Flintlock: The Siege of Dawn has many weapons and armor sets waiting for you to bump into them. To be as prepared as you possibly can, here’s how to find every weapon and armor piece in Flintlock.
The following items will be received either from chests whilst exploring or from quest rewards. In the case of Side Quests, they will become available to you as you progress the game and free hamlets. So if you don’t have a rumor available to begin a Side Quest, keep freeing more hamlets. Sapper Quests will become available at specific Founded Campsites as you progress through the game.
Table of contents
- All melee weapons in Flintlock The Siege of Dawn: Locations and tier list
- All primary firearms in Flintlock The Siege of Dawn: Locations and tier list
- All secondary firearms in Flintlock The Siege of Dawn: Locations and tier list
- All grenades in Flintlock The Siege of Dawn: Locations and tier list
- All armor locations in Flintlock The Siege of Dawn
All melee weapons in Flintlock The Siege of Dawn: Locations and tier list
There are six melee weapons in Flintlock: The Siege of Dawn. Considering these will be your primary method of fighting Gods and the dead, you’ll need to equip a good one.
I have ordered this list from best to worst, so this isn’t the natural order in which you’ll find these weapons.
Harbinger’s Axe
The Harbinger’s Axe inflicts burn on enemies, and the more you hit, the more stacks of burn they suffer from. This is fantastic for weaker enemies and tougher enemies and is the weapon I used from the beginning to the very end.
It may not objectively be the strongest, but that extra ticking damage has come in real handy in almost every fight I’ve been a part of.
The Harbinger’s Axe will be the first extra weapon you come across, tucked away in a chest inside the storehouse in Pilgrim’s Bend in Three Peaks.
Judge’s Hammer
The Judge’s Hammer is a slow yet powerful weapon that deals extra damage against armored enemies. The moment I found this weapon, I equipped it in my second melee slot. This with the Harbinger’s Axe is what I then completed the rest of the game with.
Being able to knock down and significantly damage armored enemies is a great asset in combat and makes strong enemies light work.
You’ll get the Judge’s Hammer upon completing the Side Quest “A Shot in the Dark.” Set in the City of Writ in Three Peaks, you’ll be taken to a couple of spots before defeating Bohal the Butcher. It’s a quick quest and isn’t challenging should you unlock the rumor.
Nor’s Axe
You will begin the game with Nor’s Axe; I’m including it exclusively for the ranking aspect of this list. Although Nor’s Axe is the first weapon you get, it’s pretty good. It gains more damage as hit combos go on and you can build a huge amount of prime when charging your attack.
With extra damage and prime capabilities, as well as being one of the most powerful melee weapons, you can’t really go wrong with Nor’s Axe.
Herald’s Blade
The Herald’s Blade is a quicker weapon that deals damage multiplied by your Reputation multiplier. This means that if you’re rather skilled, you could be dealing double damage on top of the weapon’s decent base damage.
This is a conditional bonus that can be taken away in an instant, however, so thankfully it deals good damage by itself.
You’ll find this weapon in a chest after beating the Stone Herald in the Forging Ground in Three Peaks. He is rather slow, but you may want to come back after a few skill upgrades.
Irregular’s Axe
The Irregular’s Axe is an interesting weapon that deals more damage as you lose health with it doubling damage when at critical health.
Although double damage sounds nice, being on the sting of death isn’t. And if you’re skilled at the game you’ll have to let yourself get hit to take advantage, potentially ruining your reputation modifier.
You’ll find the Irregular’s Axe in the chest in the boss area of Pilgrim’s Overlook Bandit Camp in Wanderer’s Rest. This camp isn’t particularly difficult to overcome, so head straight north if you want to get your hands on it.
Sunderer’s Hammer
The Sunderer’s Hammer is a slower and weaker weapon, but it builds prime when hitting enemies. On paper, this sounds incredible, and when leveled up to max it could be a great asset against bosses.
However, it’s expensive to level up and is still slow and weak. And besides, you can comfortably rely on Enki to prime enemies, especially with his later upgrades.
