants |
Securement Silo EX1 mods
Take a shot at this securement silo on hard mode to raise your chances of finding gold mods.
Mod | Effect | Gear |
---|---|---|
Blaze Amplifier | Every stack of Burn grants extra DMG equal to 3.0% Psi Intensity | Mask |
Boomerang Bullet | The 6th Bounce is Precision Bounce with base DMG +50.0% and guaranteed Crit Hit | Mask |
Cryo Blast | Being affected by a Frost Vortex has a 10.0% chance of becoming Frozen for 2 seconds. Being killed when frozen will result in an explosion, dealing Frost Damage equal to +50.0% Psi Intensity | Mask |
Explosive Shrapnel | The 20th Shrapnel is explosive with base DMG +200.0% and guaranteed Crit Hit | Mask |
Reckless Bomber | Each 1% Crit Rate grants +0.7% Unstable Bomber DMG | Mask |
Shooting Blitz | Triggering Fast Gunner every time grants +2.5% Weapon DMG for 10 seconds, up to 20 stacks | Mask |
Targeted Strike | 25.0% DMG on targets affected by The Bull’s Eye | Mask |
Thunderclap | After triggering Power Surge 20 times, the next Weapon Shot summons Heavenly Lightning (250.0% Psi Intensity Shock DMG) at the target point | Mask |
Point Detonation | When Unstable Bomber hits only one enemy, Unstable Bomber Final DMG +25% | Mask |
Shrapnel Carnage | The chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0% | Mask |
First Electrocution | For enemies without Power Surge status, Power Surge’s Ultimate DMG +30% | Mask |
Securement Silo Phi
Shoes are the name of the game in Silo Phi. Completing this dungeon and picking up the chests will award a whole load of boot mods.
Mod | Effect | Gear |
---|---|---|
Covered Advance | Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30 seconds. The effect resets when the duration ends | Boots |
Slow And Steady | 10% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10% | Boots |
Secluded Strike | Having no enemies within 7m grants +15% Weapon DMG and Status DMG | Boots |
Ruthless Reaper Precision | After 2 kills, refill the weapon magazine from your reserves without reloading | Boots |
Ferocious Charge | Killing enemies within 10m grants +20% Melee DMG, Weapon DMG, and Status DMG for 8 seconds | Boots |
Critical Rescue | DMG Reduction of 20.0% and Healing Received +20.0% when HP is below 30% | Vest |
Enduring Shield | Using Healing Shots results in DMG Reduction decreasing from 30.0% to 10.0% for 6 seconds | Vest |
First-Move Advantage | Crit Rate +10.0% and Weapon DMG +10.0% within 2 seconds after reloading | Helmet |
Securement Silo PSI mods
The final boss of this dungeon is Fridge, the minigun-wielding ice man. Farm this silo for a shot as some very nice mods for your bottoms.
Mod | Effect | Gear |
---|---|---|
Deadshot | Each Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%. The effect is removed upon the next reload | Pants |
Melee Momentum | Killing with melee attacks restores 30.0% of Max Stamina and grants +20.0% Melee DMG for 8 seconds | Pants |
Reload Rampage | Killing 2 enemies refills 2 bullets from inventory (no more than half of the mag) and grants +10.0% Weapon and Status DMG, lasting until the next reload | Pants |
Unstoppable | Weakspot DMG increases by 10% when a bullet hits a target more than 20m away. For every additional 1 meter away from the target, It increases by +1%, up to 20% | Pants |
Bullet Siphon | Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20% | Pants |
Status Amplification | When the magazine is empty, Status DMG +10% for 12s (up to 3 stacks) | Pants |
Precision Charge | For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for 10s. Reloading resets the calculation | Pants |
Three Strikes | For the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +30% | Pants |
Shooting Blitz | Triggering Fast Gunner every time grants +2.5% Weapon DMG for 10 seconds, up to 20 stacks | Mask |
Securemtn Silo Sigma mods
You’ll have to face off against Lieutenant Dave the Third as the boss of this silo. However, running the dungeon is well worth your time if you’re looking to get some mods for your gloves in Once Human.
