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Cyberpunk 2077 delayed level designer shares details on character progression system

Cyberpunk 2077 designer shares details on character progression system

This article is over 5 years old and may contain outdated information

Cyberpunk 2077 is all the rage right now. Fans and interested players will pounce on any little bit of new information on the game. Well, CD Projekt RED level designer Miles Tost, who also worked on the seminal The Witcher 3: Wild Hunt, has shared some new information in a very short update video through the game’s official Twitter account. In it, the designer talks specifically about how the character progression system works.

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When you play the game — and we have it in the demo, not many people may have picked up on it — when you shoot or use your weapons, you actually increase your proficiency with them. That actually does increase your accuracy, your reload speed, and the really cool thing is, it also shows in the animations of your character. So your reloading will become smoother, your weapon handling will look cooler, and you will have a real degree of feeling like you’re progressing through the game.

As we reported before, Cyberpunk 2077 will also have a wide range of gender customization for your character. We’ve also detailed the three possible prologues that you can expect for your character. Cyberpunk 2077 is, after all, pursuing this ideal of open-ended gameplay, and we can expect a lot of reactivity involved in how your NPCs will react to your character’s stats, choices, and actions. A character progression system that gives you the impression of improving the more you practice is equally important to achieve that feeling.

Cyberpunk 2077 and Kingdom Come: Deliverance

This character progression system reminds me a lot of my experience with Kingdom Come: Deliverance. They are both first-person RPGs with a heavy focus on open-ended gameplay and character customization. The difference is that in Kingdom Come, you’re playing as a pre-established character, Henry of Skalitz. The customization is much more limited, not unlike playing Geralt in The Witcher games. Still, the idea of showing the character progress through the animations is something I found very interesting in Kingdom Come. I remember trying to shoot an arrow in the first chapter of the game. At that point, my character couldn’t even hold the bow properly. Only later, once I had practiced and achieved a minimum of proficiency, did I become a marksman.

Details like these can really make for a compelling RPG experience, and it looks Cyberpunk 2077 will maximize on these details to deliver a highly immersive game. Cyberpunk 2077 will launch on April 16, 2020 on PC, PlayStation 4, and Xbox One. You can find more information on the official website.

What do you think of the character progression system? Are you looking forward to a fully immersive first-person RPG experience? Drop your comments below and tell us what you think!


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