This weapon is tucked out of the way in Wanderer’s Rest, in Ancestor’s Gaze cave. You’ll find the entrance east of the Campsite in Way of the Forebearers, and you can follow the short cave system to the boss, the Sealed King.
After beating this boss you’ll be able to open the chest containing the Sunderer’s Hammer. Pro tip: Destroy all of the vases before attacking the boss.
And that’s all the melee weapons in Flintlock: The Siege of Dawn! You’ll now have the maximum versatility when it comes to crushing your foes.
All primary firearms in Flintlock The Siege of Dawn: Locations and tier list
There are five primary firearms (pistols) in Flintlock: The Siege of Dawn. You’ll be using these pistols to disrupt enemy attacks and deal some damage, and they’re arguably the most important weapon in the game.
I have ordered this list from best to worst, so this isn’t the natural order in which you’ll find these weapons.
Nor’s Pistol
Nor’s Pistol is the primary firearm you start with in Flintlock: The Siege of Dawn, and yet it honestly is the best pistol. To me, at least.
It is the second strongest pistol and contains four Black Powder Charges. This makes it the best mix between power and amount of uses. I scarcely found myself wanting for more charges in combat and found the strength of the pistol fine for my engagements.
I exclusively used Nor’s Pistol, even after experimenting with all the others.
Marauder’s Pistol
The Marauder’s Pistol is the most powerful pistol – by a long shot. Although it only has one Black Powder Charges, it makes up for it by absolutely blasting your enemies away.
The limited charges reduce the utility of the firearm as you’ll disrupt enemy attacks less but if you’re killing them quickly you won’t have to disrupt them often. This doesn’t make a great boss weapon for that reason, however.
This pistol can be found inside the fort in Mile’s End Barricade in Three Peaks, right near the breach.
Sunderer’s Flintlock
The Sunderer’s Flintlock has a delayed fuse that explodes, building a good amount of prime on all enemies in the blast radius. It also has four Black Powder Charges, allowing you to pop off prime often.
When upgraded, the Sunderer’s Flintlock can be catastrophic to your enemies when it comes to building prime. However, having multiple primed opponents is useless as they’ll snap out of it by the time you’ve finished attacking your first. Also, numerous skill upgrades make building prime rather easy, making this weapon less important. This makes the reduction in raw damage less worth it.
This pistol is in the chest at the top of Enlightened Peak in Three Peaks. To get to Enlightened Peak, rift travel from Whitebridge Hamlet.
Skirmisher’s Pistol
The Skirmisher’s Pistol is a weaker pistol that knocks back enemies if you shoot them whilst jumping or dodging. It has five Black Powder Charges, allowing you to zip around the place whilst knocking your foes down.
Having so many Black Powder Charges allows you to disrupt numerous attacks in a row, which is an asset in boss fights. However, the reduction in damage and mediocre ability make the Skirmisher Pistol rather useless in regular combat.
You’ll receive the Skirmisher’s Pistol after beating the Side Quest “When Duty Calls“ in Wanderer’s Rest. You can start this quest in Goatfoot Gorge and will entail you defending civilians from waves of dead.
Baz’ Blunderbuss
Baz’s Blunderbuss shoots numerous pellets in a cone, knocking down enemies hit. This makes it great for dealing with crowds, even if it puts out minimal damage. You can charge the attack to focus the cone to deliver a powerful payload to a single, enemy, however. It has two Black Powder Charges.
Although it does knock back crowds, having minimal shots and dealing minimal damage makes it useless in most encounters. When you’re in a situation that would call for the blunderbuss, you won’t be able to change to it.
You will earn this firearm during the completion of the Sapper Quest “Lost to Battle,” given by Baz in Three Peaks. You’ll have to venture into Old Mine to recover it and fight against the dead.
That’ll do it for all the primary firearms in Flintlock: The Siege of Dawn. Now we can move on to all the other supplementary weapons in the game.
All secondary firearms in Flintlock The Siege of Dawn: Locations and tier list
There are six secondary firearms in Flintlock: The Siege of Dawn. These weapons can be absolute assets in battle and can devastate your enemies.
I have ordered this list from best to worst, so this isn’t the natural order in which you’ll find these weapons.
