In the last 8-Bit Armies update from Petroglyph they added the new Guardians faction for multiplayer and Skirmish. Today they have released a Guardians campaign.
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The new campaign comes with 15 new campaign missions, along with new achievements. Unlike the last free update, which included the new faction, the campaign costs £2.11 with a special 15% discount offer.
The game has also just been updated with a balance pass based on feedback from players and a few bug fixes have also been attended to.
8-Bit Armies Update 11 Patch Notes
NEW FEATURES:
- Support for Guardians Campaign
- 8-Bit Armies: Audio / Event Notifications: Added individual “player eliminated” callouts for the 10 player colors
GAME UPDATES/FIXES:
- Some Map publishing issues fixed
- Remove “tank” from the Spectre Tank name
- Fix for not being able to fire upon an enemy when at least one unit didn’t care about the min-range check (client-side mouse cursor action logic)
- Updating defeat video to fix issue where it wasn’t displaying
- Added min-damage attribute to fix issue with APC crushing
- Changed all armor types for destroyable civilian objects to “structure” to fix issue with objects sometimes getting passed through instead of crushed
- Changed old skirmish achievements to require playing as faction 1 now that there are faction 2 versions of those achievements
- Volumed down the Scorch Tank movement loops a bit, since really loud in large groups
- Fixed the Heavy tank not appearing the the selection tray
- Adjusted push settings of Spectre, APC and Heavy Tank to help with issues where units could not push through other units
- Reduced stealth detection range of turrets for both factions by 30%
- Heavy Tank weapon is no longer AOE (unintentional)
- Fix for stealth tanks stopping patrol when taking damage (usually from environment, like lava)
- Adjusted Scorch Tank weapon to fix issue where close-up units standing in the flames weren’t taking damage
- Added GUI SFX acknowledgements for issuing board/unboard transport commands – much better than silence
- Added GUI movement SFX for issuing harvester movement to refinery and resource commands
- Added missing AoE attribute for use on APC’s crusher effect
- Added icon for stealth revealed
- Custom maps will now have players start with 1200 resources; also, graying out the vertex spacing option for the custom editor
- Progress bar added to publish action in terrain editor
- Increasing delay between playing no power audio from 10 seconds to 15 seconds
- Added audio and event notification support for picking up a “mission crate” in the campaign
- AI won’t send anti-air drones after aircraft that are still under construction
BALANCE CHANGES:
- Heavy Tank: Main cannon weapon is no longer AoE (this was an unintended effect)
- Spectre Tank: Name changed to just “Spectre” since it’s not REALLY a tank,
- Spectre Tank: Changed weapon to fire two shots in a volley instead of one single shot. This resulted in a very minor change to DPS (a loss of about 2%)
- Spectre Tank: Reduced health by 10%
- Grenade Infantry: Increased AoE radius of grenade by 50% and increased damage vs. structures by 25%
- Scorch Tank: Adjusted weapon to fix issue where close-up units standing in the flames weren’t taking damage
- Rocket Car: Build cost reduced to 80 (was 100)
- Heavy Drone: Health increased by 10%
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Published: Jun 4, 2016 03:18 am