Star Citizen Arena Commander patch 12.4 released

Cloud Imperium are still reaching for that v1.0 release goal but until that arrives there’s a new patch for Star Citizen’s Arena Commander.

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Bugs and balancing are high on the priority list right now for the development team and there are some decent updates in this patch with new additions as well as more bug fixes. There are still issues with matchmaking and they mention that they’re still working with NVidia and Crytek to try and resolve the Crossfire/SLI issues and improve performance.

The full notes are as follows:

Fixes

  • Players able to connect to Broken Moon
  • Performance improvements when targeting enemies in single player
  • Chainguns firing sounds and animations no longer cut out
  • Matchmaking and server stability improved:
    • Reduced rotational and positional errors of players in multiplayer
    • Resolved issue with players returning to hangar in the middle of matches
    • Bandwidth optimization improvements – a case where less is more
    • Session token authorization added
    • Improved sync between instance manager and matchmaker
    • Improved matchmaking queue functionality

Here are some of the crash fixes:

  • Attempting to zone into a multiplayer match is fixed
  • Choosing “Return to Hangar” is crushed
  • During multiplayer matches – stability FTW
  • No longer crashes when round ends
  • After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
  • You can now alt-tab on the loading screen, without crashing
  • Sounds no longer stutter on missile lock sounds
  • Freelancer model no longer flickering
  • Missing textures on the calendar are found
  • Animation issues:
    • Reintroduced y-bobbing on character movement
    • Cleaned up freelancer bed animation
  • Source file corruption issues are improved
  • Metafile launcher errors are improved

Balancing

  • Balanced ballistic weapons ammo – no longer unlimited

Additional Features

  • Shield indicators added to ship model on HUD
  • Added Control Mapping for the G940 HOTAS
  • Improved weapon fire sounds that have more guts and punch
  • The whoosh of other ships flying close by you
  • The whizz of other players’ ordnance as they fire at you
  • New explosions
  • Improved sound mix

Known Issues

  • 300i right landing gear offset from ship
  • Firing range no longer aims after entering a second time
  • Higher latency connections can experience the following issues (after initial spawn or respawn):
  • IFCS issues causing the ship to fly erratically or very slowly
  • Character standing in the cockpit or offset from the seat and controls – restart client to reset
  • Character experiencing an extreme head shake – restart client to reset
  • Matchmaking can show stuck in queue and may require another attempt
  • Can get kicked back to hangar on connection attempt
  • Sometimes the helmet turns invisible when you pick it up
  • We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance

Source: CIG


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