Fire Canon
The Fire Canon is an incredible firearm that deals great damage and sets things on fire. Having the raw power and AoE tick damage makes for a weapon that deals with crowds and tougher enemies.
It may not deal amazing critical damage, but I always had this firearm equipped in my second firearm slot.
The Fire Canon is found in a chest in Breakwater Cliffs in Wanderer’s Rest. From the lodestone at the end of The Ravine’s Secret, head east and follow the natural path until you get to the cliffs, where the chest will be stationed alongside some bird enemies.
Marksman’s Musket
The Marksman’s Musket may be the first secondary firearm you get in Flintlock: The Siege of Dawn, but it’s incredibly good. With the greatest damage potential with perfect reloads and headshots, you can deal staggering damage to enemies.
Being able to essentially one-shot any unarmored enemy is a blessing, and earned it a permanent place in my equipped weaponry.
The Marksman’s Musket is given to you by Baz in the Campsite in Pilgrim’s Bend in Three Peaks. It’s the first secondary firearm you’ll get.
Hand Mortar
The Hand Mortar essentially shoots cannonballs. With a six-foot radius and dealing the most default damage out of any secondary firearm, you’ll be able to blast hordes to shreds before they even know you’re there.
You may only have two shots, but that’s honestly all you’ll need.
This weapon can be found in the Sulfur Mines in Three Peaks, just after the initial breach.
Ricochet Canon
The Ricochet Canon is a very powerful gun that requires some precise firing. The projectile will ricochet off surfaces to damage other enemies, increasing in damage with each bounce.
Although the Ricochet Canon can deliver incredibly powerful shots and can knock down opponents, it requires precise aiming to line up the unpredictable bounce patterns of the projectile. Having to be careful with the shot placement makes this difficult to use whilst in combat.
This weapon can also be found in the Sulfur Mines in Three Peaks. Before the final Lodestone, in the caverns through the wall, make a right turning where you’d typically take a left to walk into an outcrop overlooking the tough two-headed undead enemy.
Wildfire Mortar
The Wildfire Mortar is a much weaker mortar weapon that inflicts burning in a large radius. Inflicting burning to a large group of enemies is great, however, there are grenades and other weapons that can do that.
You’re better off leaning on another system to apply burning rather than holding up a secondary weapon slot on a very limited secondary firearm.
This secondary firearm is awarded to you upon completing the Side Quest “No Rest For The Wicked” in Cape Reunion in Wanderer’s Rest. You’ll be helping an escaped bandit find hidden caches of loot before facing down another Bandit Leader. This quest can be pointed out by a Host should you unlock the rumor.
Firespitter
As much as I want to love the Firespitter, it simply is the worst method to inflict burning on enemies. Although you don’t need to bother with reloading and have 100 seconds of fuel, it deals virtually no physical damage and slows you down.
If you want to inflict burning, even the Wildfire Mortar is more effective and damaging.
You are awarded this weapon after beating the Sapper Quest “In Safe Hands.” This quest is given by Luca in Wanderer’s Rest and concerns you testing two water sources around Garden Ravine in Wanderer’s Rest. This quest is incredibly easy and very quick.
That will cover all the secondary firearms in Flintlock: The Siege of Dawn! With all the regular weapons out of the way, we can finally have a look at collecting the grenades.
All grenades in Flintlock The Siege of Dawn: Locations and tier list
There are four types on grenades in Flintlock: The Siege of Dawn, and there are three grenades to find for each type. These 12 grenades are scattered all over the place – so let’s begin.
I’ll be ordering the grenade types from best to worst.
Blast Grenade
The Blast Grenade is simply the damage dealer of the grenade types. It deals great damage straight away and will clear hordes and hurt groupings of tough enemies.
You can find your first Blast Grenade just outside the fortress at Mile’s End Barricade in Three Peaks.
The second Blast Grenade can be found at the edge of Pilgrim’s Overlook in Wanderer’s Rest. You’ll be able to access the cliffside by walking south from the Bandit Camp.
