Upon leveling up in Baldur’s Gate 3, you’ll slowly become more and more talented. With more abilities in your arsenal, you’ll become one of the most skilled people in all of Faerun. It doesn’t just stop there though, as there is something called Feats. If you’re a fan of Dungeons & Dragons, you know exactly what these do. But if you’re not sure what feats are and which ones will be in Larian Studios’ latest game, let’s go over all the Feats in Baldur’s Gate 3.
Baldur’s Gate 3: All Feats explained
All Feats in Baldur’s Gate 3 are types of talents that give you special abilities. There are dozens of Feats to choose from, and each are selectively unique. Sometimes you’ll receive a passive skill, while other times you’ll gain new spells or attacks. Certain feats even give you opportunities only available to certain classes.
At certain levels, you’ll gain the opportunity to either gain two ability points to spend on ability scores, or gain a Feat. Sadly, this choice makes you forgo the other option, but there are a few times in game where you can do this. At character level four, eight, and 12, you’ll gain this opportunity. Although increasing an ability score is useful, I find that gaining at least one Feat is optimal for an exciting playthrough. Nearly all Feats in Baldur’s Gate 3 have certain prerequisites, so keep an eye out for those on the list below.
Name | Ability | Prerequisites |
Actor | Increases Charisma score by one, to a maximum of 20. Also gives you advantage on Deception and Performance when you’re trying to pass as someone else. | TBC |
Alert | Can’t be surprised when you’re conscious, +5 bonus to Initiative, and other creatures can’t have advantage of being unseen for attack rolls. | TBC |
Athlete | Increases Strength or Dexterity by one, to a maximum of 20. Standing after being prone takes less movement points. | Level four |
Charger | When you Dash as an action, can use a bonus action to make a melee weapon attack or shove a creature. Can move in a straight line for +5 bonus to attack or push target up to 10 feet away. | TBC |
Crossbow Expert | You can ignore a crossbow’s quality if you’re proficient with them. If you’re within five feet of a creature you don’t get disadvantage on attack roll. If you use attack action with a one-handed weapon you can use a bonus action to attack with a crossbow | TBC |
Defensive Duelist | Use your reaction to increase your Armor Class (AC) when you’re hit by a melee attack. | Level four |
Dual Wielder | Increase AC by one when you dual-wield weapons, and can wield two heavy weapons. | Level four |
Dungeon Delver | You gain the Perception and Wisdom to detect secret doors. Can avoid or resist traps. If they hit you, you have resistance to the trap’s damage. Travelling at a fast pace won’t impose a -5 penalty on passive Perception score. | TBC |
Durable | Increases Constitution score by one, to a maximum of 20. If you roll a Hit Die for HP, you’ll gain a minimum HP equal to x2 your Constitution modifier. | TBC |
Elemental Adept | Your spells ignore resistance to a certain type of damage. Can choose this feat multiple times for different damage types. Choose from either Acid, Cold, Fire, Lightning, or Thunder. | TBC |
Great Weapon Master | Critical hits or kills with a melee weapon gives you a bonus action melee attack. | Level four |
Heavyily Armored | Gain proficiency in heavy armor. Also, increases your Strength score by one, to a maximum of 20. | Medium armor proficiency |
Heavy Armor Master | Increases Strength score by one, to a maximum of 20. With heavy armor, bludgeoning, piercing, and slashing damage from non-magical attacks is reduced by three. | TBC |
Lightly Armored | You gain light armor proficiency. Increases your Strength or Dexterity by one. | Level four |
Lucky | When doing an attack roll, ability check, or saving throw, you can spend one out of three Luck points to roll an extra d20. | TBC |
Mage Slayer | If a creature within five feet casts a spell on you, can make a melee attack on them with your reaction. You also have advantage on saving throws against spells cast by creatures within five feet of you. | TBC |
Magic Initiate Bard | Learn two cantrips, and a 1st-level Bard spell. | Level four |
Magic Initiate Cleric | Gain a level one spell slot. Also learn two cantrips and one 1st-level Cleric spell. | Level four |
Magic Initiate Druid | Learn two cantrips and one 1st-level Sorcerer spell. | Level four |
