Suicide Squad: Kill the Justice League isn’t the longest game in the world since the main focus is the endgame grind that most live service looter shooters offer, but there’s still a decently sized campaign that ties up the loose ends of the Arkham universe.
As the name implies, the main storyline of the game involves the newly formed Task Force X hunting down and killing members of the Justice League who have been brainwashed by Brainiac and forced to fight alongside his invading army. As you can imagine, that requires a lot of prep work. That’s what most of the main missions have you doing, and you’ll be learning new mechanics and unlocking new enemy types even in the later chapters of Suicide Squad: Kill the Justice League.
Suicide Squad Kill the Justice League Mission List
There are seven chapters in Suicide Squad: Kill the Justice League.
- Arkham’s Least Wanted
- Task Forced X
- Worst Laid Plans
- You Either Die a Villain…
- Once More, With Bullets
- Crisis on Two Earths
- Finite Crisis
Within those chapters, there are 63 total missions.
- Arkham’s Least Wanted
- Beginning of the End
- Suicide Mission
- Arkham, Night
- Playback
- Demolition Squad
- Five Finger Discount
- Noisemaker
- Fortress Metropolis
- Find Flash
- Superhero Rescue
- Knight at the Museum
- Tacticool Retreat
- Sanctum Decorum
- Task Forced X
- Systems Support
- Seeing Green
- Hello Oswald
- Exterminators
- Gotta Cache ‘Em All
- Moving Violations
- Make Some Noise
- Q’s and A-Holes
- Don’t Blow It
- Operation Goon Rescue
- Marching Orders
- Ride and/or Die
- Dockside Rumble
- Suicide Run
- Worst Laid Plans
- Best Buds
- Branching Story
- Spyware and Warfare
- Ice 2 Meet U
- Combat and Chill
- Stay Frosty
- Big Billionaire Hnt
- That’s Not Cannon
- Shareholder Meeting
- Breaking News
- Toy Force X
- This Resonates
- Kill the Flash
- You Either Die a Villain…
- Dead Man’s Heart
- Just a Phase
- Our Apocalyptic Vacation
- Storm of the Century
- Banking on Violence
- Lantern Killer
- Kill Green Lantern
- Saving Amanda Waller
- Wall to the Wall
- Worst Case Scenario
- Once More, With Bullets
- Exploring Our Roots
- Too Many Batcaves
- Who Goes There
- Grab Batman
- Batman Delivery Service
- Squad of Steel
- Batman’s Last Ride
- Kill Superman
- Crisis on Two Earths
- So Now What?
- War Games
- Enter Earth-2
- Kill Brainiac
- Finite Crisis
- Crisis Management
Chapter Seven, Finite Crisis, is the endgame of Suicide Squad: Kill the Justice League so it doesn’t really count like the first six do. You can’t complete the Crisis Management mission within that chapter. Instead, it’s just a reminder that there’s an unending amount of work to do as you level up your characters and perfect your builds.
How Long is Suicide Squad KTJL?
You can finish the main storyline of Suicide Squad: Kill the Justice League in roughly 12 hours. That’s if you don’t skip cutscenes and do one or two side missions along the way to ensure that your team is properly equipped to fight the Justice League. If you rush and go into fights undergeared, you could see the end credits in 8-10 hours.
Related: Which character should you pick in Suicide Squad Kill the Justice League?
While the main story of Suicide Squad doesn’t require you to do any side missions or optional content while trying to take down the Justice League, there are still over a dozen support missions that let you level up your allies and obtain better gear from vendors and new abilities in combat. These aren’t mandatory, but they’re highly recommended and will bump up your playtime by a few hours.
Ultimately, Suicide Squad: Kill the Justice League relies on its endgame grind for the bulk of its playtime. If you really want to, you can spend dozens of hours on endgame missions and amass an arsenal of the strongest weapons in the game. With more content on the way themed around DC villains like Scarecrow and Two-Face plus more characters joining Task Force X like Joker, there’s a lot to look forward to for fans of Suicide Squad.
Published: Feb 2, 2024 12:40 pm