Mod | Effect | Gear |
---|---|---|
Crit Amplifier | Crit Rate +10%, Crit DMG +15% | Gloves |
Crit Boost | Crit Rate +15.0% | Gloves |
Elemental Overload | Element DMG (Blaze, Frost, Shock, Blast) +18% | Gloves |
Status Enhancement | Status DMG +20.0% | Gloves |
Munitions Amplifier | Weapon DMG +15.0% | Gloves |
Lifeforce Boost | HP +12% | Gloves |
Weakspot DMG Boost | Weakspot DMG Boost +25% | Gloves |
Melee Amplifier | Melee DMG +20% | Gloves |
Slow and Steady | +10.0% Melee, Weapon, Status DMG. When HP is above 90%, DMG +10.0%, additionally | Boots |
Ruthless Reaper | Killing 3 enemies refills the mag to 100.0% from the inventory | Boots |
All mods in Securemetn Silo Theta
For chest armor, you should take a visit to Securement Silo Theta. The final boss is the Glutton.
Mod | Effect | Gear |
---|---|---|
Resist Advantage | When out of combat, gain 1 stack of DMG Reduction 5 every 10%. This effect can stack up to 5 times, and 1 stack is removed when hit | Chest |
Head Guard | When HP is above 70%, the head area is no longer a weak spot | Chest |
Healing Fortification | When using a healing shot, DMG Reduction is 40% for 2s. | Chest |
Quick Comeback | When using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to 100% | Chest |
Enduring Shield | When out of combat, gain 1 stack of Safe Haven every 5s. Effect can stack up to 5 times. With every 5 damage received, remove 1 stack of Safe Haven to get 8% shield for 3s | Chest |
Head-on Conflict | Having enemies within 7 meters around you grants a 10% DMG Reduction. Taking melee DMG from enemies grants an extra 10.0% DMG Reduction for 5 seconds | Chest |
Critical Rescue | DMG Reduction of 20% and Healing Received + 20% when HP is below 30% | Chest |
Status Immune | When HP is lower than 60%, purge all Deviated State (cooldown: 15s) | Chest |
Rejuvenating | When HP is above 60%, a kill recovers 15% of lost HP | Chest |
First-Move Advantage | Crit Rate +10.0% and Weapon DMG +10.0% within 2 seconds after reloading | Helmet |
All weapon mod locations in Once Human
If you’re looking to get your hands on weapon mods in Once Human you will have to start tackling the various Monoliths. These are dotted around the map and require you to take down one large enemy.
Run these through on the highest levels you can to improve your chances of getting gold weapon mods. Hit these with a squad to maximize your efficiency.
Monolith of Greed
Face off against the Ravenous Hunter in this Monolith of Greed and be in with a chance of picking up one of these weapon mods.
Mod | Effect | Class |
---|---|---|
Blaze Blessing | Killing enemies affected by Burn restores 5.0% HP | Burn |
Burning Wrath | Triggering Burn has a 25.0% chance to grant an additional Burn stack | Burn |
Embers | Buff effect continues, but Burn stacks are reduced by 50.0% | Burn |
Flame Resonance | Burn maximum layers +2, Burn duration reduced by 20.0% | Burn |
Frostwave | Frost Vortex deals increasing damage over time, up to a 60.0% DMG increase | Frost Vortex |
Frosty Blessing | Frost Vortex disappearing restores 10.0% HP | Frost Vortex |
Vortex Multiplier | Get an additional Frost Vortexes, +10.0%. DMG boost to all frost Vortexes | Frost Vortex |
Vortex Overcharge | Frost Vortex deals more damage as more enemies are affected, up to a 60.0% DMG increase | Frost Vortex |
Gaia Cliff Monolith
Visiting this monolith will pitch you against the Triant in Once Human for a chance at one of these weapon mods.
Mod | Effect | Class |
---|---|---|
Decisive Blow | When you hit a Weakspot the enemy takes +15.0% Unstable Bomber DMG for 3 seconds | Unstable Bomber |
Eruptive Bomber | Enemies affected by Unstable Bomber 5 times make them explode and grant +20.0% DMG to the last hit | Unstable Bomber |
Pinpoint Strike | Unstable Bomber deals +20.0% DMG when it hits only one enemy | Unstable Bomber |
Shock Diffusion | Hitting the Weakspot of enemies affected by Power Surge triggers Power Surge on 2 other enemies within 5 meters | Power Surge |
Shock Rampage | Each time Power Surge DMG is inflicted, the Power Surge Trigger Factor increases by 10.0% (based on Weapon Trigger Chance), lasts for 5 seconds, and can stack up to 3 times | Power Surge |
Static Shock | Power Surge duration is reduced by 50.0%, but Power Surge DMG increased by 20.0% | Power Surge |
Super Charged | When you activate Unstable Bomber, it gets a +5.0% DMG boost for 5 seconds and can be stacked up to 10 times | Unstable Bomber |
Surge Amplifier | When you deal Power Surge DMG it gets a +5.0% DMG boost for 3 seconds. This can be stacked up to 3 times | Power Surge |
Mirage Monolith
This is not the location for anyone with an aversion to spiders. Here, you will face off against the Arachsiam to collect more weapon mods in Once Human.