The third Blast Grenade can be found inside the City of Sibyl. Upon entering, take a left to enter a small courtyard. Ahead will be an Ancestor – the chest is on the balcony above it.
Wildfire Bomb
Wildfire Bombs launch fire in their radius and inflict burn continually to enemies standing in the zone. Burn is the best status effect as the dead aren’t resistant to it (although armor does protect from it).
The first Wildfire Bomb can be found in Rosy Mile in Three Peaks, at the end of a passage accessed through Rift travel.
The second Wildfire Bomb can be found atop a turret, in the Foglands in Three Peaks. Rift travel from another turret in the area will lead you to the target turret.
The third Wildfire Bomb can be found at the bottom of Goatfoot Gorge in Wanderer’s Rest. The chest it’s in is in the open.
Shock Grenade
Shock Grenades knocks enemies back and builds prime. Although the prime building is only marginally useful, being able to knock back a bunch of enemies is always helpful.
The first Shock Grenade can be found inside the fort to the right when traveling straight west from the lodestone in Pitman’s Gate in Three Peaks.
The second Shock Grenade can be found in Pilgrim’s Overlook, by the Ancestor.
The third Shock Grenade can be found in the Enlightened Halls in Wanderer’s Rest after the City of Sibyl. You’ll find it tucked under the stairs on the lead up to the Seat of the Despot.
Ripper Grenade
Ripper Grenades inflict bleed on enemies hit in the blast. Although this ignores armor, dead enemies are resistant to it, making this less effective against most enemies.
The first Ripper Grenade can be found at the end of the passage accessed by Rift travel from the turret straight east from the lodestone in Pilgrim’s Bend in Three Peaks.
The second Ripper Grenade can be found inside the City of Writ in Three Peaks at a dead end surrounded by many enemies in a courtyard.
The third Ripper Grenade can be found in the harbor portion of the City of Sibyl in Wanderer’s Rest.
Finally – we’ve covered all the grenades and weapons in Flintlock: The Siege of Dawn. With all your offensive capabilities covered, let’s find all the armor sets for maximum protection.
All armor locations in Flintlock The Siege of Dawn
There are five armor sets in Flintlock: The Siege of Dawn, each with three pieces of armor. Upon wearing at least two pieces of the same set, you’ll be granted a synergy bonus.
Considering that you can mix and match the armor pieces to better suit your playstyle, it’s difficult to rank the pieces without mixing up the sets. Instead, I’ve summarized what each armor set does at the beginning of their entries so you can see which you’d prefer to collect first at a glance.
Sapper’s Set
The Sapper’s Set focuses on Black Powder, naturally. This set is the most concise and arguably the most useful, as you’ll be using your primary firearm the most out of all other non-melee weapons.
The armor synergy bonus for the Sappers Set grants you 33.3% more Black Powder Charge whenever you regain Black Powder.
The Sapper’s Helmet grants you bonus firearm damage.
The Sapper’s Helmet is given as a quest reward given during the Main Quest “Battle Hardened.” You will receive it after helping Jung in the Mudfish Dock Hamlet in Three Peaks.
The Sapper’s Gauntlet gives you a bonus Black Powder Charge when attacking with Enki.
The Sapper’s Gauntlet is also given as a quest reward, for completing the Side Quest “Peacekeepers” in Three Peaks. The quest takes place in Pilgrim’s Bend in Three Peaks and is given by a Host if you unlock the rumor. It’s rather easy and will involve you battling through Pindrop Cave.
The Sapper’s Pauldron will cause a shockwave that knocks enemies back upon filling a Black Powder Charge.
The Sapper’s Pauldron is found just after exiting the Black Powder Vault in Three Peaks. Before the next campsite is a long tunnel with Rift travel. It is in the side room to the left.
Warlock’s Set
The Warlock’s Set focuses on Enki’s curses.
The armor synergy bonus for the Warlock’s Set transfers all curses from a defeated enemy to another enemy within 10 meters. Although this set does a great job of making Enki more effective, his skills already make him as useful as he needs to be.
The Warlock’s Helmet creates an explosion that damages nearby enemies when you repeatedly curse one enemy.
