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All Achievements Botany Manor
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Botany Manor achievements guide: Walkthrough to 100%

You're here for the ducks mostly, aren't you?

There are 36 achievements to be unlocked in Botany Manor, and they’re easy enough to be worth doing till completion. Here is how to complete all Botany Manor achievements.

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All story achievements in Botany Manor

All of the following achievements for Botany Manor are all accomplished as you play through the story. Upon reaching the end of the game, it will be impossible to have not completed them.

Some of these achievements are listed as secret achievements, but since they are completed through story events, I’ve omitted them from the secret achievement list and added them to this list instead.

If you have yet to complete the game and are struggling, then check out our complete full walkthrough of Botany Manor to help you.

Windmill Wart

Grow the Windmill Wart.

Windmill Wart Botany Manor
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The Windmill Wart is the first plant you encounter in Botany Manor.

Fulguria

Grow the Fulguria.

How To Grow Fulguria Botany Manor
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The Fulguria is found in Chapter Two.

Crack

Germinate the Phoenix Seed.

Botany Manor Ash Plume Seed
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You’ll unlock this achievement upon sprouting the Ash Plume seed in Chapter 2.

Ash Plume

Grow the Ash Plume.

Botany Manor Ash Plume Completed
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The Ash Plume is the second plant in Chapter Two.

Pixie Tears

Grow the Pixie Tears.

Complete Pixie Tears Botany Manor
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You’ll find the Pixie tears in Chapter Three.

History Sleuth

Find the secret priest hideout.

Scale Puzzle In Botany Manor Priest Hole
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For this achievement, you’ll have to unlock the Priest Hole in Chapter Three.

Fixer Upper

Fix the Orangery staircase.

Fixer Upper Botany Manor
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Upon exiting the Priest Hole in Chapter Three, interact with the wooden planks to leave the Orangery and get this achievement.

Wolfglove

Grow the Wolfglove.

Complete Wolfglove Botany Manor
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The Wolfglove is the final plant in Chapter Three.

Lockpicker

Open the letter lock.

Library Hall Code Botanty Manor
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When finishing Chapter Three, you’ll receive a letter telling you how to figure out the code for the Library letter lock. The code is “EAH”.

Grandma’s Vault

Unlock Grandma’s Vault.

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When beginning Chapter Four, you’ll need to unlock the secret library room to progress.

Sapphire Gloom

Grow the Sapphire Gloom.

Sapphire Gloom Grow In Botany Manor
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The Sapphire Gloom is the first plant you’ll have to grow in Chapter Four.

Who needs a plumber?

Connect all the pipes.

Connected Bath Geyser Pipes Botany Manor Brook Chalice
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When trying to grow the Brook Chalice in Chapter Four, you’ll have to connect all the pipes to the boiler in the Bathroom. All the pipes fit together like in the image shown.

Brook Chalice

Grow the Brook Chalice.

Grown Brook Chalice In Botany Manor
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The Brook Chalice can be grown in Chapter Four.

Cradle Fern

Grow the Cradle Fern.

Grown Cradle Fern Botany Manor
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The Cradle Fern is another Chapter Four plant.

Nightfall

Grow the Nightfall.

Bloomed Nightfall In Botany Manor
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The Nightfall is the first plant in Chapter Four, although may be the final one you solve.

Frogger

Find a way to cross the pond.

Fool's Emerald Grotto Handle Botany Manor
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In Chapter Five, the Grotto is inaccessible. You will need to find the handle by the lawnmower in the Pond Garden. Connect that to the pedestal in front of the Grotto, and you’ll complete this achievement.

Springdance Shrub

Grow the Springdance Shrub.

Springdance Shrub Botany Manor
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The Springdance Shrub is a tricky plant to grow in Chapter Five.

Oscilette

Grow the Oscilette.

Blooming Oscilette Botany Manor
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The Oscilette is a plant in Chapter Five.

Fool’s Emerald

Grow the Fool’s Emerald.

Fool's Emerald Complete Botany Manor
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The Fool’s Emerald is likely the last plant you’ll grow in Chapter Five.

Botanical Researcher

Complete all the plants in the Herbarium.

Botany Manor
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Upon growing the final plant in the game, you’ll unlock this achievement.

The End

Reach the end of the game.

The End Botany Manor
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Upon sending your Herbarium off in the post, and after the credits, you’ll be able to play out a final segment. Find your Herbarium on the table to the right of the teaching podium and place it on the stand to complete the game.

Upon reaching the end of the game, you’ll naturally have completed all of these achievements. Don’t forget to consult our full Botany Manor walkthrough if you get stuck.

All secret achievements in Botany Manor

The following Botany Manor achievements range from simple tasks you’ll likely complete unwittingly to harder, more purposeful tasks.

I’ve ordered them from easiest to hardest so you can quickly knock out any you haven’t happened to get yet.