Magic Initiate Warlock | Gain a level one spell slot. Also learn two cantrips and one 1st-level Warlock spell. | Level four |
Magic Initiate Wizard | Gain a level one spell slot. Also learn two cantrips and one 1st-level Wizard spell. | Level four |
Martial Adept | Learn two Battle Master maneuvers, and receive one superiority die to fuel them. | Level four |
Medium Armor Master | Wearing medium armor doesn’t give you disadvantage on Stealth checks. Also when you’re wearing medium armor, you can add 3—rather than 2—points to your AC if you have a Dexterity score of 16 or higher. | TBC |
Mobile | Your speed increases. When you Dash as an action, difficult terrain won’t slow you down. Also, you won’t provoke an opportunity attack from the target if you move after making a melee attack. | Level four |
Moderately Armored | Your Strength or Dexterity score increases by one, to a maximum of 20. Also, you gain proficiency with medium armor and shields. | Light armor proficiency |
Observant | Increases your Intelligence or Wisdom score by one, to a maximum of 20. Also, you have a +5 bonus to your passive Perception and passive Investigation scores. | TBC |
Performer | Gain musical instrument proficiency, and increases your Charisma by one, to a maximum of 20. | TBC |
Polearm Master | When you take the attack action only with a glaive, spear, quarterstaff, or halberd, you can make a melee attack using a bonus action with the other end of the weapon. Also, while wielding a glaive, pike, spear, halberd, or quarterstaff, other creatures provoke an opportunity attack from you when they enter that weapon’s reach. | TBC |
Resilient | Increases an ability score of your choice by one, to a maximum of 20. Also, you gain proficiency in saving throws of the chosen ability. | TBC |
Ritual Caster | You get a ritual book with two 1st-level spells of your choice. You can choose from these classes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard. They must also be ritual spells. | Intelligence or Wisdom of 13 or higher |
Savage Attacker | Once per turn when you roll for damage with a melee weapon attack, you can reroll the damage dice and use either result. | TBC |
Sentinel | When you hit a creature using an opportunity attack, their speed becomes 0 for the rest of their turn. Even if a creature takes the Disengage action, they can provoke your opportunity attacks. Also, when a creature makes an attack against someone other than you, you can use your reaction to make a melee weapon attack against the assailant. | TBC |
Sharpshooter | Attacking from long range won’t give you disadvantage on ranged weapon attack rolls, and your ranged weapon attacks ignore half and three-quarters cover. Also, before you attack with a ranged weapon you’re proficient in, you can decide to take a -5 penalty to the attack roll. If it manages to hit, you add +10 to the damage roll. | TBC |
Shield Master | You gain a +2 bonus to Dexterity saving throws when using a Shield. Also, if you must make a Dexterity saving throw due to a spell, you can shield yourself using your reaction. If it succeeds, you won’t take damage. | Level four |
Skilled | You gain proficiency in any three skills of your choice. | Level four |
Spell Sniper | When you cast a spell which requires an attack roll, the spell range is doubled. Your ranged spell attacks ignore half and three-quarters cover. Also, you learn one cantrip which requires an attack roll. Choose a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard cantrip. | Spellcasting ability |
Tavern Brawler | Increases your Strength or Constitution score by one, to a maximum of 20. You’re proficient with improvised weapons. Also, when you hit a creature with an unarmed strike or improvised weapon during your turn, you can use your bonus action to attempt a grapple on the target. | TBC |
Tough | Your hit point maximum increases by two for each level. | Level four |
War Caster | You have advantage on Constitution saving throws to maintain concentration on a spell after taking damage. You can ignore the somatic components of spells even with weapons or a shield in your hands. Also, when a hostile creature’s movement provokes your opportunity attack, you can use your reaction to cast a spell at them instead of using an opportunity attack. | Spellcasing ability |
Weapon Master | Increases your Strength or Dexterity by one, to a maximum of 20. Also, gain proficiency with four weapons of your choice. | Level four |
Baldur’s Gate 3 is available on Steam.
Published: Jul 18, 2023 11:57 am