The Warlock’s Helmet is found in the Foglands in Three Peaks, at the edge.
The Warlock’s Gauntlet allows all curses to last longer.
The Warlock’s Gauntlet can be found after beating the Knights in the Sapper Quest “Tempered Bonds.” This is given by Jung in Wanderer’s Rest, and you’ll get the same reward no matter how you deal with the Knights.
The Warlock’s Pauldron causes enemies to receive continuous damage whilst cursed.
The Warlock’s Pauldron is given as a reward after completing the Sapper Quest “The Family Condition,” given by Johara in Wanderer’s Rest or Dawn. You’ll be sent to their family estate in this quest to embark on a rather unique mission.
Irregular’s Set
The Irregular’s Set focuses on aggression and melee attacks. This set’s gauntlet is one of my favorite and definitely most used gauntlets. That extra reach really comes in handy. And the synergy bonus essentially grants you an extra life.
The armor synergy bonus for the Irregular’s Set grants you bloodrage after performing a critical attack. With bloodrage, upon receiving fatal damage, all enemies are knocked back and you remain alive at 1 hp for a last chance.
The Irregular’s Helmet increases damage received but increases your attack damage by a higher amount.
The Irregular’s Helmet is earned by completing the Side Quest “Prizefight,” which takes place in Exile’s Cradle in Wanderer’s Rest. You’ll need to beat waves of opponents. This quest can be pointed out through a rumor.
The Irregular’s Gauntlet increases your melee attack range by 2 meters.
The Irregular’s Gauntlet is a rare gauntlet found in The Forging Ground in Three Peaks, just off to the side.
The Irregular’s Pauldron grants your melee attacks extra stun after killing an enemy or performing a critical strike.
Irregular’s Pauldron can be found after beating the boss of the Cape Runion Bandit Camp. It’ll be in the chest in the boss arena.
Dragoon’s set
The Dragoon’s Set focuses on secondary firearms and grenades. I personally found this set the most effective, with the Dragoon’s Pauldron being my favorite Pauldron piece in the game.
The armor synergy bonus for the Dragoon’s Set gives you 25% of a Black Powder Charge after damaging an enemy with an explosion or secondary weapon.
The Dragoon’s Helmet grants your secondary firearms and grenades bonus damage.
You’ll receive the Dragoon’s Helmet after beating the Side Quest “To Turn The Tide.” You’ll be securing a weapon crate that the local militia are bickering over. You will be pointed to this quest through a rumor once you’ve unlocked it.
The Dragoon’s Gauntlet splits a grenade into two when you throw one.
You’ll find the Dragoon’s Gauntlet sitting on the bridge in Way Of The Forebearers in Wanderer’s Rest.
The Dragoon’s Pauldron allows you to shoot with a secondary firearm twice after a perfect reload.
The Dragoon’s Pauldron is found in the Rosy Mile in Three Peaks, at the very edge.
Sunderer’s set
The Sunderer’s Set focuses on dodging and risks. I found all the armor in this set to be sub-par when compared to the others. Although the synergy bonus is pretty good. I’d recommend Armored Poise skill to make effect of it, however.
The armor synergy bonus for the Sunderer’s Set replaces your dodge with a short distance teleport to make evasion even easier.
The Sunderer’s Helmet increases your damage on hits that land whilst the enemy is actively attacking.
The Sunderer’s Helmet is found after beating the revenant in Mireshard in Three Peaks.
The Sunderer’s Pauldron slows down all enemies briefly after you execute a perfect dodge.
The Sunderer’s Pauldron is found after beating the revenant in White Bridge in Three Peaks.
The Sunderer’s Gauntlet refills an Enki charge a Black Powder Charge upon dodging an enemy at the last moment.
The Sunderer’s Gauntlet is found after beating the revenant in The Ravine’s Secret in Wanderer’s Rest.
And that will complete the list of all armor and weapons for Flintlock: The Siege of Dawn. Have you managed to collect everything? Whilst you complete your arsenal in Flintlock: The Siege of Dawn, why don’t you also round out your Sebo Coin collection?
Published: Jul 22, 2024 10:38 am