Mod | Effect | Class |
---|---|---|
Double Gunner | Switching Weapons when Fast Gunner is active grants +0.3% Weapon DMG to the first 600.0 bullets of the new weapon | Fast Gunner |
Fast Refurbish | Triggering Fast Gunner every time grants +30.0% Reload Speed for 5 seconds, up to 3 stacks | Fast Gunner |
Fatal Flaw | Each time The Bull’s Eye is triggered, it grants +6.0% Weapon DMG for 20 seconds, up to 5 stacks | Bull’s Eye |
Hunters Perk | Killing enemies affected by The Bull’s Eye grants +6.0% DMG Reduction for 10 seconds, up to 5 stacks | Bull’s Eye |
Lasting Fortification | Fast Gunner stack +1, and Weapon DMG +5.0% per stack | Fast Gunner |
Precision Rush | In Fast Gunner, Accuracy and Weakspot DMG gradually increase over 3 seconds of continuous Fire, up to Accuracy +60 Weakspot DMG +60.0% | Fast Gunner |
Targeted Takedown | 20.0% Crit Rate on targets affected by The Bull’s Eye | Bull’s Eye |
Vulnerability Amplifier | +8.0% Vulnerability to The Bull’s Eye | Bull’s Eye |
Monolith of Thirst
The monstrous Rabizex is all that stands between you and these weapon mods in Once Human.
Mod | Effect | Class |
---|---|---|
Bounce Rampage | Bounce deals more DMG as more targets are hit, up to a 60.0% DMG increase | Bounce |
Long-Range Laceration | Shrapnel DMG Loss due to distance decreases by 50.0% | Shrapnel |
Not Throw Away Your Shot | Bounce hitting an ally deals no DMG returns 1 bullets | Bounce |
Precision Bounce | Bounce prioritizes weak spots, and Bounce DMG +10.0% | Bounce |
Shield Breaker | Shrapnel deals +60.0% DMG to enemies with a Shield | Shrapnel |
Shrapnel Carnage | The chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0% | Shrapnel |
Shrapnel Smash | Triggering Shrapnel grants +1.0% Shrapnel Crit Rate for 2 seconds, up to 20 stacks | Shrapnel |
Super Bullet | Bounce Crit Rate +25.0%, Bounce Crit DMG +25.0% | Bounce |
All armor mods in Once Human ranked
If you’re looking for the prime choices, see where the mods you’ve collected rank on this tier list. If you’re missing some of the best, make sure to check the tables above for where you can pick them up.
Tier | Armor Mod |
---|---|
S-Tier | Deadshot, Three Strikes, Reckless Bomber, Ruthless Reaper |
A-Tier | Bullet Siphon, Elemental Amplifier, Melee Momentum, Weakspot DMG Boost, Boomerang Bullet, Explosive Shrapnel, Shooting Blitz, Targeted Strike, Thunderclap, Healing Fortification, Quick Comeback, Work of Proficiency, Covered Advance |
B-Tier | Deviation Expert, Crit Amplifier, Lifeforce Boost, Melee Amplifier, Reload Rampage, Slow and Steady, Critical Rescue, Enduring Shield, First-Move Advantage, Head-on Conflict, Precise Strike, Rejuvenating, Ferocious Charge |
C-Tier | Crit DMG Boost, Blaze Amplifier, Rush Hour, Secluded Strike, Mag Expansion |
F-Tier | Cryo Blast, Fateful Strike |
All weapon mods in Once Human ranked
Get yourself the best of the best for your guns in Once Human by checking off your mods against this tier list.
Tier | Weapon Mod |
---|---|
S-Tier | Vortex Overcharge, Precision Rush, Bounce Rampage, Shrapnel Carnage |
A-Tier | Blaze Blessing, Frostwave, Decisive Blow, Eruptive Bomber, Shock Diffusion, Super Charged, Fatal Flaw, Hunters Perk, Targeted Takedown, Long-Range Laceration, Shield Breaker, Super Bullet |
B-Tier | Burning Wrath, Flame Resonance, Vortex Multiplier, Pinpoint Strike, Shock Rampage, Surge Amplifier, Fast Refurbish, Lasting Fortification, Precision Bounce, Shrapnel |
C-Tier | Embers, Frosty Blessing, Double Gunner, Vulnerability Amplifier |
F-Tier | Static Shock, Not Throw Away Your Shot |
Published: Aug 5, 2024 02:06 pm