If you’re here for the secret ducks, then you’ll find them at the end. Enjoy!

Take a Break

Sit down on a seat.

Take A Break Botany Manor
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There are many seating spaces in Botany Manor. Just choose one of them, be it a couch or a stool, to get this achievement.

Take A Nap

Sit on a garden bench for one minute or more.

Take A Nap Botany Manor
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Despite the achievement description saying “garden bench,” you can complete this achievement by sitting on any seat for at least a minute.

Let me in!

Shake a locked door.

Locked Door Botany Manor
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Throughout the game will be doors that either unlocked from the other side or need a key to be unlocked. Interacting with these doors will give you this achievement. If you’ve completed the game without doing this, you may need to restart to get it.

Piano Woman

Play the harpsichord.

Piano Woman Botany Manor
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The harpsichord (that looks like a piano) is in the Drawing Room. Interact with it to play it.

Clean and Tidy

Flush the toilet.

Clean And Tidy Botany Manor
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In the Bathroom, you’ll find the flush plunger for the toilet. Interact with it to flush the toilet.

Quack Quack

Find a duck.

Quack Quack Botany Manor
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There are ducks hidden around the game. You must interact with one for this achievement. An easy one to find is the White Duck located on the windowsill in the Vestibule.

In The Bin

Throw a flower in the bin.

In The Bin Botany Manor
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Grow a flower until completion, and then toss it into the Compost Bin attached to any potting station for this achievement. I’d recommend going back to the Conservatory to remake the Windmill Wart.

Green Thumbs

Grow the same plant three times or more.

Green Thumbs Botany Manor
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I’d recommend you go back to the conservatory to grow the Windmill Wart as many times as is needed for this achievement. You can keep binning them and growing them again to reuse the same pot.

Art Lover

Inspect Arabella’s paintings.

Arabella is also a painter, and a couple of her paintings can be found through the manor. Here are both Arabella painting locations in Botany Manor:

Unfinished Arabella Painting Botany Manor
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1. Painting Room.

Arabella Painting Botany Manor
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2. Next to pond in Pond garden.

Upon interacting with these paintings, you’ll unlock the achievement.

Boom

Create a faulty mix of chemicals in the flash lamp.

Boom Botany Manor
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If you made the Flash Powder perfectly in Chapter Two when growing the Fulguria, then you’ll need to head back to the Apothecary to mix any three incorrect chemicals into the flask (that may still be in the Drawing Room!).

Put the incorrect concoction into the flash lamp and take a picture for this achievement.

Photographer

Take a picture of a flower that’s not the Fulguria.

Photographer Botany Manor
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In Chapter Two, we need to take a picture of the Fulguria with the Flash Lamp to grow it. For this achievement, take another plant, place it on the dish, and take another picture. You’ll need to make the Flash Powder again for this to work.

Mountaineer

Go to the top of the tower.

Mountaineer Botany Manor
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The Old Tower has five floors in Botany Manor, although you’ll only ever need to reach the fourth floor for the achievement. Ascend all the way up.

Help?

Signal S.O.S on the telegraph.

Telegraph Fool's Emerald Botany Manor
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Go back to the telegraph (likely still in the Grotto) to signal “S.O.S” in Morse Code. The Morse Code translation is: “… — …

In other words, hit the left dial three times, then the right dial three times, then finally the left dial three times for this achievement.

Flower Arranging

Place a plant on every saucer in the flower room.

Flower Arranging Botany Manor
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The Flower Room, next to the Vestibule (first room of the manor) has 12 dishes that you can place plants on. You could place all of the plants you’ve made in the game on them, or you could place 12 WIndmill Warts on them if you’re in a hurry.

Quack Quack Quack Quack!

Inspect all the ducks.

Quack Quack Quack Quack Botany Manor
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There are five ducks in Botany Manor that are spread throughout the game. You must inspect them all to get this achievement.

Here are all the duck locations in Botany Manor:

White Duck Botany Manor
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1. White Duck. On the windowsill of the Vestibule.

Porcelain Duck Botany Manor
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2. Porcelain Duck. In the Servants Hall in the china cabinet.

Tufted Duck Botany Manor
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3. Tufted Duck. In the Priest Hole on the chest by the entrance.

Malard Duck Botany Manor
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4. Mallard Duck. In the Attic on the crates.

Egyptian Goose Botany Manor
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5. Egyptian Goose. Outside the Boathouse on the boxes next to the potting station.

With all these achievements done, you’ll have 100% completed Botany Manor. Pat yourself on the back and move on to the next challenge.


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Author
Image of Aidan Lambourne
Aidan Lambourne
Aidan Lambourne is a contributing writer for PC Invasion, with almost a couple years of experience in the industry. He has written about Roblox extensively, although has keenly covered new releases and indie games. A passionate writer and gamer, he still can't really believe he gets to indulge in both for a career.